enforce no wobbling via code

this is currently applied across the board. will try to address this in the future to only enable it in ranked perhaps
This commit is contained in:
Jas Laferriere
2022-12-11 16:02:44 -05:00
parent f9cb632a78
commit 1c93be8e0b
14 changed files with 471 additions and 217 deletions

View File

@@ -2,19 +2,9 @@
# Address: 800db880
# Tags: [affects-gameplay]
################################################################################
.include "Common/Common.s"
.include "External/PreventWobbling/PreventWobbling.s"
.set REG_DefenderData,29
.set OFST_WobbleCounter,0x2384
.set OFST_LastMoveID,0x2386
#Init count
li r3,0
stb r3,OFST_WobbleCounter(REG_DefenderData)
#Init last move ID
li r3,-1
sth r3,OFST_LastMoveID(REG_DefenderData)
Wobbling_InitWobbleCount
#Original codeline
lwz r0, 0x005C (sp)
lwz r0, 0x005C (sp)

View File

@@ -2,19 +2,9 @@
# Address: 800dbbd4
# Tags: [affects-gameplay]
################################################################################
.include "Common/Common.s"
.include "External/PreventWobbling/PreventWobbling.s"
.set REG_DefenderData,29
Wobbling_InitWobbleCount
.set OFST_WobbleCounter,0x2384
.set OFST_LastMoveID,0x2386
#Init count
li r3,0
stb r3,OFST_WobbleCounter(REG_DefenderData)
#Init last move ID
li r3,-1
sth r3,OFST_LastMoveID(REG_DefenderData)
#Original codeline
lwz r0, 0x005C (sp)
lwz r0, 0x005C (sp)

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@@ -0,0 +1,191 @@
.ifndef HEADER_PREVENT_WOBBLING
.macro Wobbling_InitWobbleCount
.include "Common/Common.s"
.set REG_DefenderData,29
.set OFST_WobbleCounter,0x2384
.set OFST_LastMoveID,0x2386
#Init count
li r3,0
stb r3,OFST_WobbleCounter(REG_DefenderData)
#Init last move ID
li r3,-1
sth r3,OFST_LastMoveID(REG_DefenderData)
.endm
.macro Wobbling_Check
.include "Common/Common.s"
.set REG_DefenderData,27
.set ASID_CapturePulledHi, 0xDF
.set ASID_CaptureDamageLw, 0xE4
.set ASID_CaptureJump, 0xE6
.set OFST_IsLeader,0x2222
.set Bitflag_IsLeader,0x4
.set OFST_IsDead,0x221f
.set Bitflag_IsDead,0x40
.set OFST_IsFrozen,0x2219
.set Bitflag_IsFrozen,0x04
.set OFST_WobbleCounter,0x2384
.set OFST_LastMoveID,0x2386
.set MaxWobbles,3
.set Match_CheckIfTeams,0x8016B168
.set AS_218_CatchCut,0x800da698
.set AS_CaptureJump,0x800dc070
.set ActionStateChange,0x800693ac
.set AirStoreBoolLoseGroundJump,0x8007d5d4
.set PlayerBlock_LoadDataOffset,0x8003418C
.set IceClimbers_CheckNanaAliveAndActionable, 0x8012300c
.set Wobbling_Exit,0x8008F0C8
# injecting upon entering capturedamage
#Ensure im being held in a grab (not thrown)
lwz r3,0x10(REG_DefenderData)
cmpwi r3,ASID_CapturePulledHi
blt Original
cmpwi r3,ASID_CaptureDamageLw
bgt Original
#Get grabber data
lwz r3,0x1A58(REG_DefenderData)
cmpwi r3,0
beq Original
lwz r4,0x2C(r3)
#Ensure grabber has a follower
lbz r4,OFST_IsLeader(r4)
rlwinm. r4,r4,0,Bitflag_IsLeader
beq Original
/*
lbz r3,0xC(r3)
li r4,1
branchl r12,PlayerBlock_LoadDataOffset
cmpwi r3,0
beq Original
*/
#Check if the person who damaged me IS that fighter
lwz r4,0x1868(REG_DefenderData)
cmpw r3,r4
beq IsFollower
#Check if its an item
lhz r5,0x0(r4)
cmpwi r5,6
bne Original
IsItem:
#Check if the item belongs to the fighter
lwz r5,0x2C(r4)
lwz r4,0x518(r5)
cmpw r3,r4
bne Original
#Check if this is the same move i was last hit with
lhz r3,0xDA8(r5)
lhz r4,OFST_LastMoveID(REG_DefenderData)
cmpw r3,r4
beq Original
#Increment wobble count
b UpdateWobbleCount
IsFollower:
#Check if this is the same move i was last hit with
lwz r5,0x2C(r3)
lhz r3,0x2088(r5)
lhz r4,OFST_LastMoveID(REG_DefenderData)
cmpw r3,r4
beq Original
UpdateWobbleCount:
#Update last move id
sth r3,OFST_LastMoveID(REG_DefenderData)
#Increment wobble count by 1
lbz r3,OFST_WobbleCounter(REG_DefenderData)
addi r3,r3,1
stb r3,OFST_WobbleCounter(REG_DefenderData)
#Only in singles
branchl r12,Match_CheckIfTeams
cmpwi r3,0
bne Original
#Check if wobble count exceeds max
lbz r3,OFST_WobbleCounter(REG_DefenderData)
cmpwi r3,MaxWobbles
ble Original
.set REG_GrabberGObj, 20
.set REG_FollowerGObj, 21
backup
#Break this grab
lwz REG_GrabberGObj,0x1A58(REG_DefenderData)
mr r3,REG_GrabberGObj
branchl r12,AS_218_CatchCut
#Enter Nana into catchcut as well
lwz r3,0x2C(REG_GrabberGObj) #Get grabber data
lbz r3,0xC(r3)
li r4,1
branchl r12,PlayerBlock_LoadDataOffset
cmpwi r3,0
beq SkipBreak
mr REG_FollowerGObj,r3
#Check if her AI is in follow mode
#lbz r5, 0x1a88 + 0xFA (r4)
#rlwinm. r5,r5,0,0x01
#beq SkipBreak
#Ensure that she is alive and actionable
lwz r4,0x2c(REG_FollowerGObj)
lbz r0, OFST_IsDead (r4) # dead flag
rlwinm. r0, r0, 0, Bitflag_IsDead
bne SkipBreak
lbz r0, OFST_IsFrozen (r4) # frozen flag
rlwinm. r0, r0, 0, Bitflag_IsFrozen
bne SkipBreak
lbz r0, 0x2071 (r4) # state kind
rlwinm r0, r0, 28, 28, 31
cmpwi r0, 13 # star and screen KOs
beq SkipBreak
CheckGroundState:
#Check grounded/airborne
lwz r5, 0xE0 (r4)
cmpwi r5,0
bne AerialBreak
GroundBreak:
#Grounded nana enters catchcut (800da698, r4 is 0)
li r4,0
branchl r12,AS_218_CatchCut #0x800da698
b SkipBreak
AerialBreak:
#Aerial nana enters capturejump (800dc070)
lwz r3,0x2c(REG_FollowerGObj)
branchl r12,AirStoreBoolLoseGroundJump #0x8007d5d4
# give velocity
lwz r3,0x2c(REG_FollowerGObj)
lwz r5, -0x514C (r13)
lfs f0, 0x0374 (r5)
lfs f1,0x2c(r3)
fneg f1,f1
fmuls f0,f0,f1
stfs f0, 0x80 (r3)
lfs f0, 0x0378 (r5)
stfs f0, 0x84 (r3)
lfs f0, -0x6900 (rtoc)
stfs f0, 0x2340 (r3)
# change state
lfs f1, -0x6900 (rtoc)
lfs f2, -0x68FC (rtoc)
fmr f3, f1
mr r3, REG_FollowerGObj
li r4, ASID_CaptureJump
li r5, 0
li r6, 0
branchl r12,ActionStateChange #0x800693ac
SkipBreak:
restore
branch r12,Wobbling_Exit
Original:
.endm
.endif
.set HEADER_PREVENT_WOBBLING, 1

View File

@@ -0,0 +1,27 @@
################################################################################
# Address: 800db880
# Tags: [affects-gameplay]
################################################################################
.include "External/PreventWobbling/PreventWobbling.s"
.include "Online/Online.s"
.include "Common/Common.s"
# TODO: This doesn't actually work. It would be enabled for all online games when playing but
# TODO: if you went to VS mode to play a local game, it wouldn't be enabled when playing but would
# TODO: be enabled when that replay was played. We will have to pass the scene and mode the game
# TODO: was played to the playback engine to properly decide when to enable this code in a replay
# Only run this code in ranked and playback
getMinorMajor r3
cmpwi r3, SCENE_ONLINE_IN_GAME
beq EXEC_CODE
cmpwi r3, SCENE_PLAYBACK_IN_GAME
beq EXEC_CODE
b WRAPPER_EXIT
EXEC_CODE:
Wobbling_InitWobbleCount
WRAPPER_EXIT:
#Original codeline
lwz r0, 0x005C (sp)

View File

@@ -0,0 +1,27 @@
################################################################################
# Address: 800dbbd4
# Tags: [affects-gameplay]
################################################################################
.include "External/PreventWobbling/PreventWobbling.s"
.include "Online/Online.s"
.include "Common/Common.s"
# TODO: This doesn't actually work. It would be enabled for all online games when playing but
# TODO: if you went to VS mode to play a local game, it wouldn't be enabled when playing but would
# TODO: be enabled when that replay was played. We will have to pass the scene and mode the game
# TODO: was played to the playback engine to properly decide when to enable this code in a replay
# Only run this code in ranked and playback
getMinorMajor r3
cmpwi r3, SCENE_ONLINE_IN_GAME
beq EXEC_CODE
cmpwi r3, SCENE_PLAYBACK_IN_GAME
beq EXEC_CODE
b WRAPPER_EXIT
EXEC_CODE:
Wobbling_InitWobbleCount
WRAPPER_EXIT:
#Original codeline
lwz r0, 0x005C (sp)

View File

@@ -0,0 +1,27 @@
################################################################################
# Address: 8008F090
# Tags: [affects-gameplay]
################################################################################
.include "External/PreventWobbling/PreventWobbling.s"
.include "Online/Online.s"
.include "Common/Common.s"
# TODO: This doesn't actually work. It would be enabled for all online games when playing but
# TODO: if you went to VS mode to play a local game, it wouldn't be enabled when playing but would
# TODO: be enabled when that replay was played. We will have to pass the scene and mode the game
# TODO: was played to the playback engine to properly decide when to enable this code in a replay
# Only run this code in ranked and playback
getMinorMajor r3
cmpwi r3, SCENE_ONLINE_IN_GAME
beq EXEC_CODE
cmpwi r3, SCENE_PLAYBACK_IN_GAME
beq EXEC_CODE
b WRAPPER_EXIT
EXEC_CODE:
Wobbling_Check
WRAPPER_EXIT:
#Original codeline
lwz r0, 0x0010 (r27)

View File

@@ -2,172 +2,9 @@
# Address: 8008F090
# Tags: [affects-gameplay]
################################################################################
.include "Common/Common.s"
.include "External/PreventWobbling/PreventWobbling.s"
.set REG_DefenderData,27
Wobbling_Check
.set ASID_CapturePulledHi, 0xDF
.set ASID_CaptureDamageLw, 0xE4
.set ASID_CaptureJump, 0xE6
.set OFST_IsLeader,0x2222
.set Bitflag_IsLeader,0x4
.set OFST_IsDead,0x221f
.set Bitflag_IsDead,0x40
.set OFST_IsFrozen,0x2219
.set Bitflag_IsFrozen,0x04
.set OFST_WobbleCounter,0x2384
.set OFST_LastMoveID,0x2386
.set MaxWobbles,3
.set Match_CheckIfTeams,0x8016B168
.set AS_218_CatchCut,0x800da698
.set AS_CaptureJump,0x800dc070
.set ActionStateChange,0x800693ac
.set AirStoreBoolLoseGroundJump,0x8007d5d4
.set PlayerBlock_LoadDataOffset,0x8003418C
.set IceClimbers_CheckNanaAliveAndActionable, 0x8012300c
.set Wobbling_Exit,0x8008F0C8
# injecting upon entering capturedamage
#Ensure im being held in a grab (not thrown)
lwz r3,0x10(REG_DefenderData)
cmpwi r3,ASID_CapturePulledHi
blt Original
cmpwi r3,ASID_CaptureDamageLw
bgt Original
#Get grabber data
lwz r3,0x1A58(REG_DefenderData)
cmpwi r3,0
beq Original
lwz r4,0x2C(r3)
#Ensure grabber has a follower
lbz r4,OFST_IsLeader(r4)
rlwinm. r4,r4,0,Bitflag_IsLeader
beq Original
/*
lbz r3,0xC(r3)
li r4,1
branchl r12,PlayerBlock_LoadDataOffset
cmpwi r3,0
beq Original
*/
#Check if the person who damaged me IS that fighter
lwz r4,0x1868(REG_DefenderData)
cmpw r3,r4
beq IsFollower
#Check if its an item
lhz r5,0x0(r4)
cmpwi r5,6
bne Original
IsItem:
#Check if the item belongs to the fighter
lwz r5,0x2C(r4)
lwz r4,0x518(r5)
cmpw r3,r4
bne Original
#Check if this is the same move i was last hit with
lhz r3,0xDA8(r5)
lhz r4,OFST_LastMoveID(REG_DefenderData)
cmpw r3,r4
beq Original
#Increment wobble count
b UpdateWobbleCount
IsFollower:
#Check if this is the same move i was last hit with
lwz r5,0x2C(r3)
lhz r3,0x2088(r5)
lhz r4,OFST_LastMoveID(REG_DefenderData)
cmpw r3,r4
beq Original
UpdateWobbleCount:
#Update last move id
sth r3,OFST_LastMoveID(REG_DefenderData)
#Increment wobble count by 1
lbz r3,OFST_WobbleCounter(REG_DefenderData)
addi r3,r3,1
stb r3,OFST_WobbleCounter(REG_DefenderData)
#Only in singles
branchl r12,Match_CheckIfTeams
cmpwi r3,0
bne Original
#Check if wobble count exceeds max
lbz r3,OFST_WobbleCounter(REG_DefenderData)
cmpwi r3,MaxWobbles
ble Original
.set REG_GrabberGObj, 20
.set REG_FollowerGObj, 21
backup
#Break this grab
lwz REG_GrabberGObj,0x1A58(REG_DefenderData)
mr r3,REG_GrabberGObj
branchl r12,AS_218_CatchCut
#Enter Nana into catchcut as well
lwz r3,0x2C(REG_GrabberGObj) #Get grabber data
lbz r3,0xC(r3)
li r4,1
branchl r12,PlayerBlock_LoadDataOffset
cmpwi r3,0
beq SkipBreak
mr REG_FollowerGObj,r3
#Check if her AI is in follow mode
#lbz r5, 0x1a88 + 0xFA (r4)
#rlwinm. r5,r5,0,0x01
#beq SkipBreak
#Ensure that she is alive and actionable
lwz r4,0x2c(REG_FollowerGObj)
lbz r0, OFST_IsDead (r4) # dead flag
rlwinm. r0, r0, 0, Bitflag_IsDead
bne SkipBreak
lbz r0, OFST_IsFrozen (r4) # frozen flag
rlwinm. r0, r0, 0, Bitflag_IsFrozen
bne SkipBreak
lbz r0, 0x2071 (r4) # state kind
rlwinm r0, r0, 28, 28, 31
cmpwi r0, 13 # star and screen KOs
beq SkipBreak
CheckGroundState:
#Check grounded/airborne
lwz r5, 0xE0 (r4)
cmpwi r5,0
bne AerialBreak
GroundBreak:
#Grounded nana enters catchcut (800da698, r4 is 0)
li r4,0
branchl r12,AS_218_CatchCut #0x800da698
b SkipBreak
AerialBreak:
#Aerial nana enters capturejump (800dc070)
lwz r3,0x2c(REG_FollowerGObj)
branchl r12,AirStoreBoolLoseGroundJump #0x8007d5d4
# give velocity
lwz r3,0x2c(REG_FollowerGObj)
lwz r5, -0x514C (r13)
lfs f0, 0x0374 (r5)
lfs f1,0x2c(r3)
fneg f1,f1
fmuls f0,f0,f1
stfs f0, 0x80 (r3)
lfs f0, 0x0378 (r5)
stfs f0, 0x84 (r3)
lfs f0, -0x6900 (rtoc)
stfs f0, 0x2340 (r3)
# change state
lfs f1, -0x6900 (rtoc)
lfs f2, -0x68FC (rtoc)
fmr f3, f1
mr r3, REG_FollowerGObj
li r4, ASID_CaptureJump
li r5, 0
li r6, 0
branchl r12,ActionStateChange #0x800693ac
SkipBreak:
restore
branch r12,Wobbling_Exit
Original:
lwz r0, 0x0010 (r27)
# Original codeline
lwz r0, 0x0010 (r27)

View File

@@ -48,8 +48,8 @@ beq RETURN_LOCKED
b EXIT
LOGGED_IN_STATE:
cmpwi r4, OPTION_RANKED_IDX
beq RETURN_LOCKED
# cmpwi r4, OPTION_RANKED_IDX
# beq RETURN_LOCKED
cmpwi r4, OPTION_LOGIN_IDX
beq RETURN_LOCKED
cmpwi r4, OPTION_UPDATE_IDX

View File

@@ -1778,6 +1778,27 @@
"Annotation": "Common/PSCameraIndependentMonitor/PSCameraIndependentMonitor.asm",
"Tags": "[affects-gameplay]"
},
{
"InjectionAddress": "800DB880",
"Name": "Required: Slippi Online",
"Codetype": "Auto",
"Annotation": "External/PreventWobbling/Init Wobble Count Air.asm",
"Tags": "[affects-gameplay]"
},
{
"InjectionAddress": "800DBBD4",
"Name": "Required: Slippi Online",
"Codetype": "Auto",
"Annotation": "External/PreventWobbling/Init Wobble Count Ground.asm",
"Tags": "[affects-gameplay]"
},
{
"InjectionAddress": "8008F090",
"Name": "Required: Slippi Online",
"Codetype": "Auto",
"Annotation": "External/PreventWobbling/Wobble Check.asm",
"Tags": "[affects-gameplay]"
},
{
"InjectionAddress": "803761EC",
"Name": "Recommended: Normal Lag Reduction",

View File

@@ -4273,19 +4273,18 @@ C222B044 00000006 #Online/Menus/TitleMenu/AllowSwapToSameSubmenu.asm
7D8903A6 4E800420
38600000 986DAFA2
60000000 00000000
C22299F0 00000019 #Online/Menus/TitleMenu/HandleOnlineLockedOptions.asm
2C030008 408200B8
C22299F0 00000018 #Online/Menus/TitleMenu/HandleOnlineLockedOptions.asm
2C030008 408200B0
886DAFA1 2C030000
41820014 2C030001
41820040 2C030002
41820054 2C040000
41820080 2C040001
41820078 2C040002
41820070 2C040003
41820068 2C040005
41820060 2C040006
41820058 48000068
2C040000 4182004C
4182004C 2C040000
41820078 2C040001
41820070 2C040002
41820068 2C040003
41820060 2C040005
41820058 2C040006
41820050 48000060
2C040004 41820044
2C040006 4182003C
4800004C 2C040000
@@ -6865,6 +6864,76 @@ C03D000C FC020840
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20DB880 00000003 #External/PreventWobbling/Init Wobble Count Air.asm
38600000 987D2384
3860FFFF B07D2386
8001005C 00000000
C20DBBD4 00000003 #External/PreventWobbling/Init Wobble Count Ground.asm
38600000 987D2384
3860FFFF B07D2386
8001005C 00000000
C208F090 0000003D #External/PreventWobbling/Wobble Check.asm
807B0010 2C0300DF
418001D8 2C0300E4
418101D0 807B1A58
2C030000 418201C4
8083002C 88842222
5484077B 418201B4
809B1868 7C032000
41820034 A0A40000
2C050006 4082019C
80A4002C 80850518
7C032000 4082018C
A0650DA8 A09B2386
7C032000 4182017C
48000018 80A3002C
A0652088 A09B2386
7C032000 41820164
B07B2386 887B2384
38630001 987B2384
3D808016 618CB168
7D8903A6 4E800421
2C030000 4082013C
887B2384 2C030003
40810130 7C0802A6
90010004 9421FF20
BE8100B0 829B1A58
7E83A378 3D80800D
618CA698 7D8903A6
4E800421 8074002C
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 418200C4
7C751B78 8095002C
8804221F 54000673
408200B0 88042219
5400077B 408200A4
88042071 5400E73E
2C00000D 41820094
80A400E0 2C050000
4082001C 38800000
3D80800D 618CA698
7D8903A6 4E800421
48000070 8075002C
3D808007 618CD5D4
7D8903A6 4E800421
8075002C 80ADAEB4
C0050374 C023002C
FC200850 EC000072
D0030080 C0050378
D0030084 C0029700
D0032340 C0229700
C0429704 FC600890
7EA3AB78 388000E6
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
3D808008 618CF0C8
7D8903A6 4E800420
801B0010 00000000
$Recommended: Normal Lag Reduction [Hannes Mann]
*Reduces input lag

View File

@@ -4272,19 +4272,18 @@ C222B044 00000006 #Online/Menus/TitleMenu/AllowSwapToSameSubmenu.asm
7D8903A6 4E800420
38600000 986DAFA2
60000000 00000000
C22299F0 00000019 #Online/Menus/TitleMenu/HandleOnlineLockedOptions.asm
2C030008 408200B8
C22299F0 00000018 #Online/Menus/TitleMenu/HandleOnlineLockedOptions.asm
2C030008 408200B0
886DAFA1 2C030000
41820014 2C030001
41820040 2C030002
41820054 2C040000
41820080 2C040001
41820078 2C040002
41820070 2C040003
41820068 2C040005
41820060 2C040006
41820058 48000068
2C040000 4182004C
4182004C 2C040000
41820078 2C040001
41820070 2C040002
41820068 2C040003
41820060 2C040005
41820058 2C040006
41820050 48000060
2C040004 41820044
2C040006 4182003C
4800004C 2C040000
@@ -6864,6 +6863,76 @@ C03D000C FC020840
BA8100B0 800100E4
382100E0 7C0803A6
60000000 00000000
C20DB880 00000003 #External/PreventWobbling/Init Wobble Count Air.asm
38600000 987D2384
3860FFFF B07D2386
8001005C 00000000
C20DBBD4 00000003 #External/PreventWobbling/Init Wobble Count Ground.asm
38600000 987D2384
3860FFFF B07D2386
8001005C 00000000
C208F090 0000003D #External/PreventWobbling/Wobble Check.asm
807B0010 2C0300DF
418001D8 2C0300E4
418101D0 807B1A58
2C030000 418201C4
8083002C 88842222
5484077B 418201B4
809B1868 7C032000
41820034 A0A40000
2C050006 4082019C
80A4002C 80850518
7C032000 4082018C
A0650DA8 A09B2386
7C032000 4182017C
48000018 80A3002C
A0652088 A09B2386
7C032000 41820164
B07B2386 887B2384
38630001 987B2384
3D808016 618CB168
7D8903A6 4E800421
2C030000 4082013C
887B2384 2C030003
40810130 7C0802A6
90010004 9421FF20
BE8100B0 829B1A58
7E83A378 3D80800D
618CA698 7D8903A6
4E800421 8074002C
8863000C 38800001
3D808003 618C418C
7D8903A6 4E800421
2C030000 418200C4
7C751B78 8095002C
8804221F 54000673
408200B0 88042219
5400077B 408200A4
88042071 5400E73E
2C00000D 41820094
80A400E0 2C050000
4082001C 38800000
3D80800D 618CA698
7D8903A6 4E800421
48000070 8075002C
3D808007 618CD5D4
7D8903A6 4E800421
8075002C 80ADAEB4
C0050374 C023002C
FC200850 EC000072
D0030080 C0050378
D0030084 C0029700
D0032340 C0229700
C0429704 FC600890
7EA3AB78 388000E6
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
BA8100B0 800100E4
382100E0 7C0803A6
3D808008 618CF0C8
7D8903A6 4E800420
801B0010 00000000
$Recommended: Normal Lag Reduction [Hannes Mann]
*Reduces input lag

View File

@@ -36,7 +36,7 @@
{
"type": "injectFolder",
"sourceFolder": "External/PreventWobbling",
"isRecursive": true,
"isRecursive": false,
"annotation": "Disable wobbling"
}
]

View File

@@ -20,7 +20,7 @@
{
"type": "injectFolder",
"sourceFolder": "External/PreventWobbling",
"isRecursive": true,
"isRecursive": false,
"annotation": "Disable wobbling"
}
]

View File

@@ -360,6 +360,12 @@
"sourceFolder": "Common/PSCameraIndependentMonitor",
"isRecursive": true,
"annotation": "Avoids PS + Widescreen desyncs [Fizzi]"
},
{
"type": "injectFolder",
"sourceFolder": "External/PreventWobbling",
"isRecursive": false,
"annotation": "Disable wobbling [UnclePunch]"
}
]
},