Jas Laferriere
5fe022edae
Merge pull request #141 from project-slippi/bug/language-change-crash
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Fix crash when changing language to Japanese
2025-09-26 10:58:51 -04:00
Jas Laferriere
7a543008ad
remove free scene buffer
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did a bunch of research and the way stuff gets free'd on scene transition is the main heap is destroyed and recreated. that happens at 803754ec
because of that, we don't need to explicitly free anything that persists for the entire scene. that includes this scene buffer
2025-09-25 15:21:47 -04:00
Jas Laferriere
476af86196
only free bootloader buffer in alloc process
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originally the free was added to fix the GFX artifacts on Nana despawn / food consume but the way it was written caused the game to crash when going directly to change the language to japanese.
I also added a place to free the new scene buffers on scene exit instead of where it was before though I don't know if that's completely necessary.
2025-09-24 17:14:25 -04:00
Jas Laferriere
95fb888b92
fix nana determinism issue
2025-09-11 01:53:42 -04:00
Jas Laferriere
6cb07fb368
Merge pull request #139 from project-slippi/feature/allow-fd-transformations
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Allow FD Transitions
2025-08-13 01:52:33 -04:00
Jas Laferriere
852bfe794f
add comments, remove affects-gameplay
2025-08-13 01:46:04 -04:00
Jas Laferriere
acc11ae502
make fd transformations not affect rng seed
2025-08-13 01:21:44 -04:00
Jas Laferriere
94283774c1
Merge pull request #138 from sadkellz/stadium-fix-file
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Attempts to fix the crash when stadium returns to neutral.
2025-08-13 00:37:57 -04:00
KELLZ
30687560a1
attempt to fix the crash when loading back the neutral stage
2025-08-13 01:01:45 -02:30
Jas Laferriere
aac7d76cba
increment replay version for unfrozen ps
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the flag should be managed correctly again. prior to this version online games would have always been frozen despite the flag saying otherwise.
2025-08-11 11:10:12 -04:00
Jas Laferriere
a6c23d129d
Merge pull request #137 from walz0/rework/sheik-selector
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Disable assembly logic for sheik / zelda zelector
2025-08-10 22:35:23 -04:00
Jas Laferriere
e0201f9e0e
update injection lists
2025-08-10 22:28:21 -04:00
walz0
cd71c1b5e7
disable sheik selector asm
2025-08-09 23:53:25 -06:00
Jas Laferriere
7d9c57d338
Merge pull request #136 from walz0/feature/rank_display
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Display rank information on CSS and Game Setup Screen
2025-08-10 01:21:56 -04:00
Jas Laferriere
6d631ed793
update all files
2025-08-10 01:18:19 -04:00
Jas Laferriere
331d2d0b8b
remove things that were not needed
2025-08-01 15:59:48 -04:00
walz0
3349cd9e42
comment pstb rank log
2025-07-29 10:29:48 -06:00
walz0
354e1f1731
add visibility to rank info struct
2025-07-28 16:28:06 -06:00
walz0
bb7d4c1ce6
send rank through player selections
2025-07-26 19:51:41 -06:00
Jas Laferriere
6796105d07
Merge pull request #135 from project-slippi/feature/match-status-reporting
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add match start status report
2025-07-25 16:13:23 -04:00
Jas Laferriere
7a847e2fd8
add match start status report
2025-07-25 16:09:27 -04:00
Jas Laferriere
bd52b75794
fix held z on wrong port from disconnecting
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before if you entered the CSS with port 1 and you had a controller plugged into port 2 that had z held permanently, after one game you would automatically disconnect from the opponent because held z was being registered for all controllers
2025-07-22 15:53:21 -04:00
Jas Laferriere
18d477b0ee
Merge pull request #133 from sadkellz/stadium-fix
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Fix stadium transformation crash/desync during intense rollbacks
2025-07-22 14:29:43 -04:00
KELLZ
540f76f7a5
fix sss frozen toggle only checking the first port
2025-07-22 14:14:59 -02:30
Jas Laferriere
f154fb847e
fix regression causing frozen to always be played
2025-07-22 12:10:59 -04:00
Jas Laferriere
9f54e51bd7
update codeset and lists
2025-07-17 16:21:48 -04:00
Jas Laferriere
b88aeed861
move frozen stadium toggle into gecko code space
2025-07-17 16:16:22 -04:00
Jas Laferriere
f1425aed5a
fix possible desync when watching replays
2025-07-11 14:48:26 -04:00
KELLZ
1ed9ed90e3
build codeset
2025-07-11 13:59:47 -02:30
KELLZ
53f4ad5267
cleanup unnecessary backup/restore
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comment out log
2025-07-11 13:57:28 -02:30
KELLZ
f97f26763a
Disable transform debug code
2025-07-09 21:23:19 -02:30
KELLZ
73540afa90
show alt stage name during splash and on jumbotron
2025-07-09 20:08:58 -02:30
KELLZ
2ced3db203
Store frozen toggle differntly to support replays
2025-06-21 15:17:51 -02:30
KELLZ
6aaa3df4ec
toggle frozen stadium work
2025-06-21 13:43:44 -02:30
KELLZ
b8fc836fe2
build check
2025-06-12 04:00:53 -02:30
KELLZ
6e1a960cd7
preload stadium transformations on boot
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add replacement check for archive during transformation
2025-06-12 03:48:59 -02:30
KELLZ
66e74aff58
update codeset
2025-05-20 14:44:51 -02:30
KELLZ
bb57ace81a
fix crash that occured after multiple transformations
2025-05-20 14:44:14 -02:30
KELLZ
cad73dc810
add more comments
2025-05-19 01:33:16 -02:30
KELLZ
042a9b7449
potential transformation fix
2025-05-18 20:59:44 -02:30
Nicolet
068b5ad2d2
console: add freeze glitch fix to console_mods* ( #130 )
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* add attributions to Dan Salvato and tauKhan, alphabetize
2025-04-15 21:04:58 -07:00
Jas Laferriere
8ae8f69d88
add playback fixes when develop mode is on
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fixes issue where zelda and peach dress would be hidden when taunting
fixes issue where while FFW'ing, the camera would get moved
2025-04-09 01:24:34 -04:00
Jas Laferriere
2f001a0764
Merge pull request #131 from sadkellz/gfx-fix
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Fix bug where certain gfx textures would appear all white
2025-03-14 13:45:30 -04:00
KELLZ
5a4a5aa0aa
commit files for build check
2025-03-12 15:38:38 -02:30
KELLZ
9c157f519a
check if buffer exists first
2025-03-12 15:28:15 -02:30
KELLZ
9493536216
fix bug where certain gfx textures would appear all white
2025-03-12 15:11:47 -02:30
Scott Brenner
a3f1d25d7d
ci: bump actions/checkout to v4 ( #129 )
2025-02-20 08:57:44 -08:00
Jas Laferriere
54d2b2749d
update console codesets
2025-01-27 15:30:17 -05:00
Jas Laferriere
17b04d95cc
set init state for stage event codes
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prior to this sometimes you could get an event early in the game based on the state of a previous game. this wouldn't have been problematic necessarily but it'd be weird why sometimes you'd get an early event and other times you wouldn't and could make people make bad assumptions when using the events.
I also cleaned up the FoD check for if the platform heights are being initialized to no longer look at the link register.
2025-01-27 15:23:38 -05:00
Jas Laferriere
bb01e0ef63
update replay version for stage events
2025-01-27 01:02:00 -05:00