-added a very simple multi-dol loader for games like zelda collectors edition

This commit is contained in:
fix94.1@gmail.com
2014-07-01 23:26:57 +00:00
parent 97e9fc3e90
commit 5071d22374
23 changed files with 1116 additions and 68 deletions

View File

@@ -1,6 +1,13 @@
@echo off
cd kernel\asm
cd multidol
echo.
echo Building Multi-DOL Loader
echo.
make windows=1 clean
make windows=1
cd ..\kernel\asm
echo.
echo Building asm files
echo.

View File

@@ -1,81 +1,50 @@
#!/bin/bash
cd kernel/asm
#!/bin/sh
cd multidol
echo " "
echo "Building asm files"
echo Building Multi-DOL Loader
echo " "
make clean
make
cd ../kernel/asm
echo " "
echo "Building asm files"
echo " "
make clean
make
cd ../../resetstub
echo " "
echo "Building Reset Stub"
echo " "
make clean
make
cd ../kernel
echo " "
echo "Building Nintendont Kernel (USB)"
echo " "
make usb=1 clean
make usb=1
echo " "
echo "Building Nintendont Kernel (SD)"
echo " "
make clean
make
cd ../loader/source/ppc
echo " "
echo "Building Nintendont HID"
echo " "
sh ./build.sh
cd ../../../loader
echo " "
echo "Building Nintendont Loader"
echo " "
make clean
make
echo " "

View File

@@ -3,7 +3,7 @@
#define __NINTENDONT_VERSION_H__
#define NIN_MAJOR_VERSION 1
#define NIN_MINOR_VERSION 110
#define NIN_MINOR_VERSION 111
#define NIN_VERSION ((NIN_MAJOR_VERSION << 16) | NIN_MINOR_VERSION)

View File

@@ -32,6 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "Patch.h"
#include "FST.h"
#include "asm/multidol_ldr.h"
#ifndef DEBUG_DI
#define dbgprintf(...)
#else
@@ -717,7 +719,12 @@ void DIUpdateRegisters( void )
{
CacheInit(FSTBuf, false);
DIOK = 1;
}
} break;
case 0xFA:
{
DIReadTGC_DOL();
DIOK = 1;
} break;
}
if( DIOK )
@@ -741,6 +748,7 @@ void DIUpdateRegisters( void )
}
static u8 *DI_Read_Buffer = (u8*)(0x11200000);
u32 tgc_dol_offset = 0, tgc_hdrsize = 0, tgc_offset = 0;
u32 DIReadThread(void *arg)
{
//dbgprintf("DI Thread Running\r\n");
@@ -796,18 +804,31 @@ u32 DIReadThread(void *arg)
case IOS_IOCTL:
src = DI_Read_Buffer;
dest = (char*)di_msg->ioctl.buffer_io;
length = di_msg->ioctl.length_io;
offset = (u32)di_msg->ioctl.buffer_in;
if( FSTMode )
FSTRead( GamePath, src, length, offset );
if((u32)di_msg->ioctl.buffer_io == 0x01300000)
{ //multidol, loader always comes after reading tgc header
tgc_dol_offset = offset + *(vu32*)((u8*)dest + 0x1C);
tgc_hdrsize = length;
tgc_offset = offset;
//copy in our own apploader
dest = (char*)di_msg->ioctl.buffer_io;
memcpy( dest, multidol_ldr, multidol_ldr_size );
sync_after_write( dest, multidol_ldr_size );
}
else
src = CacheRead( src, length, offset );
{
dest = (char*)di_msg->ioctl.buffer_io;
length = di_msg->ioctl.length_io;
offset = (u32)di_msg->ioctl.buffer_in;
memcpy( dest, src, length );
DoPatches( dest, length, offset );
sync_after_write( dest, length );
if( FSTMode )
FSTRead( GamePath, src, length, offset );
else
src = CacheRead( src, length, offset );
memcpy( dest, src, length );
DoPatches( dest, length, offset );
sync_after_write( dest, length );
}
mqueue_ack( di_msg, 0 );
break;
@@ -817,3 +838,17 @@ u32 DIReadThread(void *arg)
}
}
}
extern u32 PatchState;
void DIReadTGC_DOL()
{
u8 *dest = (u8*)0x10000000;
/* dol header to restart patching */
PatchState = 0;
u8 *dol_hdr = CacheRead( dest, 0x100, tgc_dol_offset );
if(dol_hdr != dest)
memcpy(dest, dol_hdr, 0x100);
DoPatches( (char*)dest, 0x100, tgc_dol_offset );
write32((u32)dest + 0x100, tgc_dol_offset);
sync_after_write( dest, 0x120 );
}

View File

@@ -72,5 +72,5 @@ void DIUnregister(void);
u32 DIReadThread(void *arg);
void DIChangeDisc( u32 DiscNumber );
void DIUpdateRegisters( void );
void DIReadTGC_DOL(void);
#endif

View File

@@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "Config.h"
#include "global.h"
#include "patches.c"
#include "SI.h"
//#define DEBUG_DSP // Very slow!! Replace with raw dumps?
@@ -36,7 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
u32 CardLowestOff = 0;
u32 POffset = 0x2F00;
vu32 Region = 0;
extern FIL GameFile;
extern vu32 TRIGame;
extern u32 SystemRegion;
@@ -632,8 +632,10 @@ void DoPatches( char *Buffer, u32 Length, u32 Offset )
u32 value = 0;
if( (u32)Buffer >= 0x01800000 )
return;
{
if((u32)Buffer != 0x10000000)
return;
}
for( i=0; i < Length; i+=4 )
{
*(vu32*)(Buffer+i) = *(vu32*)(Buffer+i);
@@ -1537,7 +1539,7 @@ void DoPatches( char *Buffer, u32 Length, u32 Offset )
}
#endif
if( (PatchCount & (1|2|4|8|2048)) != (1|2|4|8|2048) )
if( ((PatchCount & (1|2|4|8|2048)) != (1|2|4|8|2048)) )
{
#ifdef DEBUG_PATCH
dbgprintf("Patch:Could not apply all required patches!\r\n");

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View File

@@ -34,13 +34,23 @@ int main (int argc, char **argv)
unsigned char *bin = (unsigned char*)malloc(fsize);
fread(bin,fsize,1,f);
fclose(f);
/* generate names */
size_t namelen = strrchr(argv[1], '.') - argv[1];
char *newname = calloc(namelen+3, sizeof(char));
char *basename = calloc(namelen+1, sizeof(char));
strncpy(basename, argv[1], namelen);
strncpy(newname, basename, namelen);
strcpy(newname+namelen, ".h");
/* new .h file */
size_t newnamelen = strrchr(argv[1], '.') - argv[1];
char *newname = calloc(newnamelen+3, sizeof(char));
strncpy(newname, argv[1], newnamelen);
strcpy(newname + newnamelen, ".h");
/* name for the .h content */
size_t basenamelen = newnamelen;
if(strchr(argv[1], '/') != NULL)
basenamelen -= (strrchr(argv[1], '/')+1 - argv[1]);
char *basename = calloc(basenamelen+1, sizeof(char));
if(strchr(argv[1], '/') != NULL)
strncpy(basename, strrchr(argv[1], '/')+1, basenamelen);
else
strncpy(basename, argv[1], basenamelen);
/* get creation time */
time_t curtime = time (NULL);
struct tm *loctime = localtime (&curtime);
@@ -48,11 +58,13 @@ int main (int argc, char **argv)
f = fopen(newname, "w");
free(newname);
fputs("/*\n",f);
fprintf(f,"\tFilename : %s\n",argv[1]);
fprintf(f,"\tDate created: %s", asctime (loctime));
fprintf(f,"\tFilename : %s\n", strchr(argv[1], '/') != NULL ? strrchr(argv[1], '/')+1 : argv[1]);
fprintf(f,"\tDate created: %s", asctime(loctime));
fputs("*/\n\n",f);
fprintf(f,"#define %s_size 0x%x\n\n",basename,fsize);
fprintf(f,"const unsigned char %s[] = {",basename);
free(basename);
size_t i = 0;
while(i < fsize)
{

View File

@@ -1 +1,2 @@
gcc main.c -s -Os -static -o bin2h
gcc main.c -s -Os -static -o bin2h.exe
pause

340
multidol/COPYING Normal file
View File

@@ -0,0 +1,340 @@
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Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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68
multidol/Makefile Normal file
View File

@@ -0,0 +1,68 @@
#PREFIX = powerpc-gekko-
PREFIX = $(DEVKITPPC)/bin/powerpc-eabi-
#PREFIX = /home/megazig/Wii/bootmii-utils/bin/powerpc-elf-
AR = $(PREFIX)ar
AS = $(PREFIX)as
CC = $(PREFIX)gcc
CXX = $(PREFIX)g++
LD = $(PREFIX)ld
OBJCOPY = $(PREFIX)objcopy
RANLIB = $(PREFIX)ranlib
STRIP = $(PREFIX)strip
ifeq ($(windows), 1)
BIN2H = ../kernel/bin2h/bin2h.exe
else
BIN2H = ../kernel/bin2h/bin2h
endif
MACHDEP = -mcpu=750 -mno-eabi -mhard-float
#CFLAGS = $(MACHDEP) -Os -Wall -pipe -ffunction-sections -finline-functions-called-once -mno-sdata --combine -fwhole-program -ffreestanding
CFLAGS = $(MACHDEP) -O1 -s -Werror -Wall -pipe -ffunction-sections -finline-functions-called-once -mno-sdata
LDFLAGS = $(MACHDEP) -n -nostartfiles -nostdlib -Wl,-T,openstub.ld -L.
ASFLAGS = -D_LANGUAGE_ASSEMBLY -DHW_RVL -DTINY
TARGET_LINKED = multidol_ldr.elf
TARGET = ../kernel/asm/multidol_ldr.bin
CFILES = utils.c cache.c main.c
#OBJS = crt0.o _all.o
OBJS = crt0.o utils.o cache.o main.o
DEPDIR = .deps
LIBS =
all: $(TARGET)
%.o: %.s
@echo " ASSEMBLE $<"
@$(CC) $(CFLAGS) $(DEFINES) $(ASFLAGS) -c $< -o $@
%.o: %.S
@echo " ASSEMBLE $<"
@$(CC) $(CFLAGS) $(DEFINES) $(ASFLAGS) -c $< -o $@
%.o: %.c
@echo " COMPILE $<"
@$(CC) $(CFLAGS) $(DEFINES) -c $< -o $@
#_all.o: $(CFILES)
# @echo " COMPILE ALL "
# @mkdir -p $(DEPDIR)
# @$(CC) $(CFLAGS) $(DEFINES) -Wp,-MMD,$(DEPDIR)/$(*F).d,-MQ,"$@",-MP -c $(CFILES) -o $@
$(TARGET_LINKED): $(OBJS)
@echo " LINK $@"
@$(CC) -g -o $@ $(LDFLAGS) $(OBJS) $(LIBS)
$(TARGET): $(TARGET_LINKED)
@echo " OBJCOPY $@"
@$(OBJCOPY) -O binary $< $@
@echo " BIN2H $@"
@$(BIN2H) $(TARGET)
clean:
rm -rf $(TARGET_LINKED) $(TARGET) $(OBJS) $(DEPDIR)

131
multidol/README Normal file
View File

@@ -0,0 +1,131 @@
TinyLoad v0.2
A Wii disc game loader in 4096 bytes
====================================
What?
=====
TinyLoad is a simple original Wii game launcher. You run it, it launches
whatever's inserted into the drive. Simple. It ignores game regions, so it's
region-free. It won't install updates. It won't load burned copies. There are no
controls or settings.
The user interface shows two things: progress, and error status. A white bar
across the bottom of the screen shows the current (rough) progress. If an error
is detected, a portion of the top of the screen will turn red. It will then
attempt to launch The Homebrew Channel (only applies to recent versions with the
JODI Title ID). If this fails then it will simply hang.
If the launcher freezes with the progress bar visible and no red error box, then
you've probably hit a bug. Try the debug version if you have a USB Gecko.
If it freezes with a black screen after the progress bar has reached its
endpoint and disappeared, then the game itself is freezing.
I obviously have only tested this with a few games. Chances are it doesn't work
with every Wii game out there.
The debug version requires a USB Gecko and shows debug messages over it.
Notes:
- TinyLoad sets the PPC timebase correctly according to your Wii's RTC. This
fixes date/time issues in games.
- The video code makes lots of assumptions. It will only work if VI was left
configured in a "standard" mode, with a 640x480-640x574 framebuffer. VI should
be blanked; if it isn't, then TinyLoad will not blank it before launching
the game so your screen will blink green for a split second as the game
initializes VI. It has been tested to work correctly when launched by the
Homebrew Channel in at least NTSC 480p and PAL interlaced modes. If these
assumptions don't hold then the progress bar display will not work properly,
but the rest of the loader should work fine.
- TinyLoad does not perform _any_ patching of games. The lowmem video mode
setting follows whatever video mode was left set by the application used to
launch TinyLoad, except that PAL games are forced to PAL if NTSC is detected.
This does not patch the game, it's merely the informative value in low memory;
games are free to read SYSCONF/setting.txt and ignore it. I don't really care
because I use 480p mode anyway. If you need more advanced options, just use
Gecko OS.
- Normally, game audio will not work correctly if launched via a loader that
was initially launched via BootMii-boot2. This is a bug in libogc (it doesn't
know how to initialize the DSP for the first time and leaves it in a broken
state), and it affects anything running after the Wii was booted first into
a libogc application, including the System Menu's loader. In other words,
BootMii-boot2 -> HBC -> System Menu (or Gecko OS) -> Game may cause distorted
audio. TinyLoad _does_ work, by resetting the audio hardware to let the game
reinitialize it properly. So, BootMii-boot2 -> HBC -> TinyLoad -> Game will
work fine. This ought to be worked around in a future release of HBC, at
least. I'd suggest fixing libogc, but I know shagkur is just going to rip the
proper code from the SDK again. Anyway, launching using TinyLoad will work
fine as it contains the workaround.
- TinyLoad will load the correct IOS as specified in the partition TMD. It does
not support loading any other IOS.
- TinyLoad will not install updates. Not having the right IOS for the game will
probably result in a red error and reset about halfway through.
Broken stuff:
- I don't think online games work. Not sure why (I do copy the TitleID to the
proper spot, I think). If it works for you, let me know. Likewise, if you know
what the problem is or you can fix it, please let me know.
Who?
====
Program:
Copyright 2008-2009 Hector Martin (marcan) <marcan@marcansoft.com>
Supporting code:
Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
Copyright 2008-2009 Andre Heider (dhewg) <dhewg@wiibrew.org>
Copyright 2008 Nuke <wiinuke@gmail.com>
Awesome icon:
Copyright 2009 Freddy Leitner (drmr)
This code is licensed to you under the terms of the GNU GPL, version 2;
see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
The icon is licensed under CC-BY-NC-SA 3.0:
http://creativecommons.org/licenses/by-nc-sa/3.0/
Why?
====
Because:
- System Menu 4.2 forever broke region free via modchips
- I have a USA Wii which I regularly use with EUR games
- Gecko OS is somewhat annoying and recent versions are unstable (for me anyway)
- I refuse to perform retarded firmware mods.
- I autoboot HBC via BootMii-boot2 and using the System Menu takes longer
anyway.
I also think that low-level apps that tightly hug the hardware are very
educational, so why not. And hey, the code is pretty short, so you ought to be
able to read it completely and learn how all this crazy Wii stuff *actually*
works :-)
How?
====
TinyLoad is not compressed. The 4 kilobytes are raw code and data, plus the ELF
header. The original loader was fit in 4 kilobytes by avoiding bloated libraries
like libogc and instead using a small codebase pieced together from bits of the
Twilight Hack and of HBC's reload stub. Extra features (SYSCONF reading, RTC
reading, proper lowmem settings, VI stuff, progress bar, etc) were added by
making space via a combination of increasingly complex compiler options, manual
tweaks, and micro-optimization.
Nonetheless, there is almost no assembly code and the C code, though compact and
odd at times, should be moderately readable. Just keep in mind that I
deliberately leave old values floating around and/or use odd initializations in
order to simplify the code. Also, I haven't commented most of it. If you're
really interested, give me a shout and I'll see what I can do to make it more
acceptable.
If you want some *real* fun, load the ELF in IDA. The function inlining and tail
call goodness ought to provide tons of entertainment.
Where?
======
http://wiibrew.org/TinyLoad
http://marcansoft.com/blog/

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from the Twilight Hack */
// Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#include "types.h"
void sync_before_read(void *p, u32 len)
{
u32 a, b;
a = (u32)p & ~0x1f;
b = ((u32)p + len + 0x1f) & ~0x1f;
for ( ; a < b; a += 32)
asm("dcbi 0,%0" : : "b"(a) : "memory");
asm("sync ; isync");
}
void sync_after_write(const void *p, u32 len)
{
u32 a, b;
a = (u32)p & ~0x1f;
b = ((u32)p + len + 0x1f) & ~0x1f;
for ( ; a < b; a += 32)
asm("dcbf 0,%0" : : "b"(a));
asm("sync ; isync");
}
void sync_before_exec(const void *p, u32 len)
{
u32 a, b;
a = (u32)p & ~0x1f;
b = ((u32)p + len + 0x1f) & ~0x1f;
for ( ; a < b; a += 32)
asm("dcbst 0,%0 ; sync ; icbi 0,%0" : : "b"(a));
asm("sync ; isync");
}

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from the Twilight Hack */
// Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#ifndef __CACHE_H__
#define __CACHE_H__
#include "types.h"
void sync_before_read(void *p, u32 len);
void sync_after_write(const void *p, u32 len);
void sync_before_exec(const void *p, u32 len);
#endif

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# Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
.extern _main
.globl _start
_start:
# Setup stack.
lis 1,__stack_top@ha ; addi 1,1,__stack_top@l ; li 0,0 ; stwu 0,-64(1)
# Clear BSS.
lis 3,__bss_start@ha ; addi 3,3,__bss_start@l
li 4,0
lis 5,__bss_end@ha ; addi 5,5,__bss_end@l ; sub 5,5,3
bl _memset
# Go!
bl _main

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/*
Nintendont (Loader) - Playing Gamecubes in Wii mode on a Wii U
Copyright (C) 2013 crediar
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __DIP_H__
#define __DIP_H__
#define DI_BASE 0xC0002F00
#define DI_STATUS (*(vu32*)(DI_BASE+0x00))
#define DI_COVER (*(vu32*)(DI_BASE+0x04))
#define DI_CMD_0 (*(vu32*)(DI_BASE+0x08))
#define DI_CMD_1 (*(vu32*)(DI_BASE+0x0C))
#define DI_CMD_2 (*(vu32*)(DI_BASE+0x10))
#define DI_DMA_ADR (*(vu32*)(DI_BASE+0x14))
#define DI_DMA_LEN (*(vu32*)(DI_BASE+0x18))
#define DI_CONTROL (*(vu32*)(DI_BASE+0x1C))
#define DI_IMM (*(vu32*)(DI_BASE+0x20))
#define DI_CONFIG (*(vu32*)(DI_BASE+0x24))
#define DI_SHADOW (DI_BASE + 0x30)
#define DI_SSTATUS (*(vu32*)(DI_SHADOW+0x00))
#define DI_SCOVER (*(vu32*)(DI_SHADOW+0x04))
#define DI_SCMD_0 (*(vu32*)(DI_SHADOW+0x08))
#define DI_SCMD_1 (*(vu32*)(DI_SHADOW+0x0C))
#define DI_SCMD_2 (*(vu32*)(DI_SHADOW+0x10))
#define DI_SDMA_ADR (*(vu32*)(DI_SHADOW+0x14))
#define DI_SDMA_LEN (*(vu32*)(DI_SHADOW+0x18))
#define DI_SCONTROL (*(vu32*)(DI_SHADOW+0x1C))
#define DI_SIMM (*(vu32*)(DI_SHADOW+0x20))
#define DI_SCONFIG (*(vu32*)(DI_SHADOW+0x24))
#endif

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#ifndef __HW_H__
#define __HW_H__
#define MSR_POW (1<<18)
#define MSR_ILE (1<<16)
#define MSR_EE (1<<15)
#define MSR_PR (1<<14)
#define MSR_FP (1<<13)
#define MSR_ME (1<<12)
#define MSR_FE0 (1<<11)
#define MSR_SE (1<<10)
#define MSR_BE (1<< 9)
#define MSR_FE1 (1<< 8)
#define MSR_IP (1<< 6)
#define MSR_IR (1<< 5)
#define MSR_DR (1<< 4)
#define MSR_RI (1<< 1)
#define MSR_LE (1<< 0)
#define HID0_EMCP (1<<31)
#define HID0_DBP (1<<30)
#define HID0_EBA (1<<29)
#define HID0_EBD (1<<28)
#define HID0_BCLK (1<<27)
#define HID0_ECLK (1<<25)
#define HID0_PAR (1<<24)
#define HID0_DOZE (1<<23)
#define HID0_NAP (1<<22)
#define HID0_SLEEP (1<<21)
#define HID0_DPM (1<<20)
#define HID0_NHR (1<<16)
#define HID0_ICE (1<<15)
#define HID0_DCE (1<<14)
#define HID0_ILOCK (1<<13)
#define HID0_DLOCK (1<<12)
#define HID0_ICFI (1<<11)
#define HID0_DCFI (1<<10)
#define HID0_SPD (1<< 9)
#define HID0_IFEM (1<< 8)
#define HID0_SGE (1<< 7)
#define HID0_DCFA (1<< 6)
#define HID0_BTIC (1<< 5)
#define HID0_ABE (1<< 3)
#define HID0_BHT (1<< 2)
#define HID0_NOOPTI (1<< 0)
#define HID2_LSQE (1<<31)
#define HID2_WPE (1<<30)
#define HID2_PSE (1<<29)
#define HID2_LCE (1<<28)
#define L2CR_L2E (1<<31)
#define L2CR_L2CE (1<<30)
#define L2CR_L2DO (1<<22)
#define L2CR_L2I (1<<21)
#define L2CR_L2WT (1<<19)
#define L2CR_L2TS (1<<18)
#define L2CR_L2IP (1<< 0)
#define DMAU_MEM_ADDR_MASK 0xFFFFFFE0
#define DMAU_LENU(x) (x & 0x1F)
#define DMAL_LC_ADDR_MASK 0xFFFFFFE0
#define DMAL_LD (1<< 4)
#define DMAL_LENL(x) (x & 0xC)
#define DMAL_T (1<< 1)
#define DMAL_F (1<< 0)
#define BATU_BEPI_MASK 0xFFFC0000
#define BATU_BL(x) (x & 0x00001FFC)
#define BATU_VS (1<< 1)
#define BATU_VP (1<< 0)
#define BATL_BRPN_MASK 0xFFFC0000
#define BATL_WIMG_MASK 0x78
#define BATL_PP (1<< 0)
// BATU - 0x80001FFF == 256Mbytes
// 1000 0000 000x xxx0 0001 1111 1111 11xx
// 0x80000000|256Mbytes|VS|VP
// BATL - 0x00000002
// 0000 0000 0000 000x xxxx xxxx x000 0x10
// PP=b10
//
// BATU - 0xC0001FFF == 256Mbytes
// BATL - 0x0000002a
// 0000 0000 0000 000x xxxx xxxx x010 1x10
// WIMG=b0101|PP=b10
//
#define rHID2 920
#define rDMAU 922
#define rDMAL 923
#define rHID0 1008
#define rHID1 1009
#define rHID4 1011
/*
* Upper PTE
* 0|1-24|25|26-31
* V|VSID|H |API
*
* Lower PTE
* 0-19|20-22|23|24|25-28|29|30-31
* RPN |000 |R |C |WIMG |0 |PP
*/
#endif

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from HBC's stub which was based on dhewg's geckoloader stub */
// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#include "utils.h"
#include "cache.h"
#include "dip.h"
typedef struct _dolheader {
u32 text_pos[7];
u32 data_pos[11];
u32 text_start[7];
u32 data_start[11];
u32 text_size[7];
u32 data_size[11];
u32 bss_start;
u32 bss_size;
u32 entry_point;
} dolheader;
int di_read(void *ptr, void *offset, u32 len)
{
DI_STATUS = 0x2A | 0x14; // clear IRQs
DI_CMD_0 = 0xA8000000;
DI_CMD_1 = ((u32)offset)>>2;
DI_CMD_2 = len;
DI_DMA_ADR = (u32)ptr;
DI_DMA_LEN = len;
//Start cmd!
DI_CONTROL = 3;
while( DI_CONTROL == 3 );
while( DI_SCONTROL & 1 );
while(1)
{
if( DI_SSTATUS & 0x04 ) //Error
{
DI_SSTATUS = 0;
return 0;
}
if( DI_SSTATUS & 0x10 ) //Transfer done
{
sync_before_read( (void*)ptr, len );
DI_SSTATUS = 0;
return 1;
}
}
}
u32 entrypoint = 0;
void _main(void)
{
/* start reading tgc */
DI_CMD_0 = 0xFA000000;
DI_CONTROL = 3;
while( DI_CONTROL == 3 ) ;
while( DI_SCONTROL & 1 ) ;
usleep(1000);
/* read dol */
u32 i;
void *doloffset = (void*)(*(vu32*)0x90000100);
dolheader *dolfile = (dolheader *)0x90000000;
sync_before_read(dolfile, 0x100);
dolheader header;
_memcpy(&header, dolfile, 0x100);
entrypoint = header.entry_point;
for (i = 0; i < 7; i++)
{
if ((!header.text_size[i]) || (header.text_start[i] < 0x100))
continue;
di_read((void *) header.text_start[i], doloffset + header.text_pos[i], header.text_size[i]);
}
for (i = 0; i < 11; i++)
{
if ((!header.data_size[i]) || (header.data_start[i] < 0x100))
continue;
di_read((void *) header.data_start[i], doloffset + header.data_pos[i], header.data_size[i]);
}
asm volatile (
"lis %r3, entrypoint@h\n"
"ori %r3, %r3, entrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"blr\n"
);
}

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
OUTPUT_FORMAT("elf32-powerpc")
OUTPUT_ARCH(powerpc:common)
ENTRY(_start)
PHDRS {
app PT_LOAD FLAGS(7);
}
SECTIONS {
. = 0x81300000;
.text : { *(.text) *(.text.*) } :app
.data : { *(.data) *(.data.*) }
.rodata : { *(.rodata) *(.rodata.*) }
__bss_start = .;
.bss : { *(.bss) *(.bss.*) }
__bss_end = .;
__stack_end = .;
.stack : {
. = . + 0x10000;
__stack_top = .;
}
}

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#ifndef __TYPES_H__
#define __TYPES_H__
typedef volatile unsigned char vu8;
typedef volatile unsigned short vu16;
typedef volatile unsigned int vu32;
typedef volatile unsigned long long vu64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef char s8;
typedef short s16;
typedef int s32;
typedef long long s64;
#define NULL ((void *)0)
#define ALIGNED(n) __attribute__((aligned(n)))
#endif

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from HBC's stub which was based on geckoloader and the Twilight Hack code */
/* Some of these routines are from public domain sources */
// Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#include "types.h"
#include "utils.h"
static u32 get_time(void)
{
u32 x;
asm volatile("mftb %0" : "=r"(x));
return x;
}
void usleep(u32 us)
{
u32 _start = get_time();
while ((get_time() - _start) < (91*us)) ;
}
void _memcpy(void *ptr, const void *src, u32 size)
{
char* ptr2 = ptr;
const char* src2 = src;
while(size--) *ptr2++ = *src2++;
}
void _memset(void *ptr, int c, u32 size)
{
char* ptr2 = ptr;
while(size--) *ptr2++ = c;
}

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#ifndef __UTILS_H__
#define __UTILS_H__
#include "types.h"
void usleep(u32 us);
void _memcpy(void *ptr, const void *src, u32 size);
void _memset(void *ptr, int c, u32 size);
#endif