6_April
This commit is contained in:
1
banned-ips.json
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1
banned-ips.json
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[]
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1
banned-players.json
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1
banned-players.json
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[]
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62
config/CustomNpcs.cfg
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62
config/CustomNpcs.cfg
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#Whether scripting is enabled or not
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EnableScripting=true
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#Arguments given to the Nashorn scripting library
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NashorArguments=-strict
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#Disable Chat Bubbles
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EnableChatBubbles=true
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#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server
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NpcNavRange=32
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#Set to true if you want the dialog command option to be able to use op commands like tp etc
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NpcUseOpCommands=false
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InventoryGuiEnabled=true
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FixUpdateFromPre_1_12=false
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#If you are running sponge and you want to disable the permissions set this to true
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DisablePermissions=false
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SceneButtonsEnabled=true
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EnableDefaultEyes=true
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#Enables CustomNpcs startup update message
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EnableUpdateChecker=true
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#Only ops can create and edit npcs
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OpsOnly=false
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#Default interact line. Leave empty to not have one
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DefaultInteractLine=Hello @p
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#Number of chunk loading npcs that can be active at the same time
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ChuckLoaders=20
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#Enables leaves decay
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LeavesDecayEnabled=true
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#Enables Vine Growth
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VineGrowthEnabled=true
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#Enables Ice Melting
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IceMeltsEnabled=true
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#Normal players can use soulstone on animals
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SoulStoneAnimals=true
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#Normal players can use soulstone on all npcs
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SoulStoneNPCs=false
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#Type 0 = Normal, Type 1 = Solid
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HeadWearType=1
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#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
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FontType=Default
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#Font size for custom fonts (doesn't work with minecrafts font)
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FontSize=18
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32
config/MrTJPCore.cfg
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32
config/MrTJPCore.cfg
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings for MrTJPCore
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##########################################################################################################
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general {
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# Flag to set if the update checker should consider unstable builds as a new version.
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B:"Include Unstable"=false
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# Flag to enable or disable the update checker.
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B:"Version Checking"=true
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}
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##########################################################################################################
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# world gen
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#--------------------------------------------------------------------------------------------------------#
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# Settings related to world generation
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##########################################################################################################
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"world gen" {
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# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
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S:"RetroGen ID"=mrtjp_gen
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# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
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B:"Retroactive World Generation"=false
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}
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126
config/ProjectRed.cfg
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126
config/ProjectRed.cfg
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# Configuration file
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##########################################################################################################
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# compatibility
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#--------------------------------------------------------------------------------------------------------#
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# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
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##########################################################################################################
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compatibility {
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# Registers ProjectRed decorative blocks with Chisel.
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B:"Chisel: Decorative Blocks"=true
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# This allows computers to connect to bundled cables with the RS API.
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B:"ComputerCraft: Bundled Cables"=true
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# This allows gem axes to work with treecapitator.
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B:"Treecapitator: Gem Axe"=true
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}
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##########################################################################################################
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# general settings
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#--------------------------------------------------------------------------------------------------------#
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# Contains basic settings for the mod.
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##########################################################################################################
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"general settings" {
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# If set to false, logic gates will not make sounds.
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B:"Logic Sounds"=true
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# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
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I:"Minimum Timer Ticks"=4
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# Ticks between router searches.
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I:"Routed Pipes: Detection Frequency"=40
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# Max number of pipes to explore when connecting to other routers.
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I:"Routed Pipes: Max Detection Count"=100
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# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
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I:"Routed Pipes: Max Wander Distance"=0
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# Number of active route table update threads.
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I:"Routed Pipes: Update Threads"=4
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# If set to true, sticks will be used instead of wood strips in framed wire recipes.
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B:"Simple Framed Wire Recipe"=false
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# If set to true, the basic screwdriver will not take damage.
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B:"Unbreakable Screwdriver"=false
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}
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##########################################################################################################
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# machine settings
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#--------------------------------------------------------------------------------------------------------#
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# Contains settings related to machines and devices.
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##########################################################################################################
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"machine settings" {
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# Allow the Diamond Block Breaker to be crafted.
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B:"Enable the Diamond Block Breaker"=false
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}
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##########################################################################################################
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# render settings
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#--------------------------------------------------------------------------------------------------------#
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# Contains settings related to how things render in-game.
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##########################################################################################################
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"render settings" {
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# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
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B:"3D Logic Wires"=true
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# Number of lights to render, -1 for unlimited
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I:"Light Halo Render Count"=-1
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# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
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B:"Routed Pipe FX"=true
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# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
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B:"Static Gates"=true
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# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
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B:"Static Wires"=true
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}
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##########################################################################################################
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# world gen
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#--------------------------------------------------------------------------------------------------------#
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# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
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##########################################################################################################
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"world gen" {
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B:"Copper Ore"=true
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I:"Copper Ore resistance"=0
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B:"Copper Ore retrogen"=false
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B:"Electrotine Ore"=true
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I:"Electrotine Ore resistance"=0
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B:"Electrotine Ore retrogen"=false
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B:"Marble Caves"=true
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I:"Marble Caves resistance"=0
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B:"Marble Caves retrogen"=false
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B:"Peridot Ore"=true
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I:"Peridot Ore resistance"=0
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B:"Peridot Ore retrogen"=false
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B:"Ruby Ore"=true
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I:"Ruby Ore resistance"=0
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B:"Ruby Ore retrogen"=false
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B:"Sapphire Ore"=true
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I:"Sapphire Ore resistance"=0
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B:"Sapphire Ore retrogen"=false
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B:"Silver Ore"=true
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I:"Silver Ore resistance"=0
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B:"Silver Ore retrogen"=false
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B:"Tin Ore"=true
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I:"Tin Ore resistance"=0
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B:"Tin Ore retrogen"=false
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I:"Volcano resistance"=0
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B:"Volcano retrogen"=false
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B:Volcanos=true
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}
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82
config/ProjectRedRelocation.cfg
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82
config/ProjectRedRelocation.cfg
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Basic settings
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##########################################################################################################
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general {
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I:moveLimit=2048
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}
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##########################################################################################################
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# latched sets
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#--------------------------------------------------------------------------------------------------------#
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# Used to define which pairs of blocks will be stuck together.
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# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
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# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
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# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
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# Sets are defined using the syntax of key -> value.
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# Possible keys and values:
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# '<modID>:<blockname>' - to assign block from a mod for every meta.
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# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
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#
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##########################################################################################################
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"latched sets" {
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S:"latch registry" <
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minecraft:bed -> minecraft:bed
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minecraft:wooden_door -> minecraft:wooden_door
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minecraft:iron_door -> minecraft:iron_door
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>
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}
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##########################################################################################################
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# tile movers
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#--------------------------------------------------------------------------------------------------------#
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# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
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# the syntax key -> value.
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# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
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# blocks.
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# Possible keys:
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# 'default' - to assign default handler.
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# mod:<modID>' - to assign every block from a mod.
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# <modID>:<blockname>' - to assign block from a mod for every meta.
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# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
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#
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# Available tile movers:
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# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
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# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
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# 'static' - Setting this disables movement for the specified block.
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# 'fmp' - Tile mover for Forge Multipart
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#
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# Movers locked via API:
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# mod:forgemultipartcbe -> fmp
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#
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##########################################################################################################
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"tile movers" {
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S:"mover registry" <
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default -> saveload
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mod:minecraft -> coordpush
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mod:computercraft -> coordpush
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mod:enderstorage -> coordpush
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mod:chickenchunks -> coordpush
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mod:projectred-compatibility -> coordpush
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mod:projectred-core -> coordpush
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mod:projectred-expansion -> coordpush
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mod:projectred-exploration -> coordpush
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mod:projectred-fabrication -> coordpush
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mod:projectred-illumination -> coordpush
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mod:projectred-integration -> coordpush
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mod:projectred-transmission -> coordpush
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mod:projectred-relocation -> coordpush
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mod:projectred-transportation -> coordpush
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mod:forgemultipartcbe -> fmp
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>
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}
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|
445
config/betterportals.cfg
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445
config/betterportals.cfg
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# Configuration file
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|
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general {
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# Show debug view instead of composed view. Client-side setting.
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B:"Debug View"=false
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||||
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||||
# BetterPortals can replace the loading screen on transfer to a different world when triggered by athird-party mod with a custom "blobby-transition-thing".
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#
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||||
# Disable (and report on the issue tracker) in case of compatibility issues.
|
||||
#
|
||||
# Needs to be set on the server / has no effect on the client.
|
||||
B:"Enhance third-party transfers"=true
|
||||
|
||||
# Duration of the "Enhance third-party transfers" effect in seconds.
|
||||
#
|
||||
# Needs to be set on the client / has no effect on the server.
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||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:"Enhanced third-party transfer duration"=10
|
||||
|
||||
# How deeply nested portals are rendered.
|
||||
# A value of 0 will completely disable see-through portals.
|
||||
# A value of 1 will allow you to see through portals but not portals within those.
|
||||
# A value of 2 (default) will allow you to see through portals in portals but no further.
|
||||
# A value of 3 will allow you to see through portals in portals in portals but no further.
|
||||
# Etc.
|
||||
#
|
||||
# This only applies to portals which already have their remote world loaded.
|
||||
# The recursion limit for loading of portals is a fixed 1.
|
||||
#
|
||||
# Client-side setting.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:"Portals in portals limit"=2
|
||||
|
||||
# Whether to prevent the next fall damage after a player has passed through a lying portal.
|
||||
#
|
||||
# Server-side setting.
|
||||
B:"Prevent Fall Damage"=true
|
||||
|
||||
# Whether the other side of portals will be visible. Disabling will improve performance.
|
||||
#
|
||||
# Client-side setting.
|
||||
B:"See-through portals"=true
|
||||
|
||||
# Whether to redirect sounds in the remote world of a portal to originate from the direction of the portal.Disabling will drop all sounds not originating in the primary world.
|
||||
#
|
||||
# Client-side setting.
|
||||
B:"Sound through portals"=true
|
||||
|
||||
##########################################################################################################
|
||||
# vanilla nether portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for vanilla nether portals.
|
||||
##########################################################################################################
|
||||
|
||||
"vanilla nether portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# vanilla end portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for vanilla end portals
|
||||
##########################################################################################################
|
||||
|
||||
"vanilla end portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=3.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=6.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# twilightforest portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for TwilightForest portals.
|
||||
##########################################################################################################
|
||||
|
||||
"twilightforest portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# mekanism teleporter
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for Mekanism Teleporter portals.
|
||||
##########################################################################################################
|
||||
|
||||
"mekanism teleporter" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# the aether portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for The Aether portals.
|
||||
##########################################################################################################
|
||||
|
||||
"the aether portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# abyssalcraft portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for AbyssalCraft portals (Abyssal Wastelands, Dreadlands and Omothol).
|
||||
##########################################################################################################
|
||||
|
||||
"abyssalcraft portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.5
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# travelhuts portals
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configuration for TravelHuts portals.
|
||||
##########################################################################################################
|
||||
|
||||
"travelhuts portals" {
|
||||
# Whether to replace this kind of portal with BetterPortals ones. Needs to be set on the server and the client.
|
||||
B:Enable=true
|
||||
|
||||
# The distance at which portals will fully render the remote world.
|
||||
# If this value is greater than the "Minimal render distance", that value is used instead.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Fully visible distance"=1.0
|
||||
|
||||
# The distance at which portals will begin to render the remote world.
|
||||
#
|
||||
# A value between 0 and 1 specifies a fraction of the overall render distance.
|
||||
# A value equal or greater than 1 specifies an absolute distance in chunks.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 64.0
|
||||
D:"Minimal render distance"=3.0
|
||||
|
||||
# Determines the opacity of the original portal texture.
|
||||
# A value of 0 will not render the original texture at all.
|
||||
# A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
# Min: 0.0
|
||||
# Max: 1.0
|
||||
D:Opacity=0.7
|
||||
|
||||
# For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
|
||||
# will be doubled.
|
||||
# If the side length is greater than twice this value, they will be tripled.
|
||||
# Greater than thrice this value, they will be quadrupled.
|
||||
# Etc.
|
||||
#
|
||||
# Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
|
||||
#
|
||||
# Client-side setting.
|
||||
#
|
||||
I:"Size render distance multiplier"=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
172
config/chisel.cfg
Normal file
172
config/chisel.cfg
Normal file
@@ -0,0 +1,172 @@
|
||||
# Configuration file
|
||||
|
||||
autochisel {
|
||||
# If true, the auto chisel will not function at all without power.
|
||||
B:autoChiselNeedsPower=false
|
||||
|
||||
# If false, the auto chisel will always run at full speed, and will not accept FE.
|
||||
B:autoChiselTakesPower=true
|
||||
}
|
||||
|
||||
|
||||
chisel {
|
||||
# Should the chisel be damageable and take damage when it chisels something.
|
||||
B:allowChiselDamage=true
|
||||
|
||||
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
|
||||
I:diamondChiselAttackDamage=3
|
||||
|
||||
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
|
||||
I:diamondChiselMaxDamage=5056
|
||||
|
||||
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
|
||||
I:hitechChiselAttackDamage=3
|
||||
|
||||
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
|
||||
I:hitechChiselMaxDamage=10048
|
||||
|
||||
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
|
||||
I:ironChiselAttackDamage=2
|
||||
|
||||
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
|
||||
B:ironChiselCanLeftClick=true
|
||||
|
||||
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
|
||||
B:ironChiselHasModes=false
|
||||
|
||||
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
|
||||
I:ironChiselMaxDamage=512
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# Use old pillar textures
|
||||
B:pillarOldGraphics=false
|
||||
|
||||
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
|
||||
B:tooltipsUseBlockDescriptions=true
|
||||
}
|
||||
|
||||
|
||||
features {
|
||||
B:aluminum=true
|
||||
B:andesite=true
|
||||
B:antiblock=true
|
||||
B:arcaneStone=true
|
||||
B:autochisel=true
|
||||
B:basalt=true
|
||||
B:bloodMagic=true
|
||||
B:bookshelf=true
|
||||
B:bricks=true
|
||||
B:bronze=true
|
||||
B:brownstone=true
|
||||
B:carpet=true
|
||||
B:certus=true
|
||||
B:charcoal=true
|
||||
B:chisel=true
|
||||
B:cloud=true
|
||||
B:coal=true
|
||||
B:coalCoke=true
|
||||
B:cobalt=true
|
||||
B:cobblestone=true
|
||||
B:cobblestonemossy=true
|
||||
B:concrete=true
|
||||
B:copper=true
|
||||
B:diamond=true
|
||||
B:diorite=true
|
||||
B:dirt=true
|
||||
B:electrum=true
|
||||
B:emerald=true
|
||||
B:endPurpur=true
|
||||
B:endstone=true
|
||||
B:factory=true
|
||||
B:futura=true
|
||||
B:glass=true
|
||||
B:glassdyed=true
|
||||
B:glowstone=true
|
||||
B:gold=true
|
||||
B:granite=true
|
||||
B:hardenedClay=true
|
||||
B:ice=true
|
||||
B:invar=true
|
||||
B:iron=true
|
||||
B:ironpane=true
|
||||
B:laboratory=true
|
||||
B:lapis=true
|
||||
B:lavastone=true
|
||||
B:lead=true
|
||||
B:limestone=true
|
||||
B:marble=true
|
||||
B:marblepillar=true
|
||||
B:netherbrick=true
|
||||
B:netherrack=true
|
||||
B:nickel=true
|
||||
B:obsidian=true
|
||||
B:paper=true
|
||||
B:planks=true
|
||||
B:platinum=true
|
||||
B:prismarine=true
|
||||
B:quartz=true
|
||||
B:redstone=true
|
||||
B:sandstone=true
|
||||
B:sandstoneRed=true
|
||||
B:sandstoneScribbles=true
|
||||
B:sandstoneredScribbles=true
|
||||
B:silver=true
|
||||
B:steel=true
|
||||
B:stonebrick=true
|
||||
B:technical=true
|
||||
B:temple=true
|
||||
B:tin=true
|
||||
B:tyrian=true
|
||||
B:uranium=true
|
||||
B:valentines=true
|
||||
B:voidstone=true
|
||||
B:waterstone=true
|
||||
B:wool=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If true, you can chisel stone brick to mossy stone brick.
|
||||
B:allowBrickToMossyInChisel=true
|
||||
I:amountYouGetFromFactoryBlockCrafting=32
|
||||
|
||||
# Use alternative crafting recipe for the chisel
|
||||
B:chiselAlternateRecipe=false
|
||||
|
||||
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
|
||||
B:chiselBackToVanillaLeaves=false
|
||||
|
||||
# Allow stone to be chiseled to/from stone bricks.
|
||||
B:chiselStoneToStoneBricks=true
|
||||
|
||||
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
|
||||
D:concreteVelocityMult=1.35
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
|
||||
I:limestoneAmount=18
|
||||
|
||||
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
|
||||
I:marbleAmount=20
|
||||
|
||||
basalt {
|
||||
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
|
||||
I:bottomThickness=3
|
||||
|
||||
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
|
||||
I:sideThickness=1
|
||||
|
||||
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
|
||||
B:specialGen=true
|
||||
|
||||
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
|
||||
I:veinAmount=15
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
213
config/chiselsandbits.cfg
Normal file
213
config/chiselsandbits.cfg
Normal file
@@ -0,0 +1,213 @@
|
||||
# Configuration file
|
||||
|
||||
"balance settings" {
|
||||
I:bagStackSize=512
|
||||
D:bitLightPercentage=6.25
|
||||
B:blacklistTickingBlocks=true
|
||||
B:compatabilityMode=true
|
||||
B:damageTools=true
|
||||
I:diamondChiselUses=796480
|
||||
I:diamondSawUses=7980
|
||||
B:enableBitLightSource=true
|
||||
B:enableChiselToolHarvestCheck=true
|
||||
S:enableChiselToolHarvestCheckTools=pickaxe,axe,shovel
|
||||
B:enableSetBitCommand=false
|
||||
B:enableToolHarvestLevels=true
|
||||
B:fullBlockCrafting=true
|
||||
I:goldChiselUses=1024
|
||||
I:ironChiselUses=293440
|
||||
D:maxDrawnRegionSize=4.0
|
||||
B:requireBagSpace=false
|
||||
I:stoneChiselUses=8384
|
||||
B:voidExcessBits=false
|
||||
I:wrenchUses=1888
|
||||
}
|
||||
|
||||
|
||||
"client performance settings" {
|
||||
B:defaultToDynamicRenderer=false
|
||||
I:dynamicMaxConcurrentTessalators=32
|
||||
I:dynamicModelFaceCount=40
|
||||
B:dynamicModelMinimizeLatancy=true
|
||||
I:dynamicModelRange=128
|
||||
B:dynamicRenderFullChunksOnly=true
|
||||
B:forceDynamicRenderer=false
|
||||
I:maxMillisecondsPerBlock=10
|
||||
I:maxMillisecondsUploadingPerFrame=15
|
||||
I:minimizeLatancyMaxTime=100
|
||||
S:useVBO=AUTOMATIC
|
||||
}
|
||||
|
||||
|
||||
"client settings" {
|
||||
B:addBrokenBlocksToCreativeClipboard=true
|
||||
B:chatModeNotification=false
|
||||
I:creativeClipboardSize=32
|
||||
B:displayMeasuringTapeInChat=false
|
||||
B:enableChiselMode_ConnectedMaterial=true
|
||||
B:enableChiselMode_ConnectedPlane=true
|
||||
B:enableChiselMode_DrawnRegion=true
|
||||
B:enableChiselMode_LargeCube=true
|
||||
B:enableChiselMode_Line=true
|
||||
B:enableChiselMode_MediumCube=true
|
||||
B:enableChiselMode_Plane=true
|
||||
B:enableChiselMode_SameMaterial=true
|
||||
B:enableChiselMode_SmallCube=true
|
||||
B:enableChiselMode_Snap2=true
|
||||
B:enableChiselMode_Snap4=true
|
||||
B:enableChiselMode_Snap8=true
|
||||
B:enablePositivePatternMode_Additive=true
|
||||
B:enablePositivePatternMode_Impose=true
|
||||
B:enablePositivePatternMode_Placement=true
|
||||
B:enablePositivePatternMode_Replace=true
|
||||
B:enableRightClickModeChange=false
|
||||
B:enableTapeMeasure_Bit=true
|
||||
B:enableTapeMeasure_Block=true
|
||||
B:enableTapeMeasure_Distance=true
|
||||
B:enableToolbarIcons=true
|
||||
B:fluidBitsAreClickThrough=true
|
||||
B:invertBitBagFullness=false
|
||||
B:itemNameModeDisplay=true
|
||||
I:maxTapeMeasures=5
|
||||
I:maxUndoLevel=32
|
||||
B:perChiselMode=true
|
||||
B:persistCreativeClipboard=true
|
||||
D:radialMenuVolume=0.10000000149011612
|
||||
B:showUsage=true
|
||||
}
|
||||
|
||||
|
||||
crafting {
|
||||
B:enableChiselCrafting=true
|
||||
B:enableNegativePrintInversionCrafting=true
|
||||
B:enablePositivePrintCrafting=true
|
||||
B:enableStackableCrafting=true
|
||||
}
|
||||
|
||||
|
||||
"enabled blocks" {
|
||||
B:com.flansmod.apocalypse.common.blocks.BlockStatic=true
|
||||
B:com.flansmod.apocalypse.common.blocks.BlockSulphur=true
|
||||
B:com.flansmod.common.BlockFlansWorkbench=true
|
||||
B:com.flansmod.common.guns.boxes.BlockGunBox=true
|
||||
B:com.flansmod.common.teams.BlockArmourBox=true
|
||||
B:crazypants.enderio.base.block.darksteel.obsidian.BlockReinforcedObsidian=true
|
||||
B:crazypants.enderio.base.block.decoration.BlockDecorationFacing=true
|
||||
B:crazypants.enderio.base.block.infinity.BlockInfinity=true
|
||||
B:crazypants.enderio.base.block.insulation.BlockIndustrialInsulation=true
|
||||
B:crazypants.enderio.base.material.alloy.BlockAlloy=true
|
||||
B:crazypants.enderio.base.material.alloy.endergy.BlockEndergyAlloy=true
|
||||
B:mcjty.rftools.blocks.MachineBase=true
|
||||
B:mcjty.rftools.blocks.MachineFrame=true
|
||||
B:mcjty.rftools.blocks.ores.DimensionalShardBlock=true
|
||||
B:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=true
|
||||
B:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=true
|
||||
B:mcjty.rftoolsdim.blocks.probe.ActivityProbeBlock=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalBlankBlock=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalBlock=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalCross2Block=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalCrossBlock=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalPattern1Block=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalPattern2Block=true
|
||||
B:mcjty.rftoolsdim.blocks.shards.DimensionalSmallBlocks=true
|
||||
B:mrtjp.projectred.exploration.BlockDecorativeStone=true
|
||||
B:mrtjp.projectred.exploration.BlockOre=true
|
||||
B:net.minecraft.block.Block=true
|
||||
B:net.minecraft.block.BlockBone=true
|
||||
B:net.minecraft.block.BlockBookshelf=true
|
||||
B:net.minecraft.block.BlockClay=true
|
||||
B:net.minecraft.block.BlockColored=true
|
||||
B:net.minecraft.block.BlockCompressedPowered=true
|
||||
B:net.minecraft.block.BlockConcretePowder=true
|
||||
B:net.minecraft.block.BlockDirt=true
|
||||
B:net.minecraft.block.BlockGlass=true
|
||||
B:net.minecraft.block.BlockGlazedTerracotta=true
|
||||
B:net.minecraft.block.BlockGlowstone=true
|
||||
B:net.minecraft.block.BlockGrass=true
|
||||
B:net.minecraft.block.BlockGravel=true
|
||||
B:net.minecraft.block.BlockHardenedClay=true
|
||||
B:net.minecraft.block.BlockHay=true
|
||||
B:net.minecraft.block.BlockIce=true
|
||||
B:net.minecraft.block.BlockMelon=true
|
||||
B:net.minecraft.block.BlockMycelium=true
|
||||
B:net.minecraft.block.BlockNetherBrick=true
|
||||
B:net.minecraft.block.BlockNetherrack=true
|
||||
B:net.minecraft.block.BlockNewLeaf=true
|
||||
B:net.minecraft.block.BlockNewLog=true
|
||||
B:net.minecraft.block.BlockObserver=true
|
||||
B:net.minecraft.block.BlockObsidian=true
|
||||
B:net.minecraft.block.BlockOldLeaf=true
|
||||
B:net.minecraft.block.BlockOldLog=true
|
||||
B:net.minecraft.block.BlockOre=true
|
||||
B:net.minecraft.block.BlockPackedIce=true
|
||||
B:net.minecraft.block.BlockPlanks=true
|
||||
B:net.minecraft.block.BlockPrismarine=true
|
||||
B:net.minecraft.block.BlockQuartz=true
|
||||
B:net.minecraft.block.BlockRedSandstone=true
|
||||
B:net.minecraft.block.BlockRedstoneLight=true
|
||||
B:net.minecraft.block.BlockRedstoneOre=true
|
||||
B:net.minecraft.block.BlockRotatedPillar=true
|
||||
B:net.minecraft.block.BlockSand=true
|
||||
B:net.minecraft.block.BlockSandStone=true
|
||||
B:net.minecraft.block.BlockSeaLantern=true
|
||||
B:net.minecraft.block.BlockSilverfish=true
|
||||
B:net.minecraft.block.BlockSlime=true
|
||||
B:net.minecraft.block.BlockSnowBlock=true
|
||||
B:net.minecraft.block.BlockSponge=true
|
||||
B:net.minecraft.block.BlockStainedGlass=true
|
||||
B:net.minecraft.block.BlockStainedHardenedClay=true
|
||||
B:net.minecraft.block.BlockStone=true
|
||||
B:net.minecraft.block.BlockStoneBrick=true
|
||||
B:net.minecraft.block.BlockWorkbench=true
|
||||
B:"team.chisel.Features$33$1"=true
|
||||
B:"team.chisel.Features$34$1"=true
|
||||
B:"team.chisel.Features$35$1"=true
|
||||
B:"team.chisel.Features$51$1"=true
|
||||
B:"team.chisel.Features$59$1"=true
|
||||
B:"team.chisel.Features$76"=true
|
||||
B:"team.chisel.Features$8$1"=true
|
||||
B:team.chisel.common.block.BlockCarvable=true
|
||||
B:team.chisel.common.block.BlockCarvableCarpet=true
|
||||
B:techguns.blocks.BlockTGOre=true
|
||||
B:techguns.blocks.BlockTGSandHard=true
|
||||
B:techguns.blocks.BlockTGSlimy=true
|
||||
B:techguns.blocks.GenericBlockMetaEnumCamoChangeable=true
|
||||
B:techguns.blocks.GenericBlockMetaEnumCamoChangeableLightlevel=true
|
||||
B:vazkii.psi.common.block.BlockPsiDecorative=true
|
||||
}
|
||||
|
||||
|
||||
"integration settings" {
|
||||
B:ShowBitsInJEI=false
|
||||
B:enableMCMultipart=true
|
||||
B:enableVivecraftCompatibility=false
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:enableBitBag=true
|
||||
B:enableBitSaw=true
|
||||
B:enableBitTank=true
|
||||
B:enableChisledBits=true
|
||||
B:enableDiamondChisel=true
|
||||
B:enableGoldChisel=true
|
||||
B:enableIronChisel=true
|
||||
B:enableMirrorPrint=true
|
||||
B:enableNegativePrint=true
|
||||
B:enablePositivePrint=true
|
||||
B:enableStoneChisel=true
|
||||
B:enableTapeMeasure=true
|
||||
B:enableWoodenWrench=true
|
||||
}
|
||||
|
||||
|
||||
troubleshooting {
|
||||
B:disableCustomVertexFormats=false
|
||||
B:enableAPITestingItem=false
|
||||
B:enableFaceLightmapExtraction=true
|
||||
B:logEligibilityErrors=false
|
||||
B:logTileErrors=false
|
||||
B:useGetLightValue=true
|
||||
}
|
||||
|
||||
|
0
config/codechickenlib.cfg
Normal file
0
config/codechickenlib.cfg
Normal file
78
config/computercraft.cfg
Normal file
78
config/computercraft.cfg
Normal file
@@ -0,0 +1,78 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# The fuel limit for Advanced Turtles
|
||||
I:advancedTurtleFuelLimit=100000
|
||||
|
||||
# The disk space limit for computers and turtles, in bytes
|
||||
I:computerSpaceLimit=1000000
|
||||
|
||||
# A comma seperated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
|
||||
S:default_computer_settings=
|
||||
|
||||
# Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
|
||||
B:disable_lua51_features=false
|
||||
|
||||
# Enable Command Block peripheral support
|
||||
B:enableCommandBlock=false
|
||||
|
||||
# The disk space limit for floppy disks, in bytes
|
||||
I:floppySpaceLimit=125000
|
||||
|
||||
# A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers.
|
||||
# If this is empty then all whitelisted domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com.
|
||||
# You can use domain names ("pastebin.com"), wilcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
|
||||
S:http_blacklist <
|
||||
127.0.0.0/8
|
||||
10.0.0.0/8
|
||||
172.16.0.0/12
|
||||
192.168.0.0/16
|
||||
fd00::/8
|
||||
>
|
||||
|
||||
# Enable the "http" API on Computers (see "http_whitelist" and "http_blacklist" for more fine grained control than this)
|
||||
B:http_enable=true
|
||||
|
||||
# A list of wildcards for domains or IP ranges that can be accessed through the "http" API on Computers.
|
||||
# Set this to "*" to access to the entire internet. Example: "*.pastebin.com" will restrict access to just subdomains of pastebin.com.
|
||||
# You can use domain names ("pastebin.com"), wilcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8").
|
||||
S:http_whitelist <
|
||||
*
|
||||
>
|
||||
|
||||
# Log exceptions thrown by peripherals and other Lua objects.
|
||||
# This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
|
||||
B:logPeripheralErrors=false
|
||||
|
||||
# Maximum amount of notes a speaker can play at once
|
||||
I:maxNotesPerTick=8
|
||||
|
||||
# Set how many files a computer can have open at the same time. Set to 0 for unlimited.
|
||||
I:maximumFilesOpen=128
|
||||
|
||||
# The range of Wireless Modems at maximum altitude in clear weather, in meters
|
||||
I:modem_highAltitudeRange=384
|
||||
|
||||
# The range of Wireless Modems at maximum altitude in stormy weather, in meters
|
||||
I:modem_highAltitudeRangeDuringStorm=384
|
||||
|
||||
# The range of Wireless Modems at low altitude in clear weather, in meters
|
||||
I:modem_range=64
|
||||
|
||||
# The range of Wireless Modems at low altitude in stormy weather, in meters
|
||||
I:modem_rangeDuringStorm=64
|
||||
|
||||
# The fuel limit for Turtles
|
||||
I:turtleFuelLimit=20000
|
||||
|
||||
# If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
|
||||
B:turtlesCanPush=true
|
||||
|
||||
# Set whether Turtles require fuel to move
|
||||
B:turtlesNeedFuel=true
|
||||
|
||||
# If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
|
||||
B:turtlesObeyBlockProtection=true
|
||||
}
|
||||
|
||||
|
11
config/decocraft.cfg
Normal file
11
config/decocraft.cfg
Normal file
@@ -0,0 +1,11 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Allow old props to be turned back in to resources at the decobench? [default: true]
|
||||
B:allowPropRecycling=true
|
||||
|
||||
# [default: false]
|
||||
B:clayDrops=false
|
||||
}
|
||||
|
||||
|
54
config/endercore/cropconfig.json
Normal file
54
config/endercore/cropconfig.json
Normal file
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"data": [
|
||||
{
|
||||
"seed": "minecraft:wheat_seeds",
|
||||
"block": "minecraft:wheat",
|
||||
"meta": 7
|
||||
},
|
||||
{
|
||||
"seed": "minecraft:carrot",
|
||||
"block": "minecraft:carrots",
|
||||
"meta": 7
|
||||
},
|
||||
{
|
||||
"seed": "minecraft:potato",
|
||||
"block": "minecraft:potatoes",
|
||||
"meta": 7
|
||||
},
|
||||
{
|
||||
"seed": "minecraft:beetroot_seeds",
|
||||
"block": "minecraft:beetroots",
|
||||
"meta": 3
|
||||
},
|
||||
{
|
||||
"seed": "minecraft:nether_wart",
|
||||
"block": "minecraft:nether_wart",
|
||||
"meta": 3
|
||||
},
|
||||
{
|
||||
"seed": "mysticalagriculture:tier1_inferium_seeds",
|
||||
"block": "mysticalagriculture:tier1_inferium_crop",
|
||||
"optional": true
|
||||
},
|
||||
{
|
||||
"seed": "mysticalagriculture:tier2_inferium_seeds",
|
||||
"block": "mysticalagriculture:tier2_inferium_crop",
|
||||
"optional": true
|
||||
},
|
||||
{
|
||||
"seed": "mysticalagriculture:tier3_inferium_seeds",
|
||||
"block": "mysticalagriculture:tier3_inferium_crop",
|
||||
"optional": true
|
||||
},
|
||||
{
|
||||
"seed": "mysticalagriculture:tier4_inferium_seeds",
|
||||
"block": "mysticalagriculture:tier4_inferium_crop",
|
||||
"optional": true
|
||||
},
|
||||
{
|
||||
"seed": "mysticalagriculture:tier5_inferium_seeds",
|
||||
"block": "mysticalagriculture:tier5_inferium_crop",
|
||||
"optional": true
|
||||
}
|
||||
]
|
||||
}
|
106
config/endercore/endercore.cfg
Normal file
106
config/endercore/endercore.cfg
Normal file
@@ -0,0 +1,106 @@
|
||||
# Configuration file
|
||||
|
||||
enchants {
|
||||
# Allow the Auto Smelt enchant to be registered.
|
||||
# [default: true]
|
||||
B:allowAutoSmelt=true
|
||||
|
||||
# Allow the XP Boost enchant to be registered.
|
||||
# [default: true]
|
||||
B:allowXPBoost=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Disabling this option will prevent any crops added to the config json from being right clickable.
|
||||
# [default: true]
|
||||
B:allowCropRC=true
|
||||
|
||||
# Disabling this option will prevent tick speedup (i.e. torcherino) on any TE that uses the base TE class from EnderCore
|
||||
# [default: true]
|
||||
B:allowExternalTickSpeedup=true
|
||||
|
||||
# The way the game should have been made (Yes this is the fireworks thing).
|
||||
# [default: false]
|
||||
B:betterAchievements=false
|
||||
|
||||
# Control the behavior of invisible mode (disables all gameplay features). Having this setting be different between client and server could cause some desync, but otherwise is harmless.
|
||||
# 0 - Default. Lets other mods request invisible mode. If none do, invisible mode is off.
|
||||
# -1 (or below) - Never invisible, even if mods request it.
|
||||
# 1 (or above) - Always invisible, even if no mods request it.
|
||||
# [default: 0]
|
||||
I:invisibleMode=0
|
||||
|
||||
# Fireworks display on new years eve
|
||||
# [default: true]
|
||||
B:newYearsFireworks=true
|
||||
|
||||
# Show durability on item tooltips.
|
||||
# 0 - Off
|
||||
# 1 - Always on
|
||||
# 2 - Only with shift
|
||||
# 3 - Only in debug mode
|
||||
# [range: 0 ~ 3, default: 1]
|
||||
I:showDurabilityTooltips=1
|
||||
|
||||
# Show oredictionary names of every item in its tooltip.
|
||||
# 0 - Off
|
||||
# 1 - Always on
|
||||
# 2 - Only with shift
|
||||
# 3 - Only in debug mode
|
||||
# [range: 0 ~ 3, default: 2]
|
||||
I:showOredictTooltips=2
|
||||
|
||||
# Show item registry names in tooltips.
|
||||
# 0 - Off
|
||||
# 1 - Always on
|
||||
# 2 - Only with shift
|
||||
# 3 - Only in debug mode
|
||||
# [range: 0 ~ 3, default: 3]
|
||||
I:showRegistryNameTooltips=3
|
||||
|
||||
# Amount of water in mB that a water bottle contains
|
||||
# [range: 1 ~ 1000, default: 333]
|
||||
I:waterBottleAmount=333
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
# Adds shapeless recipe from 1 book to 2 paper
|
||||
# [default: true]
|
||||
B:bookToPaperRecipe=true
|
||||
|
||||
# If this tweak is enabled, vanilla bottles will act as fluid handlers for all automation.
|
||||
# [default: true]
|
||||
B:bottleFluidHandler=true
|
||||
|
||||
# Makes boats stack to 16
|
||||
# [default: true]
|
||||
B:changeBoatStackSize=true
|
||||
|
||||
# Allows packed ice to be mined with a pickaxe
|
||||
# [default: true]
|
||||
B:fixPackedIceTool=true
|
||||
|
||||
# Makes water bottles normal fluid containers
|
||||
# [default: true]
|
||||
B:fluidContainerBottles=true
|
||||
|
||||
# Makes bows with Infinity enchant able to be fired with no arrows in the inventory.
|
||||
# [default: true]
|
||||
B:infinibow=true
|
||||
|
||||
# Adds a shapeless recipe for paper
|
||||
# [default: true]
|
||||
B:shapelessPaperRecipe=true
|
||||
|
||||
# Adds recipes to turn any two slabs back into a full block
|
||||
# [default: true]
|
||||
B:slabToBlockRecipes=true
|
||||
|
||||
# Adds recipes to turn any two slabs back into a full block by scanning existing recipes and guessing a lot
|
||||
# [default: false]
|
||||
B:slabToBlockRecipesAutomatic=false
|
||||
}
|
||||
|
||||
|
1229
config/enderio/enderio.cfg
Normal file
1229
config/enderio/enderio.cfg
Normal file
File diff suppressed because it is too large
Load Diff
71
config/enderio/enderioconduits.cfg
Normal file
71
config/enderio/enderioconduits.cfg
Normal file
@@ -0,0 +1,71 @@
|
||||
# Configuration file
|
||||
|
||||
conduit {
|
||||
# If enabled, conduits will change their light levels based on their contents. (synced from server) [default: false]
|
||||
B:dynamicLighting=false
|
||||
|
||||
# If enabled, transparent facades will not block the Beacon's beam. As side effect they will also let through a tiny amount of light. (synced from server) [default: true]
|
||||
B:transparentFacadesLetThroughBeaconBeam=true
|
||||
|
||||
# When true: Correct lighting is recalculated (client side) for conduit bundles when transitioning from being hidden behind a facade. This produces better quality rendering but can result in frame stutters when switching to/from a wrench. (client-only setting) [default: false]
|
||||
B:updateLightingWhenHidingFacades=false
|
||||
|
||||
energy {
|
||||
# If set to false power conduits of different tiers cannot be connected. in this case a block such as a cap. bank is needed to bridge different tiered networks. (synced from server) [default: false]
|
||||
B:canDifferentTiersConnect=false
|
||||
|
||||
# Enable per tick sampling on individual power inputs and outputs. This allows slightly more detailed messages from the Conduit Probe but has a negative impact on server performance. (synced from server) [default: false]
|
||||
B:detailedTracking=false
|
||||
|
||||
# The maximum IO for the tier 1 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 640]
|
||||
I:tier1_maxIO=640
|
||||
|
||||
# The maximum IO for the tier 2 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 5120]
|
||||
I:tier2_maxIO=5120
|
||||
|
||||
# The maximum IO for the tier 3 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 20480]
|
||||
I:tier3_maxIO=20480
|
||||
}
|
||||
|
||||
redstone {
|
||||
# If set to false redstone conduits will look the same whether they are recieving a signal or not. This can help with performance. (synced from server) [default: false]
|
||||
B:showState=false
|
||||
}
|
||||
|
||||
fluid {
|
||||
# Millibuckets per tick extracted by a fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 50]
|
||||
I:tier1_extractRate=50
|
||||
|
||||
# Millibuckets per tick that can pass through a single connection to a fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 200]
|
||||
I:tier1_maxIO=200
|
||||
|
||||
# Millibuckets per tick extracted by a pressurized fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 100]
|
||||
I:tier2_extractRate=100
|
||||
|
||||
# Millibuckets per tick that can pass through a single connection to a pressurized fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 400]
|
||||
I:tier2_maxIO=400
|
||||
|
||||
# Millibuckets per tick extracted by a ender fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 200]
|
||||
I:tier3_extractRate=200
|
||||
|
||||
# Millibuckets per tick that can pass through a single connection to a ender fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 800]
|
||||
I:tier3_maxIO=800
|
||||
}
|
||||
|
||||
item {
|
||||
# When extracting from an inventory, how many items should be tried to insert somewhere? Lowering this can increase tps on bigger servers but will slow down extracting from big inventories. Default is one normal chest. Empty slots are not counted. (synced from server) [range: 1 ~ 512, default: 27]
|
||||
I:maxSlotCheckPerTick=27
|
||||
|
||||
# When extracting from an inventory, how long should the connection wait until retrying if it couldn't transfer anything? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 50]
|
||||
I:sleepBetweenFailedTries=50
|
||||
|
||||
# When extracting from an inventory, how often should the connection check if it is in extract mode and its redstone mode allows extracting? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 20]
|
||||
I:sleepBetweenTries=20
|
||||
|
||||
# If true, 'line of sight' distance rather than conduit path distance is used to calculate priorities. (synced from server) [default: false]
|
||||
B:usePhyscialDistance=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
23
config/enderio/enderiointegrationforestry.cfg
Normal file
23
config/enderio/enderiointegrationforestry.cfg
Normal file
@@ -0,0 +1,23 @@
|
||||
# Configuration file
|
||||
|
||||
items {
|
||||
|
||||
darksteel {
|
||||
|
||||
upgrades {
|
||||
|
||||
forestry {
|
||||
# Number of levels required for the Apiarist Armor upgrade. (synced from server) [range: 1 ~ 99, default: 4]
|
||||
I:apiaristArmorCost=4
|
||||
|
||||
# Number of levels required for the Naturalist Eye upgrade. (synced from server) [range: 1 ~ 99, default: 4]
|
||||
I:naturalistEyeCost=4
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
472
config/enderio/enderiomachines.cfg
Normal file
472
config/enderio/enderiomachines.cfg
Normal file
@@ -0,0 +1,472 @@
|
||||
# Configuration file
|
||||
|
||||
alloysmelter {
|
||||
# Operating profile for the Enhanced Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO]
|
||||
S:profileEnhancedAlloy=AUTO
|
||||
|
||||
# Operating profile for the Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO]
|
||||
S:profileNormal=AUTO
|
||||
|
||||
# Operating profile for the Simple Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_ALLOY]
|
||||
S:profileSimpleAlloy=SIMPLE_ALLOY
|
||||
|
||||
# Operating profile for the Simple Furnace. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_FURNACE]
|
||||
S:profileSimpleFurnace=SIMPLE_FURNACE
|
||||
}
|
||||
|
||||
|
||||
attractor {
|
||||
# Maximum number of mobs any Attraction Obelisk can attract at any time. (synced from server) [range: 1 ~ 64, default: 20]
|
||||
I:maxMobsAttracted=20
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# Which color should blood have? (RED, GREEN, AUTO) [default: AUTO]
|
||||
S:bloodColor=AUTO
|
||||
|
||||
# If true, only a handful of sample painter recipes will be shown in JEI. Enable this if you have timing problems starting a world or logging into a server. [default: true]
|
||||
B:jeiUseShortenedPainterRecipes=true
|
||||
}
|
||||
|
||||
|
||||
experience {
|
||||
# Millibuckets per tick that can get in or out. (synced from server) [range: 1 ~ 1000000000, default: 200]
|
||||
I:maxIO=200
|
||||
}
|
||||
|
||||
|
||||
farm {
|
||||
# Disable the notification text above the farm block. [default: false]
|
||||
B:disableFarmNotification=false
|
||||
|
||||
# If enabled, the farming area will receive some additional growth ticks. Disabling this can improve performance on budy servers (synced from server) [default: true]
|
||||
B:enableCarefulCare=true
|
||||
|
||||
# The chance that bonemeal will be tried. (synced from server) [range: 0.0 ~ 1.0, default: 0.75]
|
||||
D:farmBonemealChance=0.75
|
||||
|
||||
# The delay (in blocks) between an unsuccessful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 4]
|
||||
I:farmBonemealDelayFail=4
|
||||
|
||||
# The delay (in blocks) between a successful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 16]
|
||||
I:farmBonemealDelaySuccess=16
|
||||
|
||||
# The amount of energy an unsuccessful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 80]
|
||||
I:farmBonemealEnergyUseFail=80
|
||||
|
||||
# The amount of energy a successful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 160]
|
||||
I:farmBonemealEnergyUseSuccess=160
|
||||
|
||||
# The amount of energy harvesting a block with an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 1000]
|
||||
I:farmHarvestAxeEnergyUse=1000
|
||||
|
||||
# The amount of energy harvesting a block with anything else but an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 500]
|
||||
I:farmHarvestEnergyUse=500
|
||||
|
||||
# The amount of energy planting a seed uses. (synced from server) [range: 0 ~ 2147483647, default: 0]
|
||||
I:farmPlantEnergyUse=0
|
||||
|
||||
# The amount of saplings the farm has to have in reserve to switch to shearing all leaves. If there are less saplings in store, it will only shear part the leaves and break the others for saplings. Set this to 0 to always shear all leaves. (synced from server) [range: 0 ~ 64, default: 8]
|
||||
I:farmSaplingReserveAmount=8
|
||||
|
||||
# If this is enabled the farm will stop if there is not at least one empty output slot. Otherwise it will only stop if all output slots are full. (synced from server) [default: true]
|
||||
B:farmStopOnNoOutputSlots=true
|
||||
|
||||
# The amount of energy tilling the ground uses. (synced from server) [range: 0 ~ 2147483647, default: 0]
|
||||
I:farmTillEnergyUse=0
|
||||
|
||||
# The chance that a tool will take damage when used. (synced from server) [range: 0.0 ~ 1.0, default: 1.0]
|
||||
D:farmToolDamageChance=1.0
|
||||
|
||||
# The amount of water in mB that flows into the tankl when it rains. (Note: Vanilla Cauldron=333) (synced from server) [range: 0 ~ 1000, default: 100]
|
||||
I:rainWaterAmount=100
|
||||
|
||||
# The chance that rain will flow into the tank. Set to 0 to disable. (Note: Vanilla Cauldron=0.05) (synced from server) [range: 0.0 ~ 1.0, default: 1.0]
|
||||
D:rainWaterChance=1.0
|
||||
|
||||
# If enabled, output overflow will be queued, otherwise it will spill. (synced from server) [default: true]
|
||||
B:useOutputQueue=true
|
||||
|
||||
# The amount of water in mB that is used every time the Farming Station boosts a plant. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 0]
|
||||
I:waterCarefulCare=0
|
||||
|
||||
# If this is enabled the farm will show water particles when watering farmland. [default: true]
|
||||
B:waterFarmlandParticles=true
|
||||
|
||||
# The amount of water in mB that is used every time a farmland block tries to dry out. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 1]
|
||||
I:waterPerFarmland=1
|
||||
|
||||
# The size of the water tank in mB. Setting this to 0 disables the tank and forces waterPerFarmland/waterCarefulCare to 0. (synced from server) [range: 0 ~ 64000, default: 2000]
|
||||
I:waterTankSize=2000
|
||||
}
|
||||
|
||||
|
||||
generator {
|
||||
|
||||
combustion {
|
||||
# How large should the fuel and coolant tanks of the combustion generator be? (synced from server) [range: 500 ~ 50000, default: 5000]
|
||||
I:combGenTankSize=5000
|
||||
}
|
||||
|
||||
lavagen {
|
||||
# Chance that active cooling will evaporate water blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.5]
|
||||
D:activeCoolingEvaporatesWater=0.5
|
||||
|
||||
# Chance that active cooling will liquefy icd blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.25]
|
||||
D:activeCoolingLiquefiesIce=0.25
|
||||
|
||||
# The amount of heat gained per tick when generating. (synced from server) [range: 0 ~ 64, default: 4]
|
||||
I:heatGain=4
|
||||
|
||||
# The amount of heat lost per tick when actively cooled with a cold fluid block. Note that only one neighbor is checked per tick. (synced from server) [range: 0 ~ 64, default: 3]
|
||||
I:heatLossActive=3
|
||||
|
||||
# The amount of heat lost per tick. (synced from server) [range: 0 ~ 64, default: 1]
|
||||
I:heatLossPassive=1
|
||||
|
||||
# The maximum heat that can be reached, as factor of the time it takes to process one bucket of lava. (synced from server) [range: 1 ~ 64, default: 8]
|
||||
I:maxHeatFactor=8
|
||||
|
||||
# The minimum efficiency the machine will not go under even when fully heated up. (synced from server) [range: 0.0 ~ 1.0, default: 0.05]
|
||||
D:minEfficiency=0.05000000074505806
|
||||
|
||||
# The amount of lava (in mB) needed to generate one block of cobble/stone/obsidian. (synced from server) [range: 1 ~ 64000, default: 1000]
|
||||
I:outputAmount=1000
|
||||
|
||||
# When enabled, cooled down lava will turn into cobble. The type of output depends on the type of cooling. (synced from server) [default: true]
|
||||
B:outputCobbleEnabled=true
|
||||
|
||||
# When enabled, cooled down lava will turn into obsidian. The type of output depends on the type of cooling. (synced from server) [default: true]
|
||||
B:outputObsidianEnabled=true
|
||||
|
||||
# When enabled, cooled down lava will turn into stone. The type of output depends on the type of cooling. (synced from server) [default: true]
|
||||
B:outputStoneEnabled=true
|
||||
|
||||
# The heat percentage above which the machine will overheat and set things on fire. (synced from server) [range: 0.0 ~ 1.0, default: 0.8]
|
||||
D:overheatThreshold=0.800000011920929
|
||||
|
||||
# The size of the lava tank. (synced from server) [range: 1 ~ 64000, default: 4000]
|
||||
I:tankSize=4000
|
||||
|
||||
# When enabled, the vanilla burn time for a bucket of lava is used. When disabled, the current burn time (which could be changed by any mod) is used. (synced from server) [default: true]
|
||||
B:useVanillaBurnTime=true
|
||||
}
|
||||
|
||||
solar {
|
||||
# When enabled Photovoltaic Panels of different kinds can join together as a multi-block (synced from server) [default: false]
|
||||
B:canSolarTypesJoin=false
|
||||
|
||||
# Cost in XP levels of the Simple Solar upgrade. (synced from server) [range: 1 ~ 2147483647, default: 4]
|
||||
I:darkSteelSolar0Cost=4
|
||||
|
||||
# Energy generated per SECOND by the Simple Solar upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 10]
|
||||
I:darkSteelSolar0Gen=10
|
||||
|
||||
# Cost in XP levels of the Solar I upgrade. (synced from server) [range: 1 ~ 2147483647, default: 8]
|
||||
I:darkSteelSolar1Cost=8
|
||||
|
||||
# Energy generated per SECOND by the Solar I upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 40]
|
||||
I:darkSteelSolar1Gen=40
|
||||
|
||||
# Cost in XP levels of the Solar II upgrade. (synced from server) [range: 1 ~ 2147483647, default: 16]
|
||||
I:darkSteelSolar2Cost=16
|
||||
|
||||
# Energy generated per SECOND by the Solar II upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 80]
|
||||
I:darkSteelSolar2Gen=80
|
||||
|
||||
# Cost in XP levels of the Solar III upgrade. (synced from server) [range: 1 ~ 2147483647, default: 24]
|
||||
I:darkSteelSolar3Cost=24
|
||||
|
||||
# Energy generated per SECOND by the Solar III upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 160]
|
||||
I:darkSteelSolar3Gen=160
|
||||
|
||||
# If enabled allows the solar upgrade to charge non-darksteel armors that the player is wearing. (synced from server) [default: true]
|
||||
B:helmetChargeOthers=true
|
||||
|
||||
# Energy generated per TICK by Simple Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 10]
|
||||
I:solarPanel0Gen=10
|
||||
|
||||
# Energy generated per TICK by Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 40]
|
||||
I:solarPanel1Gen=40
|
||||
|
||||
# Energy generated per TICK by Advanced Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 80]
|
||||
I:solarPanel2Gen=80
|
||||
|
||||
# Energy generated per TICK by Vibrant Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 160]
|
||||
I:solarPanel3Gen=160
|
||||
|
||||
# When enabled Photovoltaic Panels accept Liquid Sunshine directly above them as source of sunlight. (synced from server) [default: true]
|
||||
B:solarPoweredBySunshine=true
|
||||
|
||||
# How often (in ticks) the Photovoltaic Panels should check the sun's angle. (synced from server) [range: 1 ~ 2147483647, default: 100]
|
||||
I:solarRecalcSunTick=100
|
||||
}
|
||||
|
||||
zombie {
|
||||
# How full does the tank need to be for the zombie head to produce energy?. (0.0-0.9995) (synced from server) [range: 0.0 ~ 0.9995, default: 0.7]
|
||||
D:minimumTankLevel=0.699999988079071
|
||||
|
||||
# The number of ticks one bucket of fuel lasts. (synced from server) [range: 1 ~ 2147483647, default: 12000]
|
||||
I:ticksPerBucketOfFuel=12000
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
impulse_hopper {
|
||||
# How many ticks should it take for each operation? (Note: This scales quadratically with the capacitor) (synced from server) [range: 1 ~ 20, default: 20]
|
||||
I:impulseHopperWorkEveryTick=20
|
||||
}
|
||||
|
||||
|
||||
inhibitor {
|
||||
# When true, slimes wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false]
|
||||
B:stopAllSlimes=false
|
||||
|
||||
# When true, squid wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false]
|
||||
B:stopAllSquid=false
|
||||
}
|
||||
|
||||
|
||||
killerjoe {
|
||||
# The reach of attacks above and below Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
|
||||
D:killerJoeAttackHeight=2.0
|
||||
|
||||
# The reach of attacks in front of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 4.0]
|
||||
D:killerJoeAttackLength=4.0
|
||||
|
||||
# The reach of attacks to each side of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
|
||||
D:killerJoeAttackWidth=2.0
|
||||
|
||||
# The distance from which XP will be gathered above and below Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
|
||||
D:killerJoeHooverXpHeight=2.0
|
||||
|
||||
# The distance from which XP will be gathered in front of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 10.0]
|
||||
D:killerJoeHooverXpLength=10.0
|
||||
|
||||
# The distance from which XP will be gathered to each side of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 5.0]
|
||||
D:killerJoeHooverXpWidth=5.0
|
||||
|
||||
# Set whether the Killer Joe can attack through blocks. (synced from server) [default: false]
|
||||
B:killerJoeMustSee=false
|
||||
|
||||
# The number of millibuckets of nutrient fluid used per attack. (synced from server) [range: 1 ~ 2147483647, default: 5]
|
||||
I:killerJoeNutrientUsePerAttackMb=5
|
||||
|
||||
# If enabled, the Killer Joe will pick up XP for the enchantement 'Mending' on the weapon. (synced from server) [default: true]
|
||||
B:killerMendingEnabled=true
|
||||
|
||||
# If enabled, Creepers will explode for the Killer Joe just like for any player. (synced from server) [default: false]
|
||||
B:killerProvokesCreeperExpolosions=false
|
||||
|
||||
# Set whether the Killer Joe swings even if PvP is off (that swing will do nothing unless killerPvPoffIsIgnored is enabled). (synced from server) [default: false]
|
||||
B:killerPvPoffDisablesSwing=false
|
||||
|
||||
# Set whether the Killer Joe ignores PvP settings and always hits players (killerPvPoffDisablesSwing must be off for this to work). (synced from server) [default: false]
|
||||
B:killerPvPoffIsIgnored=false
|
||||
}
|
||||
|
||||
|
||||
niard {
|
||||
# Is the Niard allowed to place water in the Nether? (synced from server) [default: false]
|
||||
B:allowWaterInHell=false
|
||||
}
|
||||
|
||||
|
||||
slicensplice {
|
||||
# The chance that a tool will take damage each tick while the Slice'n'Splice is running (0 = no chance, 1 = 100% chance). Tools will always take damage when the crafting is finished. (synced from server) [range: 0.0 ~ 1.0, default: 0.01]
|
||||
D:toolDamageChance=0.009999999776482582
|
||||
}
|
||||
|
||||
|
||||
soulbinder {
|
||||
# Amount of XP fluid in mB the Soul Binder can accept per tick. (synced from server) [range: 1 ~ 2147483647, default: 50]
|
||||
I:soulFluidInputRate=50
|
||||
|
||||
# Amount of XP fluid in mB that can be extracted from the Soul Binder per tick. (synced from server) [range: 1 ~ 2147483647, default: 50]
|
||||
I:soulFluidOutputRate=50
|
||||
}
|
||||
|
||||
|
||||
spawner {
|
||||
# Disable the notification text above the block. [default: false]
|
||||
B:disableNotification=false
|
||||
|
||||
# The number of levels it costs to add a broken spawner (synced from server) [range: 1 ~ 2147483647, default: 16]
|
||||
I:powerSpawnerAddSpawnerCost=16
|
||||
|
||||
# If true, spawners for all mobs will be added to the creative menu. Otherwise only a handfull of samples are added. (Client setting.) [default: false]
|
||||
B:poweredSpawnerAddAllMobsCreative=false
|
||||
|
||||
# Number of seconds in which spawned entities are protected from despawning (synced from server) [range: 0 ~ 107374182, default: 120]
|
||||
I:poweredSpawnerDespawnTimeSeconds=120
|
||||
|
||||
# Max tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 800]
|
||||
I:poweredSpawnerMaxDelayTicks=800
|
||||
|
||||
# Max number of entities in the nearby area until no more are spawned. A zero value will remove this check (synced from server) [range: 0 ~ 2147483647, default: 6]
|
||||
I:poweredSpawnerMaxNearbyEntities=6
|
||||
|
||||
# Max distance of the closest player for the spawner to be active. A zero value will remove the player check (synced from server) [range: 0 ~ 64, default: 0]
|
||||
I:poweredSpawnerMaxPlayerDistance=0
|
||||
|
||||
# Number of tries to find a suitable spawning location (synced from server) [range: 1 ~ 9, default: 3]
|
||||
I:poweredSpawnerMaxSpawnTries=3
|
||||
|
||||
# Min tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 200]
|
||||
I:poweredSpawnerMinDelayTicks=200
|
||||
|
||||
# Number of entities to spawn each time (synced from server) [range: 1 ~ 16, default: 4]
|
||||
I:poweredSpawnerSpawnCount=4
|
||||
|
||||
# Spawning range in X/Z (vanilla=4) (synced from server) [range: 1 ~ 32, default: 4]
|
||||
I:poweredSpawnerSpawnRange=4
|
||||
|
||||
# If true, other mods can prevent spawning mobs (synced from server) [default: true]
|
||||
B:poweredSpawnerUseForgeSpawnChecks=true
|
||||
|
||||
# If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs (synced from server) [default: false]
|
||||
B:poweredSpawnerUseVanillaSpawnChecks=false
|
||||
|
||||
creative {
|
||||
# If true, creative spawners sill set the homezone on spawned creatures. Note that bats, ghast, slimes and squid are not creatures. (synced from server) [default: true]
|
||||
B:homeZoneEnabled=true
|
||||
|
||||
# The maximum number of mobs allowed in the homezone. When there are more, no new ones will be spawned. Radius in blocks. No effect if homeZoneEnabled is off. Note that poweredSpawnerMaxNearbyEntities still applies for mobs within the poweredSpawnerSpawnRange. (synced from server) [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:homeZoneLimit=16
|
||||
|
||||
# The size of the homezone. Radius in blocks. No effect if homeZoneEnabled is off. (synced from server) [range: -2147483648 ~ 2147483647, default: 30]
|
||||
I:homeZoneSize=30
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
tank {
|
||||
# If true, the tank can mend items enchanted with Mending using liquid XP. (synced from server) [default: true]
|
||||
B:allowMending=true
|
||||
|
||||
# If true, the tank can void items when filled with a hot fluid. (synced from server) [default: true]
|
||||
B:allowVoiding=true
|
||||
|
||||
# When trashing items in lava, should a tiny amount more lava be produced? Trashing items in other hot liquids will NOT have this effect. (synced from server) [default: BLOCKS_ONLY]
|
||||
S:smeltTrashIntoLava=BLOCKS_ONLY
|
||||
|
||||
# The size of an advanced tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 32000]
|
||||
I:tankSizeAdvanced=32000
|
||||
|
||||
# The size of a normal tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 16000]
|
||||
I:tankSizeNormal=16000
|
||||
}
|
||||
|
||||
|
||||
telepad {
|
||||
# The type of fluid required to teleport entities. (synced from server) [default: ender_distillation]
|
||||
S:telepadFluidType=ender_distillation
|
||||
|
||||
# The max amount of fluid in mb used per teleport. If set to 0 fluid use will be disabled (synced from server) [range: 0 ~ 2147483647, default: 50]
|
||||
I:telepadFluidUse=50
|
||||
|
||||
# If true, TelePads will also act as normal Travel Anchors. (synced from server) [default: true]
|
||||
B:telepadIsTravelAnchor=true
|
||||
|
||||
# If true, the coordinates cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true]
|
||||
B:telepadLockCoords=true
|
||||
|
||||
# If true, the dimension cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true]
|
||||
B:telepadLockDimension=true
|
||||
|
||||
# Power for a teleport is calculated by the formula:
|
||||
# power = [this value] * ln(0.005*distance + 1) (synced from server) [range: 0 ~ 2147483647, default: 100000]
|
||||
I:telepadPowerCoefficient=100000
|
||||
|
||||
# The amount of RF required for an interdimensional teleport. (synced from server) [range: 0 ~ 2147483647, default: 100000]
|
||||
I:telepadPowerInterdimensional=100000
|
||||
|
||||
# Can be used to disable the 'shrinking' effect of the telepad in case of conflicts with other mods. (client setting) [default: true]
|
||||
B:telepadShrinkEffect=true
|
||||
}
|
||||
|
||||
|
||||
tranceiver {
|
||||
# The energy cost of transporting a bucket of fluid via a Dimensional Transceiver. (synced from server) [range: 0 ~ 2147483647, default: 100]
|
||||
I:bucketEnergyCost=100
|
||||
|
||||
# Amount of energy lost when transfered by Dimensional Transceiver; 0 is no loss, 1 is 100% loss. (synced from server) [range: 0.0 ~ 1.7976931348623157E308, default: 0.1]
|
||||
D:energyLoss=0.1
|
||||
}
|
||||
|
||||
|
||||
vacuum {
|
||||
# Maximum number of items the vacuum chest can effect at a time. (-1 for unlimited) (synced from server) [range: -1 ~ 2147483647, default: 40]
|
||||
I:vacuumChestMaxItems=40
|
||||
|
||||
# The maximum range of the vacuum chest (synced from server) [range: 1 ~ 32, default: 6]
|
||||
I:vacuumChestRange=6
|
||||
|
||||
# The range of the XP vacuum (synced from server) [range: 1 ~ 32, default: 6]
|
||||
I:vacuumXPRange=6
|
||||
|
||||
# Velocity multiplier for attracting XP orbs (synced from server) [range: 0.01 ~ 0.5, default: 0.1]
|
||||
D:vacuumXPVelocity=0.1
|
||||
}
|
||||
|
||||
|
||||
vat {
|
||||
# Size of the Vat's input tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000]
|
||||
I:vatInputTankSize=8000
|
||||
|
||||
# Size of the Vat's output tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000]
|
||||
I:vatOutputTankSize=8000
|
||||
}
|
||||
|
||||
|
||||
weather {
|
||||
# Size of the internal tank of the weather obelisk. (synced from server) [range: 5 ~ 2147483647, default: 8000]
|
||||
I:tankSize=8000
|
||||
|
||||
# The fluid amount required (in mB) to set the world to clear weather. (synced from server) [range: 5 ~ 2147483647, default: 2000]
|
||||
I:weatherObeliskClearFluidAmount=2000
|
||||
|
||||
# The fluid required to set the world to clear weather. (synced from server) [default: liquid_sunshine]
|
||||
S:weatherObeliskClearFluidType=liquid_sunshine
|
||||
|
||||
# The fluid amount required (in mB) to set the world to rainy weather. (synced from server) [range: 5 ~ 2147483647, default: 500]
|
||||
I:weatherObeliskRainFluidAmount=500
|
||||
|
||||
# The fluid required to set the world to rainy weather. (synced from server) [default: cloud_seed]
|
||||
S:weatherObeliskRainFluidType=cloud_seed
|
||||
|
||||
# The fluid amount required (in mB) to set the world to thundering weather. (synced from server) [range: 5 ~ 2147483647, default: 1000]
|
||||
I:weatherObeliskThunderFluidAmount=1000
|
||||
|
||||
# The fluid required to set the world to thundering weather. (synced from server) [default: cloud_seed_concentrated]
|
||||
S:weatherObeliskThunderFluidType=cloud_seed_concentrated
|
||||
}
|
||||
|
||||
|
||||
wireless {
|
||||
# If enabled, only a single wireless charger can carge a player even if multipe are in range. (synced from server) [default: false]
|
||||
B:singleCharger=false
|
||||
|
||||
# The range of wireless chargers (block version). (synced from server) [range: 1 ~ 160, default: 16]
|
||||
I:wirelessRange=16
|
||||
|
||||
# The range of wireless chargers (antenna version). (synced from server) [range: 1 ~ 160, default: 24]
|
||||
I:wirelessRangeAntenna=24
|
||||
|
||||
# The range of wireless chargers (enhanced antenna version). (synced from server) [range: 1 ~ 160, default: 64]
|
||||
I:wirelessRangeEnhancedAntenna=64
|
||||
|
||||
# The range of wireless chargers (extension antennas). (synced from server) [range: 1 ~ 160, default: 128]
|
||||
I:wirelessRangeEnhancedAntennaExtension=128
|
||||
}
|
||||
|
||||
|
||||
xpobelisk {
|
||||
# Maximum level of XP the xp obelisk can contain. (synced from server) [range: 1 ~ 21862, default: 21862]
|
||||
I:maxLevelsStored=21862
|
||||
}
|
||||
|
||||
|
44
config/enderio/enderiopowertools.cfg
Normal file
44
config/enderio/enderiopowertools.cfg
Normal file
@@ -0,0 +1,44 @@
|
||||
# Configuration file
|
||||
|
||||
capbank {
|
||||
# The maximum IO per tick for a single tier one capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 1000]
|
||||
I:tier1_maxIO=1000
|
||||
|
||||
# The maximum storage for a single tier one capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 1000000]
|
||||
I:tier1_maxStorage=1000000
|
||||
|
||||
# The maximum IO per tick for a single tier two capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 5000]
|
||||
I:tier2_maxIO=5000
|
||||
|
||||
# The maximum storage for a single tier two capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 5000000]
|
||||
I:tier2_maxStorage=5000000
|
||||
|
||||
# The maximum IO per tick for a single tier three capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 25000]
|
||||
I:tier3_maxIO=25000
|
||||
|
||||
# The maximum storage for a single tier three capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 25000000]
|
||||
I:tier3_maxStorage=25000000
|
||||
|
||||
# The maximum IO per tick for a creative capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 500000]
|
||||
I:tierC_maxIO=500000
|
||||
|
||||
# The maximum storage for a creative capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 100000000]
|
||||
I:tierC_maxStorage=100000000
|
||||
}
|
||||
|
||||
|
||||
gauge {
|
||||
# How often (in ticks) the Gauge should be updated. This involves a server roundtrip! (client setting) [range: 1 ~ 200, default: 5]
|
||||
I:updateFrequency=5
|
||||
|
||||
# How often (in ticks) the Gauge should query its neighbors for data. (server setting) (synced from server) [range: 1 ~ 200, default: 5]
|
||||
I:updateFrequencyLimit=5
|
||||
}
|
||||
|
||||
|
||||
personal {
|
||||
# When true, the capacitor bank item will get a power bar in addition to the gauge on the bank. [default: false]
|
||||
B:capacitorBankRenderPowerOverlayOnItem=false
|
||||
}
|
||||
|
||||
|
31
config/enderio/painter_paint_sources_core.xml
Normal file
31
config/enderio/painter_paint_sources_core.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<!--
|
||||
IMPORTANT:
|
||||
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
|
||||
modifications made to it will be lost. To add or modify sources please use 'PainterPaintSources_User.xml'.
|
||||
|
||||
This file is used to create a white list and black list for items that can be used as paint sources in the painting
|
||||
machine. Each entry in the lists describes an item stack. This stack must be for a block item (i.e. and item that can
|
||||
be placed in the world as a block). If an item is is not in either list then the default checks are used. For details
|
||||
on the format of item stack definitions see SAGMillRecipes_Core.xml.
|
||||
|
||||
The contents of this file will be merged with the contents of 'PainterPaintSources_User.xml'. To remove an entry
|
||||
contained in this file simply include an identical entry in the user file with the added attribute 'remove=true'. For
|
||||
example, to remove Silverwood planks from the whitelist, the user file would contain this:
|
||||
|
||||
<PainterPaintSources>
|
||||
<whitelist>
|
||||
<itemStack modID="thaumcraft" itemName="block_wooden_device" itemMeta="6" remove="true" />
|
||||
</whitelist>
|
||||
</PainterPaintSources>
|
||||
|
||||
-->
|
||||
|
||||
<PainterPaintSources>
|
||||
|
||||
<whitelist>
|
||||
</whitelist>
|
||||
|
||||
<blacklist>
|
||||
</blacklist>
|
||||
|
||||
</PainterPaintSources>
|
15
config/enderio/painter_paint_sources_user.xml
Normal file
15
config/enderio/painter_paint_sources_user.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<!--
|
||||
See PainterPaintSources_Core.xml for documentation.
|
||||
-->
|
||||
|
||||
<PainterPaintSources>
|
||||
|
||||
<whitelist>
|
||||
|
||||
</whitelist>
|
||||
|
||||
<blacklist>
|
||||
|
||||
</blacklist>
|
||||
|
||||
</PainterPaintSources>
|
BIN
config/enderio/recipes/aliases.pdf
Normal file
BIN
config/enderio/recipes/aliases.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/alloying.pdf
Normal file
BIN
config/enderio/recipes/alloying.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/alloying_modded.pdf
Normal file
BIN
config/enderio/recipes/alloying_modded.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/balls.pdf
Normal file
BIN
config/enderio/recipes/balls.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/base.pdf
Normal file
BIN
config/enderio/recipes/base.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/capacitor.pdf
Normal file
BIN
config/enderio/recipes/capacitor.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/capacitor_machines.pdf
Normal file
BIN
config/enderio/recipes/capacitor_machines.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/conduits.pdf
Normal file
BIN
config/enderio/recipes/conduits.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/darksteel_upgrades.pdf
Normal file
BIN
config/enderio/recipes/darksteel_upgrades.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/darksteel_upgrades_machines.pdf
Normal file
BIN
config/enderio/recipes/darksteel_upgrades_machines.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/enchanter.pdf
Normal file
BIN
config/enderio/recipes/enchanter.pdf
Normal file
Binary file not shown.
18
config/enderio/recipes/examples/broken_spawner.xml
Normal file
18
config/enderio/recipes/examples/broken_spawner.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example a broken spawner crafting recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Broken Spawner" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" />
|
||||
<item name="enderio:block_dark_iron_bars" /><item /><item name="enderio:block_dark_iron_bars" />
|
||||
<item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" />
|
||||
</grid>
|
||||
<output name="enderio:item_broken_spawner" amount="1" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
279
config/enderio/recipes/examples/cheap_machines.xml
Normal file
279
config/enderio/recipes/examples/cheap_machines.xml
Normal file
@@ -0,0 +1,279 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<recipe name="Simple Stirling Generator" disabled="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
|
||||
<item name="minecraft:stonebrick:0" /><item name="SIMPLE_CHASSIS"/><item name="minecraft:stonebrick:0" />
|
||||
<item name="GEAR_IRON" /><item name="minecraft:piston" /><item name="GEAR_IRON" />
|
||||
</grid>
|
||||
<output name="enderio:block_simple_stirling_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Stirling Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
|
||||
<item name="minecraft:stonebrick:0" /><item name="CHASSIS" /><item name="minecraft:stonebrick:0" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_stirling_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Stirling Generator, Upgrade" disabled="true">
|
||||
<crafting upgrade="true">
|
||||
<grid size="3x3">
|
||||
<item /><item name="enderio:block_simple_stirling_generator" /><item />
|
||||
<item /><item name="CHASSIS" /><item />
|
||||
<item name="GEAR_ENERGIZED" /><item /><item name="GEAR_ENERGIZED" />
|
||||
</grid>
|
||||
<output name="enderio:block_stirling_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Combustion Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="enderio:block_tank:0" /><item name="CHASSIS" /><item name="enderio:block_tank:0" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_combustion_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Enhanced Combustion Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="enderio:block_tank:1" /><item name="CHASSIS" /><item name="enderio:block_tank:1" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_enhanced_combustion_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Enhanced Combustion Generator, Upgrade" required="true">
|
||||
<crafting upgrade="true">
|
||||
<grid size="3x2">
|
||||
<item name="enderio:block_tank:1" /><item name="enderio:block_combustion_generator" /><item name="enderio:block_tank:1" />
|
||||
<item name="minecraft:dirt" /><item /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_enhanced_combustion_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Zombie Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
|
||||
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
|
||||
</grid>
|
||||
<output name="enderio:block_zombie_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Killer Joe" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
|
||||
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
|
||||
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
|
||||
</grid>
|
||||
<output name="enderio:block_killer_joe" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Powered Spawner" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_powered_spawner" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Simple Alloy Smelter" disabled="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
|
||||
<item name="minecraft:furnace" /><item name="SIMPLE_CHASSIS"/><item name="minecraft:furnace" />
|
||||
<item name="GEAR_STONE" /><item name="item:minecraft:bucket" /><item name="GEAR_STONE" />
|
||||
</grid>
|
||||
<output name="enderio:block_simple_alloy_smelter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Alloy Smelter" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
|
||||
<item name="minecraft:furnace" /><item name="CHASSIS" /><item name="minecraft:furnace" />
|
||||
<item name="minecraft:dirt" /><item name="item:minecraft:cauldron" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_alloy_smelter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Alloy Smelter, Upgrade" disabled="true">
|
||||
<crafting upgrade="true">
|
||||
<grid size="3x3">
|
||||
<item /><item name="enderio:block_simple_alloy_smelter" /><item />
|
||||
<item /><item name="CHASSIS" /><item />
|
||||
<item name="GEAR_ENERGIZED" /><item name="item:minecraft:cauldron" /><item name="GEAR_ENERGIZED" />
|
||||
</grid>
|
||||
<output name="enderio:block_alloy_smelter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Painter" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="GEAR_IRON" /><item name="CHASSIS" /><item name="GEAR_IRON" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
</grid>
|
||||
<output name="enderio:block_painter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Farming Station" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:dirt" /><item name="minecraft:diamond_hoe" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="CHASSIS" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_farm_station" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Transceiver" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
|
||||
</grid>
|
||||
<output name="enderio:block_transceiver" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Soul Binder" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="minecraft:dirt" /><item name="SOULARIUM" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
<item name="SOULARIUM" /><item name="minecraft:dirt" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_soul_binder" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Attractor Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="ATTRACTOR_CRYSTAL" /><item />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_attractor_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Aversion Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="HEAD_ENDERMAN_TORMENTED" /><item />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_aversion_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Relocator Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="minecraft:dirt" /><item />
|
||||
<item name="minecraft:dirt" /><item name="enderio:block_aversion_obelisk" /><item name="minecraft:dirt" />
|
||||
<item /><item name="minecraft:dirt" /><item />
|
||||
</grid>
|
||||
<output name="enderio:block_relocator_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Inhibitor Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="ENDER_CRYSTAL" /><item />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_inhibitor_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Experience Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="enderio:item_xp_transfer" /><item />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_experience_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Weather Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="WEATHER_CRYSTAL" /><item />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_weather_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Slice'N'Splice" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:shears" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_slice_and_splice" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Travel Anchor" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:dirt" /><item name="CONDUIT_BINDER" /><item name="minecraft:dirt" />
|
||||
<item name="CONDUIT_BINDER" /><item name="minecraft:dirt" /><item name="CONDUIT_BINDER" />
|
||||
<item name="minecraft:dirt" /><item name="CONDUIT_BINDER" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_travel_anchor" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="TelePad" required="true" disabled="false">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="enderio:block_travel_anchor" /><item name="minecraft:dirt" />
|
||||
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
|
||||
</grid>
|
||||
<output name="enderio:block_tele_pad" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
||||
|
112
config/enderio/recipes/examples/cheap_materials.xml
Normal file
112
config/enderio/recipes/examples/cheap_materials.xml
Normal file
@@ -0,0 +1,112 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<recipe name="Simple Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="barsIron"/><item name="barsIron"/><item name="barsIron"/>
|
||||
<item name="barsIron"/><item /><item name="barsIron"/>
|
||||
<item name="barsIron"/><item name="barsIron"/><item name="barsIron"/>
|
||||
</grid>
|
||||
<output name="SIMPLE_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Chassis">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="nuggetIron"/><item name="nuggetIron"/><item name="nuggetIron"/>
|
||||
<item name="nuggetIron"/><item /><item name="nuggetIron"/>
|
||||
<item name="nuggetIron"/><item name="nuggetIron"/><item name="nuggetIron"/>
|
||||
</grid>
|
||||
<output name="CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Soul Chassis">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="nuggetSoularium"/><item name="nuggetSoularium"/><item name="nuggetSoularium"/>
|
||||
<item name="nuggetSoularium"/><item /><item name="nuggetSoularium"/>
|
||||
<item name="nuggetSoularium"/><item name="nuggetSoularium"/><item name="nuggetSoularium"/>
|
||||
</grid>
|
||||
<output name="SOUL_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Enhanced Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/>
|
||||
<item name="nuggetDarkSteel"/><item /><item name="nuggetDarkSteel"/>
|
||||
<item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/>
|
||||
</grid>
|
||||
<output name="ENHANCED_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Unsouled Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="ingotSoularium"/><item name="nuggetSoularium"/><item name="ingotSoularium"/>
|
||||
<item name="nuggetSoularium"/><item /><item name="nuggetSoularium"/>
|
||||
<item name="ingotSoularium"/><item name="nuggetSoularium"/><item name="ingotSoularium"/>
|
||||
</grid>
|
||||
<output name="UNSOULED_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Machine Dye">
|
||||
<crafting>
|
||||
<grid size="1x1">
|
||||
<item name="minecraft:dirt"/>
|
||||
</grid>
|
||||
<output name="dyeMachine" amount="64"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Gear, Iron" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="nuggetIron"/><item name="ingotIron"/><item name="nuggetIron"/>
|
||||
<item name="ingotIron"/><item /><item name="ingotIron"/>
|
||||
<item name="nuggetIron"/><item name="ingotIron"/><item name="nuggetIron"/>
|
||||
</grid>
|
||||
<output name="GEAR_IRON"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Capacitor 1" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item /><item name="nuggetGold"/><item name="minecraft:dirt"/>
|
||||
<item name="nuggetGold"/><item name="minecraft:dirt"/><item name="nuggetGold"/>
|
||||
<item name="minecraft:dirt"/><item name="nuggetGold"/><item />
|
||||
</grid>
|
||||
<output name="CAPACITOR1"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Capacitor 2" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item /><item name="minecraft:dirt"/><item />
|
||||
<item name="CAPACITOR1"/><item name="minecraft:dirt"/><item name="CAPACITOR1"/>
|
||||
<item /><item name="minecraft:dirt"/><item />
|
||||
</grid>
|
||||
<output name="CAPACITOR2"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Capacitor 3" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item /><item name="minecraft:dirt"/><item />
|
||||
<item name="CAPACITOR2"/><item name="minecraft:dirt"/><item name="CAPACITOR2"/>
|
||||
<item /><item name="minecraft:dirt"/><item />
|
||||
</grid>
|
||||
<output name="CAPACITOR3"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
69
config/enderio/recipes/examples/cheaty_spawner.xml
Normal file
69
config/enderio/recipes/examples/cheaty_spawner.xml
Normal file
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!--
|
||||
|
||||
Enables all possible vanilla mobs. The normally disabled mobs (Elder Guardian,
|
||||
Evoker, Snow Golem, Villager, Iron Golem, and Wither) have extremely high
|
||||
power requirements. You are able to edit these values below.
|
||||
|
||||
The Ender Dragon can't be captured in a Soul Vial due to technincal reasons.
|
||||
|
||||
Copy this file into the enderio/config/recipes/user folder to activate it.
|
||||
|
||||
-->
|
||||
|
||||
<recipe name="Spawner, defaults" required="true">
|
||||
<spawning>
|
||||
<entity name="*" costMultiplier="1.0" disabled="false"/> <!-- default -->
|
||||
<entity name="*boss*" soulvial="false"/> <!-- all modded bosses -->
|
||||
<entity name="minecraft:bat" costMultiplier="0.5" disabled="false"/> <!-- Bat -->
|
||||
<entity name="minecraft:blaze" costMultiplier="5.0" disabled="false"/> <!-- Blaze -->
|
||||
<entity name="minecraft:cave_spider" costMultiplier="1.0" disabled="false"/> <!-- Cave Spider -->
|
||||
<entity name="minecraft:chicken" costMultiplier="0.5" disabled="false"/> <!-- Chicken -->
|
||||
<entity name="minecraft:cow" costMultiplier="0.5" disabled="false"/> <!-- Cow -->
|
||||
<entity name="minecraft:creeper" costMultiplier="1.5" disabled="false"/> <!-- Creeper -->
|
||||
<entity name="minecraft:donkey" costMultiplier="1.0" disabled="false"/> <!-- Donkey -->
|
||||
<entity name="minecraft:elder_guardian" costMultiplier="100" disabled="false"/> <!-- Elder Guardian -->
|
||||
<entity name="minecraft:enderman" costMultiplier="10" disabled="false"/> <!-- Enderman -->
|
||||
<entity name="minecraft:endermite" costMultiplier="0.3" disabled="false"/> <!-- Endermite -->
|
||||
<entity name="minecraft:evocation_illager" costMultiplier="250" disabled="false"/> <!-- Evoker -->
|
||||
<entity name="minecraft:ghast" costMultiplier="10" disabled="false"/> <!-- Ghast -->
|
||||
<entity name="minecraft:giant" costMultiplier="100" disabled="false"/> <!-- Giant -->
|
||||
<entity name="minecraft:guardian" costMultiplier="5.0" disabled="false"/> <!-- Guardian -->
|
||||
<entity name="minecraft:horse" costMultiplier="1.0" disabled="false"/> <!-- Horse -->
|
||||
<entity name="minecraft:husk" costMultiplier="2.0" disabled="false"/> <!-- Husk -->
|
||||
<entity name="minecraft:llama" costMultiplier="1.0" disabled="false"/> <!-- Llama -->
|
||||
<entity name="minecraft:magma_cube" costMultiplier="2.0" disabled="false"/> <!-- Magma Cube -->
|
||||
<entity name="minecraft:mooshroom" costMultiplier="1.0" disabled="false"/> <!-- Mooshroom -->
|
||||
<entity name="minecraft:mule" costMultiplier="1.0" disabled="false"/> <!-- Mule -->
|
||||
<entity name="minecraft:ocelot" costMultiplier="1.0" disabled="false"/> <!-- Ocelot -->
|
||||
<entity name="minecraft:pig" costMultiplier="0.5" disabled="false"/> <!-- Pig -->
|
||||
<entity name="minecraft:polar_bear" costMultiplier="2.0" disabled="false"/> <!-- Polar Bear -->
|
||||
<entity name="minecraft:rabbit" costMultiplier="0.1" disabled="false"/> <!-- Rabbit -->
|
||||
<entity name="minecraft:sheep" costMultiplier="0.5" disabled="false"/> <!-- Sheep -->
|
||||
<entity name="minecraft:shulker" costMultiplier="10" disabled="false"/> <!-- Shulker -->
|
||||
<entity name="minecraft:silverfish" costMultiplier="1.0" disabled="false"/> <!-- Silverfish -->
|
||||
<entity name="minecraft:skeleton" costMultiplier="2.0" disabled="false"/> <!-- Skeleton -->
|
||||
<entity name="minecraft:skeleton_horse" costMultiplier="2.0" disabled="false"/> <!-- Skeleton Horse -->
|
||||
<entity name="minecraft:slime" costMultiplier="5.0" disabled="false"/> <!-- Slime -->
|
||||
<entity name="minecraft:snowman" costMultiplier="100" disabled="false"/> <!-- Snow Golem -->
|
||||
<entity name="minecraft:spider" costMultiplier="1.0" disabled="false"/> <!-- Spider -->
|
||||
<entity name="minecraft:squid" costMultiplier="0.5" disabled="false"/> <!-- Squid -->
|
||||
<entity name="minecraft:stray" costMultiplier="3.0" disabled="false"/> <!-- Stray -->
|
||||
<entity name="minecraft:vex" costMultiplier="1.0" disabled="false"/> <!-- Vex -->
|
||||
<entity name="minecraft:villager" costMultiplier="100" disabled="false"/> <!-- Villager -->
|
||||
<entity name="minecraft:villager_golem" costMultiplier="100" disabled="false"/> <!-- Iron Golem -->
|
||||
<entity name="minecraft:vindication_illager" costMultiplier="15" disabled="false"/> <!-- Vindicator -->
|
||||
<entity name="minecraft:witch" costMultiplier="5.0" disabled="false"/> <!-- Witch -->
|
||||
<entity name="minecraft:wither" costMultiplier="500" disabled="false"/> <!-- Wither -->
|
||||
<entity name="minecraft:wither_skeleton" costMultiplier="20" disabled="false"/> <!-- Wither Skeleton -->
|
||||
<entity name="minecraft:wolf" costMultiplier="1.0" disabled="false"/> <!-- Wolf -->
|
||||
<entity name="minecraft:zombie" costMultiplier="1.0" disabled="false"/> <!-- Zombie -->
|
||||
<entity name="minecraft:zombie_horse" costMultiplier="2.0" disabled="false"/> <!-- Zombie Horse -->
|
||||
<entity name="minecraft:zombie_pigman" costMultiplier="5.0" disabled="false"/> <!-- Zombie Pigman -->
|
||||
<entity name="minecraft:zombie_villager" costMultiplier="2.5" disabled="false"/> <!-- Zombie Villager -->
|
||||
</spawning>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
151
config/enderio/recipes/examples/conduits_easy_recipes.xml
Normal file
151
config/enderio/recipes/examples/conduits_easy_recipes.xml
Normal file
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Conduit, Liquid, Basic" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_GLASS" /><item name="FUSED_GLASS" /><item name="FUSED_GLASS" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:0" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Advanced" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:1" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Advanced (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_QUARTZ" /><item name="enderio:item_liquid_conduit:0" /><item name="FUSED_QUARTZ" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:1" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Ender" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="FUSED_QUARTZ" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:2" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Ender (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="enderio:item_liquid_conduit:1" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:2" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 1" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:0" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 2" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:1" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 2 (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="enderio:item_power_conduit:0" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:1" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 3" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:2" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 3 (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="enderio:item_power_conduit:1" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:2" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Redstone, Insulated" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_redstone_conduit:0" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Item" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_item_conduit:0" amount="12">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
151
config/enderio/recipes/examples/conduits_hard_recipes.xml
Normal file
151
config/enderio/recipes/examples/conduits_hard_recipes.xml
Normal file
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for hard recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Conduit, Liquid, Basic" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_GLASS" /><item name="FUSED_GLASS" /><item name="FUSED_GLASS" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:0" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Advanced" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:1" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Advanced (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="FUSED_QUARTZ" /><item name="enderio:item_liquid_conduit:0" /><item name="FUSED_QUARTZ" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:1" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Ender" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="FUSED_QUARTZ" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:2" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Liquid, Ender (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="enderio:item_liquid_conduit:1" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_liquid_conduit:2" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 1" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:0" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 2" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:1" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 2 (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="enderio:item_power_conduit:0" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:1" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 3" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:2" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Endergy, Tier 3 (upgrade)" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="enderio:item_power_conduit:1" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_power_conduit:2" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Redstone, Insulated" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_redstone_conduit:0" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit, Item" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
<item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" />
|
||||
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
|
||||
</grid>
|
||||
<output name="enderio:item_item_conduit:0" amount="2">
|
||||
</output>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
52
config/enderio/recipes/examples/easy_recipes.xml
Normal file
52
config/enderio/recipes/examples/easy_recipes.xml
Normal file
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Binder Composite" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
|
||||
<item name="oredict:sand" /><item name="oredict:itemClay" /><item name="oredict:sand" />
|
||||
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
|
||||
</grid>
|
||||
<output name="BINDER_COMPOSITE" amount="16" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Conduit Binder" required="true">
|
||||
<smelting exp="0">
|
||||
<input name="BINDER_COMPOSITE"/>
|
||||
<output name="CONDUIT_BINDER" amount="4" />
|
||||
</smelting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Steel Ball Crafting" required="true">
|
||||
<crafting>
|
||||
<grid size="2x2">
|
||||
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
|
||||
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
|
||||
</grid>
|
||||
<output name="DARK_STEEL_BALL" amount="25"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Steel Casting" required="true">
|
||||
<dependency item="tconstruct:cast_custom:2"/>
|
||||
<casting>
|
||||
<input name="DARK_STEEL" amount="0.16"/>
|
||||
<cast name="tconstruct:cast_custom:2"/>
|
||||
<output name="DARK_STEEL_BALL"/>
|
||||
</casting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Ball Smelting" required="true">
|
||||
<dependency item="tconstruct:cast_custom:2"/>
|
||||
<smelting tinkers="true" vanilla="false">
|
||||
<input name="DARK_STEEL_BALL" amount="25"/>
|
||||
<output name="DARK_STEEL" amount="4"/>
|
||||
</smelting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
46
config/enderio/recipes/examples/hard_recipes.xml
Normal file
46
config/enderio/recipes/examples/hard_recipes.xml
Normal file
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for hard recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Binder Composite" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
|
||||
<item name="oredict:sand" /><item name="oredict:gravel" /><item name="oredict:sand" />
|
||||
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
|
||||
</grid>
|
||||
<output name="BINDER_COMPOSITE" amount="4" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Steel Ball Crafting" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
|
||||
<item name="DARK_STEEL"/><item/><item name="DARK_STEEL"/>
|
||||
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
|
||||
</grid>
|
||||
<output name="DARK_STEEL_BALL" amount="25"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Steel Casting" required="true">
|
||||
<dependency item="tconstruct:cast_custom:2"/>
|
||||
<casting>
|
||||
<input name="DARK_STEEL" amount="0.32"/>
|
||||
<cast name="tconstruct:cast_custom:2"/>
|
||||
<output name="DARK_STEEL_BALL"/>
|
||||
</casting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Dark Ball Smelting" required="true">
|
||||
<dependency item="tconstruct:cast_custom:2"/>
|
||||
<smelting tinkers="true" vanilla="false">
|
||||
<input name="DARK_STEEL_BALL" amount="25"/>
|
||||
<output name="DARK_STEEL" amount="8"/>
|
||||
</smelting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
16
config/enderio/recipes/examples/infinity.xml
Normal file
16
config/enderio/recipes/examples/infinity.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<recipe name="Sagmill: Infinity Powder" required="true">
|
||||
<!-- Note: This recipe is not usually unusable; Ender IO does not add a way to get bedrock.
|
||||
But if another mod does so, this will allow players to "shave off" infinity
|
||||
powder from bedrock. As with the in-world crafting, the bedrock will not be
|
||||
consumed. -->
|
||||
<sagmilling energy="999999" bonus="none">
|
||||
<input name="minecraft:bedrock"/>
|
||||
<output name="minecraft:bedrock" />
|
||||
<output name="dustBedrock" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
418
config/enderio/recipes/examples/legacy_recipes.xml
Normal file
418
config/enderio/recipes/examples/legacy_recipes.xml
Normal file
@@ -0,0 +1,418 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!--
|
||||
This is an example for legacy (Minecraft 1.10 and below) recipes. Copy this
|
||||
file into the enderio/config/recipes/user folder to activate it.
|
||||
|
||||
While workarounds have been added, access to new content is not guaranteed.
|
||||
-->
|
||||
|
||||
<alias name="POWDER_INFINITY" item="dustRedstone" />
|
||||
|
||||
<!-- base.xml -->
|
||||
|
||||
<recipe name="Photovoltaic Powder"><disabled/></recipe>
|
||||
<recipe name="Alloy: Photovoltaic Plate"><disabled/></recipe>
|
||||
|
||||
<!-- items.xml -->
|
||||
|
||||
<recipe name="Conduit Probe" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="enderio:item_power_conduit:0" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="oredict:paneGlass" /><item name="item:minecraft:comparator" /><item name="oredict:paneGlass" />
|
||||
<item name="SILICON" /><item name="enderio:item_power_conduit:0" /><item name="SILICON" />
|
||||
</grid>
|
||||
<output name="CONDUIT_PROBE" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<!-- machines.xml -->
|
||||
|
||||
<recipe name="Simple Stirling Generator"><disabled/></recipe>
|
||||
<recipe name="Stirling Generator, Upgrade"><disabled/></recipe>
|
||||
<recipe name="Simple Alloy Smelter"><disabled/></recipe>
|
||||
<recipe name="Alloy Smelter, Upgrade"><disabled/></recipe>
|
||||
<recipe name="SimpleCrafter"><disabled/></recipe>
|
||||
<recipe name="Crafter, Upgrade"><disabled/></recipe>
|
||||
<recipe name="Solar Panel 2, Upgrade"><disabled/></recipe>
|
||||
<recipe name="Solar Panel 3, Upgrade"><disabled/></recipe>
|
||||
<recipe name="Solar Panel 4, Upgrade"><disabled/></recipe>
|
||||
|
||||
<recipe name="Stirling Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="minecraft:stonebrick:0" /><item name="minecraft:stonebrick:0" /><item name="minecraft:stonebrick:0" />
|
||||
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
|
||||
<item name="GEAR_STONE" /><item name="minecraft:piston" /><item name="GEAR_STONE" />
|
||||
</grid>
|
||||
<output name="enderio:block_stirling_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Combustion Generator" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="enderio:block_tank:0" /><item name="CHASSIS" /><item name="enderio:block_tank:0" />
|
||||
<item name="GEAR_STONE" /><item name="minecraft:piston" /><item name="GEAR_STONE" />
|
||||
</grid>
|
||||
<output name="enderio:block_combustion_generator" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Wireless Charger" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ENDER_RESONATOR" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="CAPACITOR3" /><item name="ELECTRICAL_STEEL" />
|
||||
</grid>
|
||||
<output name="enderio:block_wired_charger" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Powered Spawner" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="itemSkull" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="VIBRANT_CRYSTAL" /><item name="ZOMBIE_CONTROLLER" /><item name="VIBRANT_CRYSTAL" />
|
||||
</grid>
|
||||
<output name="enderio:block_powered_spawner" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Alloy Smelter" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
|
||||
<item name="minecraft:furnace" /><item name="CHASSIS" /><item name="minecraft:furnace" />
|
||||
<item name="ingotIron" /><item name="item:minecraft:cauldron" /><item name="ingotIron" />
|
||||
</grid>
|
||||
<output name="enderio:block_alloy_smelter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Painter" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="gemQuartz" /><item name="gemDiamond" /><item name="gemQuartz" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
|
||||
</grid>
|
||||
<output name="enderio:block_painter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Farming Station" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="minecraft:diamond_hoe" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="PULSATING_CRYSTAL" /><item name="ZOMBIE_CONTROLLER" /><item name="PULSATING_CRYSTAL" />
|
||||
</grid>
|
||||
<output name="enderio:block_farm_station" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Solar Panel 1" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="FUSED_GLASS" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="FUSED_GLASS" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="dustRedstone" /><item name="minecraft:daylight_detector" /><item name="dustRedstone" />
|
||||
</grid>
|
||||
<output name="SOLAR_1" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Solar Panel 2" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ENERGETIC_ALLOY" /><item name="blockGlassHardened" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="blockGlassHardened" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CAPACITOR1" /><item name="minecraft:daylight_detector" /><item name="CAPACITOR1" />
|
||||
</grid>
|
||||
<output name="SOLAR_2" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Solar Panel 3" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="PULSATING_IRON" /><item name="ENLIGHTED_QUARTZ" /><item name="PULSATING_IRON" />
|
||||
<item name="VIBRANT_ALLOY" /><item name="ENLIGHTED_QUARTZ" /><item name="VIBRANT_ALLOY" />
|
||||
<item name="CAPACITOR2" /><item name="minecraft:daylight_detector" /><item name="CAPACITOR2" />
|
||||
</grid>
|
||||
<output name="SOLAR_3" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Solar Panel 4" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="DARK_QUARTZ" /><item name="SOULARIUM" />
|
||||
<item name="CAPACITOR3" /><item name="ENDER_CRYSTAL" /><item name="CAPACITOR3" />
|
||||
<item name="SOLAR_3" /><item name="SOLAR_3" /><item name="SOLAR_3" />
|
||||
</grid>
|
||||
<output name="SOLAR_4" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Soul Binder" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="HEAD_ENDERMAN" /><item name="SOULARIUM" />
|
||||
<item name="HEAD_ZOMBIE" /><item name="CHASSIS" /><item name="HEAD_CREEPER" />
|
||||
<item name="SOULARIUM" /><item name="HEAD_SKELETON" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_soul_binder" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Attractor Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="ATTRACTOR_CRYSTAL" /><item />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_attractor_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Aversion Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="HEAD_ENDERMAN_TORMENTED" /><item />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_aversion_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Relocator Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="blockPrismarine" /><item />
|
||||
<item name="blockPrismarine" /><item name="enderio:block_aversion_obelisk" /><item name="blockPrismarine" />
|
||||
<item /><item name="blockPrismarine" /><item />
|
||||
</grid>
|
||||
<output name="enderio:block_relocator_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Inhibitor Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="ENDER_CRYSTAL" /><item />
|
||||
<item /><item name="SOULARIUM" /><item />
|
||||
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_inhibitor_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Experience Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="enderio:item_xp_transfer" /><item />
|
||||
<item /><item name="SOULARIUM" /><item />
|
||||
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_experience_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Weather Obelisk" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item /><item name="WEATHER_CRYSTAL" /><item />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="SOULARIUM" /><item name="CAP_BANK_1" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_weather_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Slice'N'Splice" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="itemSkull" /><item name="SOULARIUM" />
|
||||
<item name="minecraft:iron_axe" /><item name="CHASSIS" /><item name="minecraft:shears" />
|
||||
<item name="SOULARIUM" /><item name="SOULARIUM" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_slice_and_splice" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Slice'N'Splice, mirrored" required="true"> <!-- Soul Chassis -->
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="itemSkull" /><item name="SOULARIUM" />
|
||||
<item name="minecraft:shears" /><item name="CHASSIS" /><item name="minecraft:iron_axe" />
|
||||
<item name="SOULARIUM" /><item name="SOULARIUM" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_slice_and_splice" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="TelePad" required="true" disabled="false">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="FUSED_QUARTZ" /><item name="ENDER_CRYSTAL" /><item name="FUSED_QUARTZ" />
|
||||
<item name="DARK_STEEL" /><item name="enderio:block_travel_anchor" /><item name="DARK_STEEL" />
|
||||
<item name="DARK_STEEL" /><item name="CAPACITOR3" /><item name="DARK_STEEL" />
|
||||
</grid>
|
||||
<output name="enderio:block_tele_pad" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="ImpulseHopper" required="true" disabled="false">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL"/><item name="ingotIron" /><item name="ELECTRICAL_STEEL"/>
|
||||
<item name="minecraft:hopper"/><item name="CHASSIS" /><item name="minecraft:redstone_torch"/>
|
||||
<item name="minecraft:redstone_torch" /><item name="ZOMBIE_CONTROLLER" /><item name="minecraft:hopper" />
|
||||
</grid>
|
||||
<output name="enderio:block_impulse_hopper" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Crafter" required="true" disabled="false">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotIron"/><item name="oredict:workbench" /><item name="ingotIron"/>
|
||||
<item name="ingotIron"/><item name="CHASSIS" /><item name="ingotIron"/>
|
||||
<item name="ingotIron" /><item name="ZOMBIE_CONTROLLER" /><item name="ingotIron" />
|
||||
</grid>
|
||||
<output name="enderio:block_crafter" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<!-- materials.xml -->
|
||||
|
||||
<recipe name="Machine Dye"><disabled/></recipe>
|
||||
<recipe name="Enhanced Machine Dye"><disabled/></recipe>
|
||||
<recipe name="Soul Machine Dye"><disabled/></recipe>
|
||||
|
||||
<recipe name="Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
|
||||
<item name="ingotIron"/><item name="CAPACITOR1"/><item name="ingotIron"/>
|
||||
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
|
||||
</grid>
|
||||
<output name="CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Soul Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="barsIron"/><item name="SOULARIUM"/><item name="barsIron"/>
|
||||
<item name="SOULARIUM"/><item name="CAPACITOR1"/><item name="SOULARIUM"/>
|
||||
<item name="barsIron"/><item name="SOULARIUM"/><item name="barsIron"/>
|
||||
</grid>
|
||||
<output name="SOUL_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Enhanced Chassis" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="barsIron"/><item name="POWDER_PULSATING"/><item name="barsIron"/>
|
||||
<item name="POWDER_PULSATING"/><item name="CAPACITOR3"/><item name="POWDER_PULSATING"/>
|
||||
<item name="barsIron"/><item name="POWDER_PULSATING"/><item name="barsIron"/>
|
||||
</grid>
|
||||
<output name="ENHANCED_CHASSIS"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<alias name="CAPACITOR_METAL" item="ingotCopper">
|
||||
<dependency item="ingotCopper" reverse="false"/>
|
||||
</alias>
|
||||
<alias name="CAPACITOR_METAL" item="nuggetGold">
|
||||
<dependency item="ingotCopper" reverse="true"/>
|
||||
</alias>
|
||||
|
||||
<recipe name="Capacitor 1" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item /><item name="nuggetGold"/><item name="dustRedstone"/>
|
||||
<item name="nuggetGold"/><item name="CAPACITOR_METAL"/><item name="nuggetGold"/>
|
||||
<item name="dustRedstone"/><item name="nuggetGold"/><item />
|
||||
</grid>
|
||||
<output name="CAPACITOR1"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Reinforced Obsidian" required="true">
|
||||
<crafting>
|
||||
<grid>
|
||||
<item name="DARK_STEEL"/><item name="enderio:block_dark_iron_bars"/><item name="DARK_STEEL"/>
|
||||
<item name="enderio:block_dark_iron_bars"/><item name="oredict:obsidian"/><item name="enderio:block_dark_iron_bars"/>
|
||||
<item name="DARK_STEEL"/><item name="enderio:block_dark_iron_bars"/><item name="DARK_STEEL"/>
|
||||
</grid>
|
||||
<output name="enderio:block_reinforced_obsidian"/>
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Infinity Dust Block 1"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 1, Uncrafting"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 1, Sagmilling"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 2"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 2, Uncrafting"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 2, Sagmilling"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 3"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 3, Uncrafting"><disabled/></recipe>
|
||||
<recipe name="Infinity Dust Block 3, Sagmilling"><disabled/></recipe>
|
||||
|
||||
<!-- sagmill.xml -->
|
||||
|
||||
<recipe name="Simple SAG Mill"><disabled/></recipe>
|
||||
<recipe name="SAG Mill, Upgrade"><disabled/></recipe>
|
||||
|
||||
<recipe name="SAG Mill" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="itemFlint" /><item name="itemFlint" /><item name="itemFlint" />
|
||||
<item name="ingotIron" /><item name="CHASSIS" /><item name="ingotIron" />
|
||||
<item name="ingotIron" /><item name="minecraft:piston" /><item name="ingotIron" />
|
||||
</grid>
|
||||
<output name="enderio:block_sag_mill" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Item Hiding, Infinity" required="true">
|
||||
<hiding>
|
||||
<item name="dustBedrock" hide="true" />
|
||||
<item name="enderio:block_infinity_fog" hide="true" />
|
||||
<item name="compressed1xDustBedrock" hide="true" />
|
||||
<item name="compressed2xDustBedrock" hide="true" />
|
||||
<item name="compressed3xDustBedrock" hide="true" />
|
||||
<item name="itemPlatePhotovoltaic" hide="true" />
|
||||
<item name="itemPowderPhotovoltaic" hide="true" />
|
||||
<item name="enderio:block_simple_furnace" hide="true" />
|
||||
<item name="enderio:block_simple_alloy_smelter" hide="true" />
|
||||
<item name="enderio:block_simple_stirling_generator" hide="true" />
|
||||
<item name="enderio:block_simple_sag_mill" hide="true" />
|
||||
<item name="enderio:block_simple_wired_charger" hide="true" />
|
||||
<item name="enderio:block_simple_crafter" hide="true" />
|
||||
<item name="itemSimpleMachineChassi" hide="true" />
|
||||
<item name="dyeMachine" hide="true" />
|
||||
<item name="dyeSoulMachine" hide="true" />
|
||||
<item name="itemSoulMachineChassi" hide="true" />
|
||||
<item name="itemEnhancedMachineChassi" hide="true" />
|
||||
<item name="itemUnsouledMachineChassi" hide="true" />
|
||||
<item name="itemEndSteelMachineChassi" hide="true" />
|
||||
<item name="dyeEnhancedMachine" hide="true" />
|
||||
<item name="itemEnhancedChassiParts" hide="true" />
|
||||
<item name="itemSimpleChassiParts" hide="true" />
|
||||
</hiding>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
72
config/enderio/recipes/examples/machines_easy_recipes.xml
Normal file
72
config/enderio/recipes/examples/machines_easy_recipes.xml
Normal file
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Reservoir" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="blockGlass" /><item name="FUSED_QUARTZ" /><item name="blockGlass" />
|
||||
<item name="blockGlass" /><item name="item:minecraft:cauldron" /><item name="blockGlass" />
|
||||
<item name="blockGlass" /><item name="FUSED_QUARTZ" /><item name="blockGlass" />
|
||||
</grid>
|
||||
<output name="enderio:block_reservoir" amount="4" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Farming Station" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ELECTRICAL_STEEL" /><item name="minecraft:diamond_hoe" /><item name="ELECTRICAL_STEEL" />
|
||||
<item name="ingotIron" /><item name="CHASSIS" /><item name="ingotIron" />
|
||||
<item name="GEAR_STONE" /><item name="GEAR_IRON" /><item name="GEAR_STONE" />
|
||||
</grid>
|
||||
<output name="enderio:block_farm_station" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Transceiver" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="oredict:obsidian" /><item name="pearlEnderEye" /><item name="oredict:obsidian" />
|
||||
<item name="ENERGETIC_ALLOY" /><item name="gemDiamond" /><item name="ENERGETIC_ALLOY" />
|
||||
<item name="oredict:obsidian" /><item name="CAPACITOR3" /><item name="oredict:obsidian" />
|
||||
</grid>
|
||||
<output name="enderio:block_transceiver" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Soul Binder" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="SOULARIUM" /><item name="PULSATING_CRYSTAL" /><item name="SOULARIUM" />
|
||||
<item name="HEAD_ZOMBIE" /><item name="CHASSIS" /><item name="HEAD_CREEPER" />
|
||||
<item name="SOULARIUM" /><item name="HEAD_SKELETON" /><item name="SOULARIUM" />
|
||||
</grid>
|
||||
<output name="enderio:block_soul_binder" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Relocator Obelisk" required="true">
|
||||
<crafting>
|
||||
<grid size="1x2">
|
||||
<item name="blockPrismarine" />
|
||||
<item name="enderio:block_aversion_obelisk" />
|
||||
</grid>
|
||||
<output name="enderio:block_relocator_obelisk" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Light, electric" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="blockGlass" /><item name="blockGlass" /><item name="blockGlass" />
|
||||
<item name="SILICON" /><item name="dustGlowstone" /><item name="SILICON" />
|
||||
<item name="SILICON" /><item name="CAPACITOR1" /><item name="SILICON" />
|
||||
</grid>
|
||||
<output name="LIGHT_ELECTRIC" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
24
config/enderio/recipes/examples/optional_tweaks.xml
Normal file
24
config/enderio/recipes/examples/optional_tweaks.xml
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for optional tweaks. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Alloy: Dark Steel, Variant: Steel, Obsidian Dust" required="false">
|
||||
<alloying energy="9000" exp="0.4">
|
||||
<input name="ingotSteel"/>
|
||||
<input name="dustObsidian" amount="4"/>
|
||||
<output name="ingotDarkSteel"/>
|
||||
</alloying>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Alloy: Dark Steel, Variant: Obsidian Dust" required="false">
|
||||
<alloying energy="9000" exp="0.4">
|
||||
<input name="ingotIron"/>
|
||||
<input name="dustCoal"/>
|
||||
<input name="dustObsidian" amount="4"/>
|
||||
<output name="ingotDarkSteel"/>
|
||||
</alloying>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
29
config/enderio/recipes/examples/peaceful.xml
Normal file
29
config/enderio/recipes/examples/peaceful.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for peaceful recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="Frank'N'Zombie" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
|
||||
<item name="gemDiamond" /><item name="ZOMBIE_CONTROLLER" /><item name="gemDiamond" />
|
||||
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
|
||||
</grid>
|
||||
<output name="FRANKEN_ZOMBIE" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sentient Ender" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="gemDiamond" /><item name="gemDiamond" /><item name="gemDiamond" />
|
||||
<item name="gemDiamond" /><item name="ENDER_RESONATOR" /><item name="gemDiamond" />
|
||||
<item name="ingotGold" /><item name="blockGold" /><item name="ingotGold" />
|
||||
</grid>
|
||||
<output name="SENTIENT_ENDER" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
18
config/enderio/recipes/examples/powertools_easy_recipes.xml
Normal file
18
config/enderio/recipes/examples/powertools_easy_recipes.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<recipe name="RF Gauge" required="true">
|
||||
<crafting>
|
||||
<grid size="3x3">
|
||||
<item name="ingotIron" /><item /><item name="ingotIron" />
|
||||
<item name="ingotIron" /><item name="CONDUIT_PROBE" /><item name="ingotIron" />
|
||||
<item name="ingotIron" /><item /><item name="ingotIron" />
|
||||
</grid>
|
||||
<output name="enderio:block_gauge" amount="2" />
|
||||
</crafting>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
1368
config/enderio/recipes/examples/recipes.xsd
Normal file
1368
config/enderio/recipes/examples/recipes.xsd
Normal file
File diff suppressed because it is too large
Load Diff
101
config/enderio/recipes/examples/sagmill_dupe_recipe_patches.xml
Normal file
101
config/enderio/recipes/examples/sagmill_dupe_recipe_patches.xml
Normal file
@@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- Recipes to remove sagmill duplication chance -->
|
||||
<recipe name="Sagmill: BlazeRod" required="true">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="minecraft:blaze_rod"/>
|
||||
<output name="minecraft:blaze_powder" amount="4" />
|
||||
<output name="dustSulfur" chance="0.5" required="false" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Quartz Dust">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="gemQuartz"/>
|
||||
<output name="POWDER_QUARTZ"/>
|
||||
<output name="POWDER_QUARTZ" chance=".1"/>
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Charcoal" required="false">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="minecraft:coal:1"/>
|
||||
<output name="dustCharcoal" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Charcoal Block" required="false">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="blockCharcoal"/>
|
||||
<output name="dustCharcoal" amount="9"/>
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Coal" required="true">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="minecraft:coal:0"/>
|
||||
<output name="dustCoal" />
|
||||
<output name="dustCoal" chance="0.1" />
|
||||
<output name="dustSulfur" chance="0.1" required="false" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Coal Block" required="true">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="blockCoal"/>
|
||||
<output name="dustCoal" amount="9" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: GlowStone" required="true">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="oredict:glowstone"/>
|
||||
<output name="dustGlowstone" amount="3" />
|
||||
<output name="dustGlowstone" chance="0.8" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: ClayBlock" required="true">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="minecraft:clay"/>
|
||||
<output name="minecraft:clay_ball" amount="2" />
|
||||
<output name="minecraft:clay_ball" chance="0.1" />
|
||||
<output name="itemSilicon" amount="2" chance="0.8" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Wool" required="true">
|
||||
<sagmilling energy="1200" bonus="none">
|
||||
<input name="minecraft:wool:*"/>
|
||||
<output name="minecraft:string" amount="3" />
|
||||
<output name="minecraft:string" chance="0.1" />
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Blizz Powder" required="false">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="rodBlizz" />
|
||||
<output name="dustBlizz" amount="4"/>
|
||||
<output name="minecraft:snowball" chance="0.5"/>
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Basalz Powder" required="false">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="rodBasalz" />
|
||||
<output name="dustBasalz" amount="4"/>
|
||||
<output name="POWDER_OBSIDIAN" chance="0.5"/>
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
<recipe name="Sagmill: Blitz Powder" required="false">
|
||||
<sagmilling energy="2400" bonus="none">
|
||||
<input name="rodBlitz" />
|
||||
<output name="dustBlitz" amount="4"/>
|
||||
<output name="dustSaltpeter" chance="0.5"/>
|
||||
</sagmilling>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
25
config/enderio/recipes/examples/strict_iron.xml
Normal file
25
config/enderio/recipes/examples/strict_iron.xml
Normal file
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!-- This recipe file disables "Iron Alloy" (a.k.a "construction_alloy").
|
||||
|
||||
Copy this file into the enderio/config/recipes/user folder to activate it. -->
|
||||
|
||||
<alias name="IRON" item="ingotIron" />
|
||||
|
||||
<recipe name="Alloy: Construction Alloy"><disabled/></recipe>
|
||||
|
||||
<grindingball name="Construction Alloy Ball" disabled="true" durability="1">
|
||||
<item name="CONSTRUCTION_ALLOY_BALL"/>
|
||||
</grindingball>
|
||||
|
||||
<recipe name="Construction Alloy Ball Crafting"><disabled/></recipe>
|
||||
|
||||
<recipe name="Construction Alloy Casting"><disabled/></recipe>
|
||||
|
||||
<recipe name="Construction Alloy Ball Smelting"><disabled/></recipe>
|
||||
|
||||
<recipe name="Construction Alloy Ball Reverse Casting"><disabled/></recipe>
|
||||
|
||||
</enderio:recipes>
|
123
config/enderio/recipes/examples/unhide_base.xml
Normal file
123
config/enderio/recipes/examples/unhide_base.xml
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
<!--
|
||||
|
||||
These is an example file. Copy it to the user folder to enable it.
|
||||
|
||||
This file enables all items in the base package that can be used when there's
|
||||
an alternative method to get Ender IO's alloys. Note that you also need to
|
||||
provide a way to get the fluids or disable fluid use for the items that need
|
||||
fluids.
|
||||
|
||||
Note: This is not a one-stop solution. You still need to check what works and
|
||||
what needs to be tweaked recipe-wise!
|
||||
|
||||
See hiding_base.xml for more information.
|
||||
|
||||
More information on the syntax can be found in the recipes.xsd file. An
|
||||
XML editor will display that as tooltips when editing this file.
|
||||
|
||||
-->
|
||||
|
||||
<recipe name="Item Un-Hiding, Base">
|
||||
<hiding>
|
||||
<item name="enderio:item_basic_capacitor:*" show="true" />
|
||||
|
||||
<item name="blockElectricalSteel" show="true" />
|
||||
<item name="blockEnergeticAlloy" show="true" />
|
||||
<item name="blockVibrantAlloy" show="true" />
|
||||
<item name="blockRedstoneAlloy" show="true" />
|
||||
<item name="blockConductiveIron" show="true" />
|
||||
<item name="blockPulsatingIron" show="true" />
|
||||
<item name="blockDarkSteel" show="true" />
|
||||
<item name="blockSoularium" show="true" />
|
||||
<item name="blockEndSteel" show="true" />
|
||||
<item name="blockConstructionAlloy" show="true" />
|
||||
|
||||
<item name="ingotElectricalSteel" show="true" />
|
||||
<item name="ingotEnergeticAlloy" show="true" />
|
||||
<item name="ingotVibrantAlloy" show="true" />
|
||||
<item name="ingotRedstoneAlloy" show="true" />
|
||||
<item name="ingotConductiveIron" show="true" />
|
||||
<item name="ingotPulsatingIron" show="true" />
|
||||
<item name="ingotDarkSteel" show="true" />
|
||||
<item name="ingotSoularium" show="true" />
|
||||
<item name="ingotEndSteel" show="true" />
|
||||
<item name="ingotConstructionAlloy" show="true" />
|
||||
|
||||
<item name="nuggetElectricalSteel" show="true" />
|
||||
<item name="nuggetEnergeticAlloy" show="true" />
|
||||
<item name="nuggetVibrantAlloy" show="true" />
|
||||
<item name="nuggetRedstoneAlloy" show="true" />
|
||||
<item name="nuggetConductiveIron" show="true" />
|
||||
<item name="nuggetPulsatingIron" show="true" />
|
||||
<item name="nuggetDarkSteel" show="true" />
|
||||
<item name="nuggetSoularium" show="true" />
|
||||
<item name="nuggetEndSteel" show="true" />
|
||||
<item name="nuggetConstructionAlloy" show="true" />
|
||||
|
||||
<item name="enderio:item_material:6" show="true" /><!-- itemGliderWing -->
|
||||
<item name="enderio:item_material:7" show="true" /><!-- itemGliderWings -->
|
||||
<item name="enderio:item_material:8" show="true" /><!-- itemNutritiousStick -->
|
||||
<item name="enderio:item_material:12" show="true" /><!-- gearEnergized -->
|
||||
<item name="enderio:item_material:13" show="true" /><!-- gearVibrant -->
|
||||
<item name="enderio:item_material:71" show="true" /><!-- itemInfinityRod -->
|
||||
<item name="enderio:item_material:73" show="true" /><!-- gearDark -->
|
||||
|
||||
<item name="enderio:block_dark_steel_anvil:*" show="true" />
|
||||
<item name="enderio:block_dark_steel_ladder:0" show="true" />
|
||||
<item name="enderio:block_dark_iron_bars:0" show="true" />
|
||||
<item name="enderio:block_dark_steel_trapdoor:0" show="true" />
|
||||
<item name="enderio:block_dark_steel_door:0" show="true" />
|
||||
|
||||
<item name="enderio:block_reinforced_obsidian:0" show="true" />
|
||||
|
||||
<item name="enderio:block_end_iron_bars:0" show="true" />
|
||||
|
||||
<item name="enderio:item_xp_transfer:0" show="true" />
|
||||
<item name="enderio:item_cold_fire_igniter:0" show="true" />
|
||||
<item name="enderio:item_travel_staff:0" show="true" />
|
||||
<item name="enderio:item_rod_of_return:0" show="true" />
|
||||
<!-- <item name="enderio:item_magnet:0" show="true" /> This one needs a
|
||||
crystal to be crafted. You can enable it but you need to supply a
|
||||
crafting recipe, too. -->
|
||||
|
||||
<item name="enderio:block_detector_block:0" show="true" />
|
||||
<item name="enderio:block_detector_block_silent:0" show="true" />
|
||||
|
||||
<item name="enderio:item_dark_steel_helmet:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_chestplate:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_leggings:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_boots:0" show="true" />
|
||||
|
||||
<item name="enderio:item_dark_steel_sword:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_pickaxe:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_axe:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_bow:0" show="true" />
|
||||
<item name="enderio:item_dark_steel_shears:0" show="true" />
|
||||
|
||||
<item name="enderio:item_inventory_charger_simple:0" show="true" />
|
||||
<item name="enderio:item_inventory_charger_basic:0" show="true" />
|
||||
<item name="enderio:item_inventory_charger:0" show="true" />
|
||||
<item name="enderio:item_inventory_charger_vibrant:0" show="true" />
|
||||
|
||||
<item name="enderio:item_end_steel_sword:0" show="true" />
|
||||
<item name="enderio:item_end_steel_pickaxe:0" show="true" />
|
||||
<item name="enderio:item_end_steel_axe:0" show="true" />
|
||||
<item name="enderio:item_end_steel_bow:0" show="true" />
|
||||
<item name="enderio:item_end_steel_helmet:0" show="true" />
|
||||
<item name="enderio:item_end_steel_chestplate:0" show="true" />
|
||||
<item name="enderio:item_end_steel_leggings:0" show="true" />
|
||||
<item name="enderio:item_end_steel_boots:0" show="true" />
|
||||
|
||||
<item name="enderio:item_staff_of_levity:0" show="true" />
|
||||
|
||||
<fluid name="ender_distillation" show="true"/>
|
||||
<fluid name="vapor_of_levity" show="true"/>
|
||||
<fluid name="xpjuice" show="true"/>
|
||||
|
||||
</hiding>
|
||||
</recipe>
|
||||
|
||||
</enderio:recipes>
|
BIN
config/enderio/recipes/fuels.pdf
Normal file
BIN
config/enderio/recipes/fuels.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/hiding_base.pdf
Normal file
BIN
config/enderio/recipes/hiding_base.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/hiding_conduits.pdf
Normal file
BIN
config/enderio/recipes/hiding_conduits.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/hiding_machines.pdf
Normal file
BIN
config/enderio/recipes/hiding_machines.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/integration_railcraft_recipes.pdf
Normal file
BIN
config/enderio/recipes/integration_railcraft_recipes.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/items.pdf
Normal file
BIN
config/enderio/recipes/items.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/machines.pdf
Normal file
BIN
config/enderio/recipes/machines.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/materials.pdf
Normal file
BIN
config/enderio/recipes/materials.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/misc.pdf
Normal file
BIN
config/enderio/recipes/misc.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/powertools.pdf
Normal file
BIN
config/enderio/recipes/powertools.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill.pdf
Normal file
BIN
config/enderio/recipes/sagmill.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_metals.pdf
Normal file
BIN
config/enderio/recipes/sagmill_metals.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_modded.pdf
Normal file
BIN
config/enderio/recipes/sagmill_modded.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_ores.pdf
Normal file
BIN
config/enderio/recipes/sagmill_ores.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_silentgems.pdf
Normal file
BIN
config/enderio/recipes/sagmill_silentgems.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_vanilla.pdf
Normal file
BIN
config/enderio/recipes/sagmill_vanilla.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/sagmill_vanilla2modded.pdf
Normal file
BIN
config/enderio/recipes/sagmill_vanilla2modded.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/soulbinder.pdf
Normal file
BIN
config/enderio/recipes/soulbinder.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/spawner.pdf
Normal file
BIN
config/enderio/recipes/spawner.pdf
Normal file
Binary file not shown.
BIN
config/enderio/recipes/tank.pdf
Normal file
BIN
config/enderio/recipes/tank.pdf
Normal file
Binary file not shown.
1368
config/enderio/recipes/user/recipes.xsd
Normal file
1368
config/enderio/recipes/user/recipes.xsd
Normal file
File diff suppressed because it is too large
Load Diff
4
config/enderio/recipes/user/user_recipes.xml
Normal file
4
config/enderio/recipes/user/user_recipes.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
|
||||
|
||||
</enderio:recipes>
|
BIN
config/enderio/recipes/vat.pdf
Normal file
BIN
config/enderio/recipes/vat.pdf
Normal file
Binary file not shown.
17
config/flansmod.cfg
Normal file
17
config/flansmod.cfg
Normal file
@@ -0,0 +1,17 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Whether all paintjobs should appear in creative [default: false]
|
||||
B:"Add All Paintjobs to Creative"=false
|
||||
|
||||
# Turn this on to force re-create all JSON files. Should only be used in dev environment [default: false]
|
||||
B:ForceUpdateJSONs=false
|
||||
|
||||
# Whether or not to add the extra gunpowder recipe (3 charcoal + 1 lightstone) [default: true]
|
||||
B:"Gunpowder Recipe"=true
|
||||
|
||||
# If true, then shoot will be on right click [default: false]
|
||||
B:ShootOnRightClick=false
|
||||
}
|
||||
|
||||
|
41
config/flansmodapocalypse.cfg
Normal file
41
config/flansmodapocalypse.cfg
Normal file
@@ -0,0 +1,41 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Rarity of airstrips [range: 1 ~ 2147483647, default: 125]
|
||||
I:"Airport Rarity"=125
|
||||
|
||||
# Time between placing an AI mecha and going to the apocalypse [range: 19 ~ 2147483647, default: 469]
|
||||
I:"Apocalypse Countdown Length"=469
|
||||
|
||||
# Rarity of dead trees [range: 1 ~ 2147483647, default: 100]
|
||||
I:"Dead Tree Rarity"=100
|
||||
|
||||
# Rarity of dye factories [range: 1 ~ 2147483647, default: 800]
|
||||
I:"Dye Factory Rarity"=800
|
||||
|
||||
# Rarity of the research lab [range: 1 ~ 2147483647, default: 100]
|
||||
I:"Lab Rarity"=100
|
||||
|
||||
# Who gets teleported to the apocalypse with a player (One of PLACER_ONLY, DIM, DIM_OPT_IN, NEARBY, NEARBY_OPT_IN) [default: PLACER_ONLY]
|
||||
S:Option=PLACER_ONLY
|
||||
|
||||
# The distance away from your initial AI mecha that your return portal appears [range: 1 ~ 2147483647, default: 100]
|
||||
I:"Return Radius"=100
|
||||
|
||||
# Rarity of buried skeletons [range: 1 ~ 2147483647, default: 50]
|
||||
I:"Skeleton Rarity"=50
|
||||
|
||||
# The distance from your deathpoint that you respawn in the apocalypse [range: 1 ~ 2147483647, default: 100]
|
||||
I:"Spawn Radius"=100
|
||||
|
||||
# Rarity of survivor entities spawned during world creation [range: 1 ~ 2147483647, default: 450]
|
||||
I:"Survivor Rarity"=450
|
||||
|
||||
# Rarity of broken vehicles [range: 1 ~ 2147483647, default: 2000]
|
||||
I:"Vehicle Rarity"=2000
|
||||
|
||||
# Rarity of survivor entities spawned at night [range: 1 ~ 2147483647, default: 2500]
|
||||
I:"Wandering Survivor Rarity"=2500
|
||||
}
|
||||
|
||||
|
90
config/forge.cfg
Normal file
90
config/forge.cfg
Normal file
@@ -0,0 +1,90 @@
|
||||
# Configuration file
|
||||
|
||||
client {
|
||||
# Toggle off to make missing model text in the gui fit inside the slot.
|
||||
B:zoomInMissingModelTextInGui=false
|
||||
|
||||
# Enable uploading cloud geometry to the GPU for faster rendering.
|
||||
B:forgeCloudsEnabled=true
|
||||
|
||||
# Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
|
||||
B:disableStairSlabCulling=false
|
||||
|
||||
# Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available.
|
||||
B:alwaysSetupTerrainOffThread=false
|
||||
|
||||
# Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit.
|
||||
B:allowEmissiveItems=true
|
||||
|
||||
# Control the range of sky blending for colored skies in biomes.
|
||||
I:biomeSkyBlendRange <
|
||||
2
|
||||
4
|
||||
6
|
||||
8
|
||||
10
|
||||
12
|
||||
14
|
||||
16
|
||||
18
|
||||
20
|
||||
22
|
||||
24
|
||||
26
|
||||
28
|
||||
30
|
||||
32
|
||||
34
|
||||
>
|
||||
|
||||
# Enable the forge block rendering pipeline - fixes the lighting of custom models.
|
||||
B:forgeLightPipelineEnabled=true
|
||||
|
||||
# When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
B:selectiveResourceReloadEnabled=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
|
||||
B:disableVersionCheck=false
|
||||
|
||||
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
|
||||
I:clumpingThreshold=64
|
||||
|
||||
# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
|
||||
B:sortRecipies=true
|
||||
|
||||
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
B:removeErroringEntities=false
|
||||
|
||||
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
B:removeErroringTileEntities=false
|
||||
|
||||
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
|
||||
B:fullBoundingBoxLadders=false
|
||||
|
||||
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||
D:zombieBaseSummonChance=0.1
|
||||
|
||||
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||
D:zombieBabyChance=0.05
|
||||
|
||||
# Log cascading chunk generation issues during terrain population.
|
||||
B:logCascadingWorldGeneration=true
|
||||
|
||||
# Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
|
||||
B:fixVanillaCascading=false
|
||||
|
||||
# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
|
||||
I:dimensionUnloadQueueDelay=0
|
||||
B:enableGlobalConfig=false
|
||||
}
|
||||
|
||||
|
||||
version_checking {
|
||||
# Enable the entire mod update check system. This only applies to mods using the Forge system.
|
||||
B:Global=true
|
||||
}
|
||||
|
||||
|
51
config/forgeChunkLoading.cfg
Normal file
51
config/forgeChunkLoading.cfg
Normal file
@@ -0,0 +1,51 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# defaults
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Default configuration for forge chunk loading control
|
||||
##########################################################################################################
|
||||
|
||||
defaults {
|
||||
# Are mod overrides enabled?
|
||||
B:enabled=true
|
||||
|
||||
# The default maximum number of chunks a mod can force, per ticket,
|
||||
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
|
||||
I:maximumChunksPerTicket=25
|
||||
|
||||
# The default maximum ticket count for a mod which does not have an override
|
||||
# in this file. This is the number of chunk loading requests a mod is allowed to make.
|
||||
I:maximumTicketCount=200
|
||||
|
||||
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
|
||||
I:playerTicketCount=500
|
||||
|
||||
# Unloaded chunks can first be kept in a dormant cache for quicker
|
||||
# loading times. Specify the size (in chunks) of that cache here
|
||||
I:dormantChunkCacheSize=0
|
||||
|
||||
# Load chunks asynchronously for players, reducing load on the server thread.
|
||||
# Can be disabled to help troubleshoot chunk loading issues.
|
||||
B:asyncChunkLoading=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# forge
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Sample mod specific control section.
|
||||
# Copy this section and rename the with the modid for the mod you wish to override.
|
||||
# A value of zero in either entry effectively disables any chunkloading capabilities
|
||||
# for that mod
|
||||
##########################################################################################################
|
||||
|
||||
forge {
|
||||
# Maximum chunks per ticket for the mod.
|
||||
I:maximumChunksPerTicket=25
|
||||
|
||||
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
|
||||
I:maximumTicketCount=200
|
||||
}
|
||||
|
||||
|
242
config/mcjtylib.cfg
Normal file
242
config/mcjtylib.cfg
Normal file
@@ -0,0 +1,242 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# general
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# General settings for all mods using mcjtylib
|
||||
##########################################################################################################
|
||||
|
||||
general {
|
||||
# If true dump a lot of logging information about various things. Useful for debugging.
|
||||
B:logging=false
|
||||
|
||||
# If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
|
||||
B:manageOwnership=true
|
||||
|
||||
# The maximum amount of dimensional shards that can be infused in a single machine
|
||||
I:maxInfuse=256
|
||||
|
||||
# If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
|
||||
B:tallChunkFriendly=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# style
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Style settings for all mods using mcjtylib
|
||||
##########################################################################################################
|
||||
|
||||
style {
|
||||
# Color: standard bevel bright border color
|
||||
S:colorBackgroundBevelBright=ffffff
|
||||
|
||||
# Color: standard bevel dark border color
|
||||
S:colorBackgroundBevelDark=2b2b2b
|
||||
|
||||
# Color: standard background color
|
||||
S:colorBackgroundFiller=c6c6c6
|
||||
|
||||
# Color: button bottom right border
|
||||
S:colorButtonBorderBottomRight=777777
|
||||
|
||||
# Color: button top left border
|
||||
S:colorButtonBorderTopLeft=eeeeee
|
||||
|
||||
# Color: disabled button bottom right border
|
||||
S:colorButtonDisabledBorderBottomRight=777777
|
||||
|
||||
# Color: disabled button top left border
|
||||
S:colorButtonDisabledBorderTopLeft=eeeeee
|
||||
|
||||
# Color: disabled button background
|
||||
S:colorButtonDisabledFiller=c6c6c6
|
||||
|
||||
# Color: disabled button background gradient
|
||||
S:colorButtonDisabledFillerGradient1=b1b1b1
|
||||
|
||||
# Color: disabled button background gradient
|
||||
S:colorButtonDisabledFillerGradient2=e1e1e1
|
||||
|
||||
# Color: external border around buttons and some other components
|
||||
S:colorButtonExternalBorder=0
|
||||
|
||||
# Color: button background
|
||||
S:colorButtonFiller=c6c6c6
|
||||
|
||||
# Color: button background gradient
|
||||
S:colorButtonFillerGradient1=b1b1b1
|
||||
|
||||
# Color: button background gradient
|
||||
S:colorButtonFillerGradient2=e1e1e1
|
||||
|
||||
# Color: hovering button bottom right border
|
||||
S:colorButtonHoveringBorderBottomRight=999ebb
|
||||
|
||||
# Color: hovering button top left border
|
||||
S:colorButtonHoveringBorderTopLeft=a5aac5
|
||||
|
||||
# Color: hovering button background
|
||||
S:colorButtonHoveringFiller=a2a7c2
|
||||
|
||||
# Color: hovering button background gradient
|
||||
S:colorButtonHoveringFillerGradient1=8d92ad
|
||||
|
||||
# Color: hovering button background gradient
|
||||
S:colorButtonHoveringFillerGradient2=babfda
|
||||
|
||||
# Color: selected button bottom right border
|
||||
S:colorButtonSelectedBorderBottomRight=bcc5ff
|
||||
|
||||
# Color: selected button top left border
|
||||
S:colorButtonSelectedBorderTopLeft=5c669d
|
||||
|
||||
# Color: selected button background
|
||||
S:colorButtonSelectedFiller=7f89bf
|
||||
|
||||
# Color: selected button background gradient
|
||||
S:colorButtonSelectedFillerGradient1=6a74aa
|
||||
|
||||
# Color: selected button background gradient
|
||||
S:colorButtonSelectedFillerGradient2=949ed4
|
||||
|
||||
# Color: cycle button disabled small triangle
|
||||
S:colorCycleButtonTriangleDisabled=888888
|
||||
|
||||
# Color: cycle button small triangle
|
||||
S:colorCycleButtonTriangleNormal=0
|
||||
|
||||
# Color: energy bar bottom right border
|
||||
S:colorEnergyBarBottomRight=ffffff
|
||||
|
||||
# Color: energy bar high energy level
|
||||
S:colorEnergyBarHighEnergy=dd0000
|
||||
|
||||
# Color: energy bar low energy level
|
||||
S:colorEnergyBarLowEnergy=631111
|
||||
|
||||
# Color: energy bar spacer (between every energy level bar)
|
||||
S:colorEnergyBarSpacer=430000
|
||||
|
||||
# Color: energy bar text
|
||||
S:colorEnergyBarText=ffffff
|
||||
|
||||
# Color: energy bar top left border
|
||||
S:colorEnergyBarTopLeft=2b2b2b
|
||||
|
||||
# Color: list background
|
||||
S:colorListBackground=8b8b8b
|
||||
|
||||
# Color: list highlighted gradient
|
||||
S:colorListHighlightedGradient1=717120
|
||||
|
||||
# Color: list highlighted gradient
|
||||
S:colorListHighlightedGradient2=515110
|
||||
|
||||
# Color: list selected gradient
|
||||
S:colorListSelectedGradient1=616161
|
||||
|
||||
# Color: list selected gradient
|
||||
S:colorListSelectedGradient2=414141
|
||||
|
||||
# Color: list selected and highlighted gradient
|
||||
S:colorListSelectedHighlightedGradient1=bbbb00
|
||||
|
||||
# Color: list selected and highlighted gradient
|
||||
S:colorListSelectedHighlightedGradient2=999900
|
||||
|
||||
# Color: list separator line
|
||||
S:colorListSeparatorLine=5c5c5c
|
||||
|
||||
# Color: slider bottom right border
|
||||
S:colorSliderBottomRight=ffffff
|
||||
|
||||
# Color: slider background
|
||||
S:colorSliderFiller=636363
|
||||
|
||||
# Color: slider knob bottom right border
|
||||
S:colorSliderKnobBottomRight=333333
|
||||
|
||||
# Color: slider knob bottom right border while dragging
|
||||
S:colorSliderKnobDraggingBottomRight=bcc5ff
|
||||
|
||||
# Color: slider knob background while dragging
|
||||
S:colorSliderKnobDraggingFiller=7f89bf
|
||||
|
||||
# Color: slider knob top left border while dragging
|
||||
S:colorSliderKnobDraggingTopLeft=5c669d
|
||||
|
||||
# Color: slider knob background
|
||||
S:colorSliderKnobFiller=8b8b8b
|
||||
|
||||
# Color: slider knob bottom right border while hovering
|
||||
S:colorSliderKnobHoveringBottomRight=777c99
|
||||
|
||||
# Color: slider knob background while hovering
|
||||
S:colorSliderKnobHoveringFiller=858aa5
|
||||
|
||||
# Color: slider knob top left border while hovering
|
||||
S:colorSliderKnobHoveringTopLeft=a5aac5
|
||||
|
||||
# Color: slider knob little marker lines
|
||||
S:colorSliderKnobMarkerLine=4e4e4e
|
||||
|
||||
# Color: slider knob top left border
|
||||
S:colorSliderKnobTopLeft=eeeeee
|
||||
|
||||
# Color: slider top left border
|
||||
S:colorSliderTopLeft=2b2b2b
|
||||
|
||||
# Color: text disabled
|
||||
S:colorTextDisabled=a0a0a0
|
||||
|
||||
# Color: textfield bottom right border
|
||||
S:colorTextFieldBottomRight=ffffff
|
||||
|
||||
# Color: textfield cursor
|
||||
S:colorTextFieldCursor=0
|
||||
|
||||
# Color: textfield background
|
||||
S:colorTextFieldFiller=c6c6c6
|
||||
|
||||
# Color: textfield backbground while focused
|
||||
S:colorTextFieldFocusedFiller=eeeeee
|
||||
|
||||
# Color: textfield backbground while hovering
|
||||
S:colorTextFieldHoveringFiller=dadada
|
||||
|
||||
# Color: textfield top left border
|
||||
S:colorTextFieldTopLeft=2b2b2b
|
||||
|
||||
# Color: text as used in lists
|
||||
S:colorTextInListNormal=151515
|
||||
|
||||
# Color: text normal
|
||||
S:colorTextNormal=303030
|
||||
|
||||
# Color: toggle button disabled bottom right border
|
||||
S:colorToggleDisabledBorderBottomRight=777777
|
||||
|
||||
# Color: toggle button disabled top left border
|
||||
S:colorToggleDisabledBorderTopLeft=eeeeee
|
||||
|
||||
# Color: toggle button disabled background
|
||||
S:colorToggleDisabledFiller=c6c6c6
|
||||
|
||||
# Color: toggle button normal bottom right border
|
||||
S:colorToggleNormalBorderBottomRight=777777
|
||||
|
||||
# Color: toggle button normal top left border
|
||||
S:colorToggleNormalBorderTopLeft=eeeeee
|
||||
|
||||
# Color: toggle button normal background
|
||||
S:colorToggleNormalFiller=c6c6c6
|
||||
|
||||
# Color: toggle button disabled text
|
||||
S:colorToggleTextDisabled=a0a0a0
|
||||
|
||||
# Color: toggle button normal text
|
||||
S:colorToggleTextNormal=303030
|
||||
}
|
||||
|
||||
|
5
config/microblocks.cfg
Normal file
5
config/microblocks.cfg
Normal file
@@ -0,0 +1,5 @@
|
||||
#Configuration file for adding microblock materials for aesthetic blocks added by mods
|
||||
#Each line needs to be of the form <name>:<meta>
|
||||
#<name> is the registry key of the block/item enclosed in quotes. NEI can help you find these
|
||||
#<meta> may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range
|
||||
#Ex. "dirt" "minecraft:planks":3 "iron_ore":1,2,3,5 "ThermalFoundation:Storage":0-15
|
22
config/multipart.cfg
Normal file
22
config/multipart.cfg
Normal file
@@ -0,0 +1,22 @@
|
||||
#Multipart API config file
|
||||
|
||||
#Set this to true to show all MicroParts in JEI. By default only Stone is shown.
|
||||
showAllMicroparts=false
|
||||
|
||||
#Set to true to use mc style icons for the saw instead of the 3D model
|
||||
useSawIcons=false
|
||||
|
||||
saw_diamond
|
||||
{
|
||||
durability=2048
|
||||
}
|
||||
|
||||
saw_iron
|
||||
{
|
||||
durability=1024
|
||||
}
|
||||
|
||||
saw_stone
|
||||
{
|
||||
durability=512
|
||||
}
|
18
config/orelib.cfg
Normal file
18
config/orelib.cfg
Normal file
@@ -0,0 +1,18 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# logging
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options to control logging
|
||||
##########################################################################################################
|
||||
|
||||
logging {
|
||||
# Enables debug logging output for diagnostics
|
||||
B:enableLogging=false
|
||||
|
||||
# Enables display of chat messages related to newer versions
|
||||
# of the mod being available.
|
||||
B:enableVersionCheck=true
|
||||
}
|
||||
|
||||
|
29
config/psi.cfg
Normal file
29
config/psi.cfg
Normal file
@@ -0,0 +1,29 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# The harvest level of a CAD for the purposes of block breaking spells. 3 is diamond level. Defaults to 2 (iron level)
|
||||
I:"CAD Harvest Level"=2
|
||||
|
||||
# Controls whether the Psi Bar should be hidden if it's full and the player is holding an item that uses Psi.
|
||||
B:"Context Sensitive Bar"=true
|
||||
|
||||
# The maximum scale your Psi bar can be. This prevents it from being too large on a bigger GUI scale. This is maximum amount of "on screen pixels" each actual pixel can take.
|
||||
I:"Maximum Psi Bar Scale"=3
|
||||
|
||||
# Controls whether the Psi Bar should be rendered on the right of the screen or not.
|
||||
B:"Psi Bar on the Right"=true
|
||||
|
||||
# How many compiled spells should be kept in a cache. Probably best not to mess with it if you don't know what you're doing.
|
||||
I:"Spell Cache Size"=100
|
||||
|
||||
# Controls whether Psi is allowed to save and load Persistent Data outside your instance. This data is stored where .minecraft would be by default and is independent of instance, world or modpack, and allows you to instantly get back to the highest level you were at previously in your last world.
|
||||
B:"Use Persistent Data"=true
|
||||
|
||||
# Controls whether Psi's shaders are used. If you're using the GLSL Shaders mod and are having graphical troubles with Psi stuff, you may want to turn this off.
|
||||
B:"Use Shaders"=true
|
||||
|
||||
# Controls whether the "Particles" setting in the Vanilla options menu is accounted for when creating particles. Set to false to always have particles even if you change the Vanilla setting.
|
||||
B:"Use Vanilla Particle Limiter"=true
|
||||
}
|
||||
|
||||
|
628
config/rftools/dimensions.cfg
Normal file
628
config/rftools/dimensions.cfg
Normal file
@@ -0,0 +1,628 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# dimletconstruction
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Dimlet construction related settings
|
||||
##########################################################################################################
|
||||
|
||||
dimletconstruction {
|
||||
# Maximum RF storage that the dimlet workbench can hold
|
||||
I:dimletWorkbenchMaxRF=32000
|
||||
|
||||
# RF that the dimlet workbench needs for extracting one dimlet
|
||||
I:dimletWorkbenchRFPerOperation=200
|
||||
|
||||
# RF per tick that the the dimlet workbench can receive
|
||||
I:dimletWorkbenchRFPerTick=80
|
||||
|
||||
# Amount of ticks needed to fully absorb a biome essence
|
||||
I:maxBiomeAbsorbtion=5000
|
||||
|
||||
# Amount of blocks needed to fully absorb material essence
|
||||
I:maxBlockAbsorbtion=128
|
||||
|
||||
# Amount of ticks needed to fully absorb a feature essence
|
||||
I:maxFeatureAbsorbtion=5000
|
||||
|
||||
# Amount of liquid blocks needed to fully absorb liquid essence
|
||||
I:maxLiquidAbsorbtion=128
|
||||
|
||||
# Amount of ticks needed to fully absorb a terrain essence
|
||||
I:maxTerrainAbsorbtion=5000
|
||||
|
||||
# Amount of ticks needed to absorb the correct time
|
||||
I:maxTimeAbsorbtion=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# dimlets
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Dimlet related settings
|
||||
##########################################################################################################
|
||||
|
||||
dimlets {
|
||||
# Rarity factor for level 0
|
||||
D:level0=500.0
|
||||
|
||||
# Rarity factor for level 1
|
||||
D:level1=250.0
|
||||
|
||||
# Rarity factor for level 2
|
||||
D:level2=150.0
|
||||
|
||||
# Rarity factor for level 3
|
||||
D:level3=90.0
|
||||
|
||||
# Rarity factor for level 4
|
||||
D:level4=40.0
|
||||
|
||||
# Rarity factor for level 5
|
||||
D:level5=20.0
|
||||
|
||||
# Rarity factor for level 6
|
||||
D:level6=1.0
|
||||
|
||||
# Whether the rarity factor of each given rarity should be multiplied by the number of items in it
|
||||
B:rarityScalesBySize=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# general
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Dimension related settings
|
||||
##########################################################################################################
|
||||
|
||||
general {
|
||||
# Behaviour when sleeping in an RFTools dimension: 0 = do nothing, 1 = explode, 2 = set spawn
|
||||
I:bedBehaviour=0
|
||||
|
||||
# How much stronger mobs should be if spawned in a dimension with the brutal mobs dimlet
|
||||
D:brutalMobsFactor=5.0
|
||||
|
||||
# If this is enabled then the dimension builder needs a correct owner before you can create dimensions with it
|
||||
B:dimensionBuilderNeedsOwner=false
|
||||
|
||||
# If this is enabled the /rftdim safedel <id> command will also delete the DIM<id> folder. If false then this has to be done manually
|
||||
B:dimensionFolderIsDeletedWithSafeDel=true
|
||||
|
||||
# RF per tick/per block for the dimension screen module
|
||||
I:dimensionRFPerTick=6
|
||||
|
||||
# How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1
|
||||
D:dynamicPhaseCostAmount=0.05000000074505806
|
||||
|
||||
# If this is enabled then a dimension editor can delete a dimension that is owned by the same player as the dimension editor's player. This works by sending over a block of TNT
|
||||
B:editorCanDeleteDimensions=false
|
||||
|
||||
# Enable the dimension builder recipe.
|
||||
B:enableDimensionBuilderRecipe=true
|
||||
|
||||
# Enable dynamic scaling of the Phase Field Generator cost based on world tick cost
|
||||
B:enableDynamicPhaseCost=false
|
||||
|
||||
# The chance that you get a dimlet parcel when killing an enderman. Set to 0 to disable
|
||||
D:endermanDimletPartDrop=0.019999999552965164
|
||||
|
||||
# The maximum amount of dimensions per player. This requires that dimensions are build with an owned builder (dimensionBuilderNeedsOwner must be set). -1 means no maximum
|
||||
I:maxDimensionsPerPlayer=-1
|
||||
|
||||
# Amount of injections needed to get a fully absorbed mob essence
|
||||
I:maxMobInjections=10
|
||||
|
||||
# The maximum amount of dimlet parts you get out of a dimlet parcel
|
||||
I:maxParcelContents=6
|
||||
|
||||
# The minimum amount of dimlet parts you get out of a dimlet parcel
|
||||
I:minParcelContents=3
|
||||
|
||||
# If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make
|
||||
B:ownerDimletsNeeded=false
|
||||
|
||||
# If this is enabled then regular players can delete their own dimensions using the /rftdim safedel <id> command
|
||||
B:playersCanDeleteDimensions=false
|
||||
|
||||
# Randomize the seed when the dimension is created
|
||||
B:randomizeSeed=false
|
||||
|
||||
# If this flag is true the player will respawn in the rftools dimension when he dies (unless power runs out)
|
||||
B:respawnRfToolsDimension=false
|
||||
|
||||
# The RFTools dimension provider id (-1 means try to find one automatically)
|
||||
I:rftoolsProviderId=-1
|
||||
|
||||
# Dimension to respawn in after you get kicked out of an RFTools dimension
|
||||
I:spawnDimension=0
|
||||
|
||||
# How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet
|
||||
D:strongMobsFactor=2.0
|
||||
|
||||
# Set this to true if you want to make sure RFTools can only create void dimensions
|
||||
B:voidOnly=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# lostcity
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings related to the Lost City dimlet
|
||||
##########################################################################################################
|
||||
|
||||
lostcity {
|
||||
# The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7]
|
||||
S:bridgeChance=0.7
|
||||
|
||||
# The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03]
|
||||
S:building2x2Chance=0.03
|
||||
|
||||
# The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3]
|
||||
S:buildingChance=0.3
|
||||
|
||||
# The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6]
|
||||
S:buildingDoorwayChance=0.6
|
||||
|
||||
# The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4]
|
||||
I:buildingMaxCellars=4
|
||||
|
||||
# A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9]
|
||||
I:buildingMaxFloors=9
|
||||
|
||||
# The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6]
|
||||
I:buildingMaxFloorsChance=6
|
||||
|
||||
# The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0]
|
||||
I:buildingMinCellars=0
|
||||
|
||||
# The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0]
|
||||
I:buildingMinFloors=0
|
||||
|
||||
# The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4]
|
||||
I:buildingMinFloorsChance=4
|
||||
|
||||
# The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02]
|
||||
S:cityChance=0.02
|
||||
|
||||
# The maximum radius of a city [range: 1 ~ 2000, default: 128]
|
||||
I:cityMaxRadius=128
|
||||
|
||||
# The minimum radius of a city [range: 1 ~ 1000, default: 50]
|
||||
I:cityMinRadius=50
|
||||
|
||||
# The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2]
|
||||
S:cityThresshold=0.2
|
||||
|
||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||
S:corridorChance=0.7
|
||||
|
||||
# The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:dataCenterChance=0.1
|
||||
|
||||
# A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200]
|
||||
I:debrisToNearbyChunkFactor=200
|
||||
|
||||
# When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05]
|
||||
S:destroyLoneBlocksFactor=0.05
|
||||
|
||||
# When a section of blocks is to be moved or destroyed this chance gives the chance of remval (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4]
|
||||
S:destroyOrMoveChance=0.4
|
||||
|
||||
# A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50]
|
||||
I:destroySmallSectionsSize=50
|
||||
|
||||
# The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.005]
|
||||
S:explosionChance=0.005
|
||||
|
||||
# The maximum height of an explosion [range: 1 ~ 256, default: 120]
|
||||
I:explosionMaxHeight=120
|
||||
|
||||
# The maximum radius of an explosion [range: 1 ~ 3000, default: 80]
|
||||
I:explosionMaxRadius=80
|
||||
|
||||
# The minimum height of an explosion [range: 1 ~ 256, default: 70]
|
||||
I:explosionMinHeight=70
|
||||
|
||||
# The minimum radius of an explosion [range: 1 ~ 1000, default: 17]
|
||||
I:explosionMinRadius=17
|
||||
|
||||
# The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05]
|
||||
S:fountainChance=0.05
|
||||
|
||||
# The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1]
|
||||
S:libraryChance=0.1
|
||||
|
||||
# The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.07]
|
||||
S:miniExplosionChance=0.07
|
||||
|
||||
# The maximum height of a mini explosion [range: 1 ~ 256, default: 100]
|
||||
I:miniExplosionMaxHeight=100
|
||||
|
||||
# The maximum radius of a mini explosion [range: 1 ~ 3000, default: 15]
|
||||
I:miniExplosionMaxRadius=15
|
||||
|
||||
# The minimum height of a mini explosion [range: 1 ~ 256, default: 60]
|
||||
I:miniExplosionMinHeight=60
|
||||
|
||||
# The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5]
|
||||
I:miniExplosionMinRadius=5
|
||||
|
||||
# The chance that a brick will be cracked [range: 0.0 ~ 1.0, default: 0.06]
|
||||
S:styleChanceCracked=0.06
|
||||
|
||||
# The chance that a brick will be mossy [range: 0.0 ~ 1.0, default: 0.05]
|
||||
S:styleChanceMossy=0.05
|
||||
|
||||
# The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009]
|
||||
S:vineChance=0.009
|
||||
|
||||
# How much lower the water level is compared to the ground level (63) [range: 1 ~ 30, default: 8]
|
||||
I:waterLevelOffset=8
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# machines
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Machine related settings
|
||||
##########################################################################################################
|
||||
|
||||
machines {
|
||||
# Maximum RF storage that the dimension builder can hold
|
||||
I:dimensionBuilderMaxRF=10000000
|
||||
|
||||
# RF per tick that the dimension builder can receive
|
||||
I:dimensionBuilderRFPerTick=50000
|
||||
|
||||
# Maximum RF storage that the dimension editor can hold
|
||||
I:dimensionEditorMaxRF=5000000
|
||||
|
||||
# RF per tick that the dimension editor can receive
|
||||
I:dimensionEditorRFPerTick=50000
|
||||
|
||||
# Maximum RF storage that the dimlet workbench can hold
|
||||
I:dimletWorkbenchMaxRF=32000
|
||||
|
||||
# RF that the dimlet workbench needs for extracting one dimlet
|
||||
I:dimletWorkbenchRFPerOperation=200
|
||||
|
||||
# RF per tick that the the dimlet workbench can receive
|
||||
I:dimletWorkbenchRFPerTick=80
|
||||
|
||||
# Maximum RF storage that the energy extractor can hold
|
||||
I:energyExtractorMaxRF=50000
|
||||
|
||||
# RF per tick that the energy extractor can send
|
||||
I:energyExtractorRFPerTick=1000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# mobs
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Mob related settings
|
||||
##########################################################################################################
|
||||
|
||||
mobs {
|
||||
I:default.chance=6
|
||||
I:default.maxentity=10
|
||||
I:default.maxgroup=3
|
||||
I:default.mingroup=1
|
||||
I:"minecraft:bat.chance"=10
|
||||
I:"minecraft:bat.maxentity"=20
|
||||
I:"minecraft:bat.maxgroup"=8
|
||||
I:"minecraft:bat.mingroup"=8
|
||||
I:"minecraft:blaze.chance"=20
|
||||
I:"minecraft:blaze.maxentity"=20
|
||||
I:"minecraft:blaze.maxgroup"=4
|
||||
I:"minecraft:blaze.mingroup"=2
|
||||
I:"minecraft:cave_spider.chance"=100
|
||||
I:"minecraft:cave_spider.maxentity"=60
|
||||
I:"minecraft:cave_spider.maxgroup"=8
|
||||
I:"minecraft:cave_spider.mingroup"=8
|
||||
I:"minecraft:chicken.chance"=10
|
||||
I:"minecraft:chicken.maxentity"=40
|
||||
I:"minecraft:chicken.maxgroup"=4
|
||||
I:"minecraft:chicken.mingroup"=3
|
||||
I:"minecraft:cow.chance"=10
|
||||
I:"minecraft:cow.maxentity"=40
|
||||
I:"minecraft:cow.maxgroup"=4
|
||||
I:"minecraft:cow.mingroup"=3
|
||||
I:"minecraft:creeper.chance"=100
|
||||
I:"minecraft:creeper.maxentity"=60
|
||||
I:"minecraft:creeper.maxgroup"=8
|
||||
I:"minecraft:creeper.mingroup"=8
|
||||
I:"minecraft:ender_dragon.chance"=4
|
||||
I:"minecraft:ender_dragon.maxentity"=4
|
||||
I:"minecraft:ender_dragon.maxgroup"=2
|
||||
I:"minecraft:ender_dragon.mingroup"=1
|
||||
I:"minecraft:enderman.chance"=20
|
||||
I:"minecraft:enderman.maxentity"=20
|
||||
I:"minecraft:enderman.maxgroup"=4
|
||||
I:"minecraft:enderman.mingroup"=2
|
||||
I:"minecraft:endermite.chance"=6
|
||||
I:"minecraft:endermite.maxentity"=10
|
||||
I:"minecraft:endermite.maxgroup"=4
|
||||
I:"minecraft:endermite.mingroup"=2
|
||||
I:"minecraft:ghast.chance"=20
|
||||
I:"minecraft:ghast.maxentity"=20
|
||||
I:"minecraft:ghast.maxgroup"=4
|
||||
I:"minecraft:ghast.mingroup"=2
|
||||
I:"minecraft:guardian.chance"=8
|
||||
I:"minecraft:guardian.maxentity"=7
|
||||
I:"minecraft:guardian.maxgroup"=3
|
||||
I:"minecraft:guardian.mingroup"=1
|
||||
I:"minecraft:horse.chance"=10
|
||||
I:"minecraft:horse.maxentity"=40
|
||||
I:"minecraft:horse.maxgroup"=4
|
||||
I:"minecraft:horse.mingroup"=3
|
||||
I:"minecraft:magma_cube.chance"=50
|
||||
I:"minecraft:magma_cube.maxentity"=30
|
||||
I:"minecraft:magma_cube.maxgroup"=4
|
||||
I:"minecraft:magma_cube.mingroup"=2
|
||||
I:"minecraft:mooshroom.chance"=10
|
||||
I:"minecraft:mooshroom.maxentity"=40
|
||||
I:"minecraft:mooshroom.maxgroup"=4
|
||||
I:"minecraft:mooshroom.mingroup"=3
|
||||
I:"minecraft:ocelot.chance"=5
|
||||
I:"minecraft:ocelot.maxentity"=20
|
||||
I:"minecraft:ocelot.maxgroup"=3
|
||||
I:"minecraft:ocelot.mingroup"=2
|
||||
I:"minecraft:pig.chance"=10
|
||||
I:"minecraft:pig.maxentity"=40
|
||||
I:"minecraft:pig.maxgroup"=4
|
||||
I:"minecraft:pig.mingroup"=3
|
||||
I:"minecraft:rabbit.chance"=10
|
||||
I:"minecraft:rabbit.maxentity"=20
|
||||
I:"minecraft:rabbit.maxgroup"=4
|
||||
I:"minecraft:rabbit.mingroup"=3
|
||||
I:"minecraft:sheep.chance"=10
|
||||
I:"minecraft:sheep.maxentity"=40
|
||||
I:"minecraft:sheep.maxgroup"=4
|
||||
I:"minecraft:sheep.mingroup"=3
|
||||
I:"minecraft:silverfish.chance"=6
|
||||
I:"minecraft:silverfish.maxentity"=10
|
||||
I:"minecraft:silverfish.maxgroup"=4
|
||||
I:"minecraft:silverfish.mingroup"=2
|
||||
I:"minecraft:skeleton.chance"=100
|
||||
I:"minecraft:skeleton.maxentity"=60
|
||||
I:"minecraft:skeleton.maxgroup"=8
|
||||
I:"minecraft:skeleton.mingroup"=8
|
||||
I:"minecraft:slime.chance"=50
|
||||
I:"minecraft:slime.maxentity"=30
|
||||
I:"minecraft:slime.maxgroup"=4
|
||||
I:"minecraft:slime.mingroup"=2
|
||||
I:"minecraft:snowman.chance"=50
|
||||
I:"minecraft:snowman.maxentity"=30
|
||||
I:"minecraft:snowman.maxgroup"=4
|
||||
I:"minecraft:snowman.mingroup"=2
|
||||
I:"minecraft:spider.chance"=100
|
||||
I:"minecraft:spider.maxentity"=60
|
||||
I:"minecraft:spider.maxgroup"=8
|
||||
I:"minecraft:spider.mingroup"=8
|
||||
I:"minecraft:squid.chance"=10
|
||||
I:"minecraft:squid.maxentity"=40
|
||||
I:"minecraft:squid.maxgroup"=4
|
||||
I:"minecraft:squid.mingroup"=3
|
||||
I:"minecraft:villager.chance"=10
|
||||
I:"minecraft:villager.maxentity"=20
|
||||
I:"minecraft:villager.maxgroup"=4
|
||||
I:"minecraft:villager.mingroup"=3
|
||||
I:"minecraft:villager_golem.chance"=20
|
||||
I:"minecraft:villager_golem.maxentity"=6
|
||||
I:"minecraft:villager_golem.maxgroup"=2
|
||||
I:"minecraft:villager_golem.mingroup"=1
|
||||
I:"minecraft:witch.chance"=10
|
||||
I:"minecraft:witch.maxentity"=20
|
||||
I:"minecraft:witch.maxgroup"=1
|
||||
I:"minecraft:witch.mingroup"=1
|
||||
I:"minecraft:wither.chance"=5
|
||||
I:"minecraft:wither.maxentity"=5
|
||||
I:"minecraft:wither.maxgroup"=2
|
||||
I:"minecraft:wither.mingroup"=1
|
||||
I:"minecraft:wolf.chance"=10
|
||||
I:"minecraft:wolf.maxentity"=20
|
||||
I:"minecraft:wolf.maxgroup"=4
|
||||
I:"minecraft:wolf.mingroup"=3
|
||||
I:"minecraft:zombie.chance"=100
|
||||
I:"minecraft:zombie.maxentity"=60
|
||||
I:"minecraft:zombie.maxgroup"=8
|
||||
I:"minecraft:zombie.mingroup"=8
|
||||
I:"minecraft:zombie_pigman.chance"=20
|
||||
I:"minecraft:zombie_pigman.maxentity"=10
|
||||
I:"minecraft:zombie_pigman.maxgroup"=4
|
||||
I:"minecraft:zombie_pigman.mingroup"=2
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# oresaplenty
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings for the OresAPlenty dimlet
|
||||
##########################################################################################################
|
||||
|
||||
oresaplenty {
|
||||
I:extraCoalCount=22
|
||||
I:extraCoalMaxHeight=128
|
||||
I:extraCoalMinHeight=0
|
||||
I:extraCoalSize=40
|
||||
I:extraDiamondCount=2
|
||||
I:extraDiamondMaxHeight=16
|
||||
I:extraDiamondMinHeight=0
|
||||
I:extraDiamondSize=20
|
||||
I:extraEmeraldCount=1
|
||||
I:extraEmeraldMaxHeight=32
|
||||
I:extraEmeraldMinHeight=0
|
||||
I:extraEmeraldSize=16
|
||||
I:extraGoldCount=3
|
||||
I:extraGoldMaxHeight=32
|
||||
I:extraGoldMinHeight=0
|
||||
I:extraGoldSize=20
|
||||
I:extraIronCount=20
|
||||
I:extraIronMaxHeight=64
|
||||
I:extraIronMinHeight=0
|
||||
I:extraIronSize=20
|
||||
I:extraLapisCount=2
|
||||
I:extraLapisMaxHeight=16
|
||||
I:extraLapisMinHeight=0
|
||||
I:extraLapisSize=20
|
||||
I:extraRedstoneCount=10
|
||||
I:extraRedstoneMaxHeight=16
|
||||
I:extraRedstoneMinHeight=0
|
||||
I:extraRedstoneSize=20
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# power
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Power related settings
|
||||
##########################################################################################################
|
||||
|
||||
power {
|
||||
# If the dimension turns out to be more expensive after creation you get a factor of the actual cost extra to the RF/tick maintenance cost. If this is 0 there is no such cost. If this is 1 then you get the full cost
|
||||
D:afterCreationCostFactor=0.10000000149011612
|
||||
|
||||
# Difficulty level for the dimension system. -1 means dimensions don't consume power. 0 means that you will not get killed but kicked out of the dimension when it runs out of power. 1 means certain death
|
||||
I:difficulty=1
|
||||
|
||||
# The internal RF buffer for every dimension
|
||||
I:dimensionPower=40000000
|
||||
|
||||
# The zero level at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level.
|
||||
I:dimensionPowerWarn0=6000000
|
||||
|
||||
# The first level at which power warning signs are starting to happen
|
||||
I:dimensionPowerWarn1=4000000
|
||||
|
||||
# The second level at which power warning signs are starting to become worse
|
||||
I:dimensionPowerWarn2=1000000
|
||||
|
||||
# The third level at which power warning signs are starting to be very bad
|
||||
I:dimensionPowerWarn3=500000
|
||||
|
||||
# The level at which the teleportation system will consider a destination to be dangerous
|
||||
I:dimensionPowerWarnTP=500000
|
||||
|
||||
# If this flag is true RFTools will freeze all entities and machines in a dimension when the power runs out
|
||||
B:freezeUnpoweredDimension=true
|
||||
|
||||
# Percentage to add or subtract to the maintenance cost of all dimlets (100 would double the cost, -100 would set the cost to almost zero (complete zero is not allowed))
|
||||
D:maintenanceCostPercentage=0.0
|
||||
|
||||
# Bonus dimlets can never get the maintenance cost of a dimension below this percentage of the nominal cost without bonus dimlets
|
||||
I:minimumCostPercentage=10
|
||||
|
||||
# RF per tick that the phased field generator item will consume
|
||||
I:phasedFieldConsumePerTick=100
|
||||
|
||||
# If true you will get some debufs when the PFG is in use. If false there will be no debufs
|
||||
B:phasedFieldGeneratorDebuf=true
|
||||
|
||||
# In this range the PFG will keep entities active (set to 0 to disable this feature)
|
||||
I:phasedFieldGeneratorRange=5
|
||||
|
||||
# Maximum RF storage that the phased field generator item can hold
|
||||
I:phasedFieldMaxRF=1000000
|
||||
|
||||
# RF per tick that the phased field generator item can receive
|
||||
I:phasedFieldRFPerTick=1000
|
||||
|
||||
# If this flag is true all spawns will be disabled in an unpowered dimension
|
||||
B:preventSpawnUnpoweredDimension=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# worldgen
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Worldgen related settings
|
||||
##########################################################################################################
|
||||
|
||||
worldgen {
|
||||
# The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation
|
||||
I:bedrockLayer=1
|
||||
|
||||
# Maximum height of the caverns. 0=64, 1=128, 2=196, 3=256
|
||||
I:cavernHeightLimit=1
|
||||
|
||||
# The chance that you get a dimlet parcel in a dungeon chest
|
||||
I:dimletParcelRarity=2
|
||||
|
||||
# The chance for a dungeon to spawn in a chunk. Higher numbers mean less chance (1 in 'dungeonChance' chance)
|
||||
I:dungeonChance=200
|
||||
|
||||
# The maximum number of random dimlets that can be generated in rftools dungeons (set to 0 to disable this)
|
||||
I:enableDimletsInRFToolsDungeons=2
|
||||
|
||||
# If true then item frames in rftools dungeons will contain dimlets. Otherwise they will contain dimlet parts
|
||||
B:enableDimletsInRFToolsFrames=true
|
||||
|
||||
# Set this to true if you want terrains with dimlet 'normal' to generate like the overworld (i.e. amplified if the overworld is amplified)
|
||||
B:normalTerrainInheritsOverworld=false
|
||||
|
||||
# Maximum y level for dimensional shard ores
|
||||
I:oreMaximumHeight=40
|
||||
|
||||
# Maximum number of veins for dimensional shard ores
|
||||
I:oreMaximumVeinCount=3
|
||||
|
||||
# Maximum vein size of dimensional shard ores
|
||||
I:oreMaximumVeinSize=8
|
||||
|
||||
# Minimum y level for dimensional shard ores
|
||||
I:oreMinimumHeight=2
|
||||
|
||||
# Minimum vein size of dimensional shard ores
|
||||
I:oreMinimumVeinSize=5
|
||||
|
||||
# The chance that a non-stone block is selected for the main terrain
|
||||
D:randomBaseBlockChance=0.30000001192092896
|
||||
|
||||
# The chance that a random biome controller is selected
|
||||
D:randomControllerChance=0.4000000059604645
|
||||
|
||||
# The chance that an effect gets randomly selected in worldgen (poison, regeneration, ...)
|
||||
D:randomEffectChance=0.10000000149011612
|
||||
|
||||
# The chance that extra specific mobs will spawn
|
||||
D:randomExtraMobsChance=0.4000000059604645
|
||||
|
||||
# The chance that every specific feature gets randomly selected in worldgen (tendrils, caves, lakes, oregen, ...)
|
||||
D:randomFeatureChance=0.4000000059604645
|
||||
|
||||
# The chance that random blocks are selected for landscape features (tendrils, canyons, ...)
|
||||
D:randomFeatureMaterialChance=0.4000000059604645
|
||||
|
||||
# The chance that random fluid liquids are selected for lakes
|
||||
D:randomLakeFluidChance=0.20000000298023224
|
||||
|
||||
# The chance that a non-water block is selected for oceans and seas
|
||||
D:randomOceanLiquidChance=0.20000000298023224
|
||||
|
||||
# The chance that random fluid liquids are selected for liquid orbs
|
||||
D:randomOrbFluidChance=0.20000000298023224
|
||||
|
||||
# The chance that random blocks are selected for extra oregen feature
|
||||
D:randomOregenMaterialChance=0.20000000298023224
|
||||
|
||||
# The chance that special sky features are selected
|
||||
D:randomSpecialSkyChance=0.5
|
||||
|
||||
# The chance that default time features are selected
|
||||
D:randomSpecialTimeChance=0.5
|
||||
|
||||
# The chance that every specific structure gets randomly selected in worldgen (village, nether fortress, ...)
|
||||
D:randomStructureChance=0.20000000298023224
|
||||
|
||||
# The chance that default weather features are selected
|
||||
D:randomWeatherChance=0.800000011920929
|
||||
|
||||
# The number of uncraftable dimlets that will always be generated in rftools dungeons (set to 0 to disable this, this value is independ from enableDimletsInRFToolsDungeons)
|
||||
I:uncraftableDimletsInRFToolsDungeons=2
|
||||
|
||||
# The chance for a volcano to spawn in a chunk (with the volcano feature dimlet). Higher numbers mean less chance (1 in 'volcanoChance' chance)
|
||||
I:volcanoChance=60
|
||||
}
|
||||
|
||||
|
1201
config/rftools/dimlets.json
Normal file
1201
config/rftools/dimlets.json
Normal file
File diff suppressed because it is too large
Load Diff
2014
config/rftools/rftools.cfg
Normal file
2014
config/rftools/rftools.cfg
Normal file
File diff suppressed because one or more lines are too long
33
config/securitycraft.cfg
Normal file
33
config/securitycraft.cfg
Normal file
@@ -0,0 +1,33 @@
|
||||
# Configuration file
|
||||
|
||||
options {
|
||||
D:"Alarm sound volume:"=0.30000001192092896
|
||||
B:"Allow claiming unowned blocks?"=false
|
||||
B:"Are mines unbreakable?"=true
|
||||
D:"Camera Speed when not using LookingGlass:"=2.0
|
||||
I:"Claymore range:"=5
|
||||
B:"Craftable Limited Use keycard?"=true
|
||||
B:"Craftable level 1 keycard?"=true
|
||||
B:"Craftable level 2 keycard?"=true
|
||||
B:"Craftable level 3 keycard?"=true
|
||||
B:"Craftable level 4 keycard?"=true
|
||||
B:"Craftable level 5 keycard?"=true
|
||||
I:"Delay between alarm sounds (seconds):"=2
|
||||
B:"Display a 'tip' message at spawn?"=true
|
||||
I:"IMS range:"=12
|
||||
I:"Inventory Scanner range:"=2
|
||||
B:"Is admin tool allowed?"=false
|
||||
B:"Is codebreaker allowed?"=true
|
||||
B:"Is debug mode? (not recommended!)"=false
|
||||
I:"Laser range:"=5
|
||||
B:"Mine(s) spawn fire when detonated?"=true
|
||||
B:"Mines explode when broken in Creative?"=true
|
||||
B:"Mines use a smaller explosion?"=false
|
||||
D:"Motion-activated light range:"=5.0
|
||||
I:"Portable radar delay (seconds):"=4
|
||||
D:"Portable radar search radius:"=25.0
|
||||
B:"Should check for updates on Github?"=true
|
||||
I:"Username logger search radius:"=3
|
||||
}
|
||||
|
||||
|
305
config/techguns.cfg
Normal file
305
config/techguns.cfg
Normal file
@@ -0,0 +1,305 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# clientside
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Clientside options, can be changed when playing on a server
|
||||
##########################################################################################################
|
||||
|
||||
clientside {
|
||||
# Enable Death Effects, pure clientside check. [default: true]
|
||||
B:EnableDeathEffects=true
|
||||
|
||||
# Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true]
|
||||
B:EnableGoreDeathEffect=true
|
||||
|
||||
# Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15]
|
||||
S:FixedSprintFovMultiplier=1.15
|
||||
|
||||
# Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true]
|
||||
B:LockSpeedDependantFov=true
|
||||
|
||||
# How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10]
|
||||
I:ParticleDepthSortPasses=10
|
||||
}
|
||||
|
||||
|
||||
"damage factors" {
|
||||
# Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0]
|
||||
S:DamageFactorNPC=1.0
|
||||
|
||||
# Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5]
|
||||
S:DamagePvP=0.5
|
||||
|
||||
# Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5]
|
||||
S:DamageTurretToPlayer=0.5
|
||||
}
|
||||
|
||||
|
||||
"disable items" {
|
||||
# Add bronze ingots. [default: true]
|
||||
B:addBronzeIngot=true
|
||||
|
||||
# Add copper ingots. [default: true]
|
||||
B:addCopperIngot=true
|
||||
|
||||
# Add copper nuggets. [default: true]
|
||||
B:addCopperNugget=true
|
||||
|
||||
# Add lead ingots. [default: true]
|
||||
B:addLeadIngot=true
|
||||
|
||||
# Add Lead nuggets. [default: true]
|
||||
B:addLeadNugget=true
|
||||
|
||||
# Adds Steel ingots. [default: true]
|
||||
B:addSteelIngot=true
|
||||
|
||||
# Adds Steel nuggets. [default: true]
|
||||
B:addSteelNugget=true
|
||||
|
||||
# Add tin ingots. [default: true]
|
||||
B:addTinIngot=true
|
||||
}
|
||||
|
||||
|
||||
"fluid recipes" {
|
||||
# Fluids that can be used to fill up fuel tanks [default: [fuel], [refined_fuel], [biofuel], [biodiesel], [diesel], [gasoline], [fluiddiesel], [fluidnitrodiesel], [fliudnitrofuel], [refined_biofuel], [fire_water], [rocket_fuel]]
|
||||
S:FluidListFuel <
|
||||
fuel
|
||||
refined_fuel
|
||||
biofuel
|
||||
biodiesel
|
||||
diesel
|
||||
gasoline
|
||||
fluiddiesel
|
||||
fluidnitrodiesel
|
||||
fliudnitrofuel
|
||||
refined_biofuel
|
||||
fire_water
|
||||
rocket_fuel
|
||||
>
|
||||
|
||||
# Fluids that are treated as oil. [default: [oil], [tree_oil], [crude_oil], [fluidoil], [seed_oil]]
|
||||
S:FluidListOil <
|
||||
oil
|
||||
tree_oil
|
||||
crude_oil
|
||||
fluidoil
|
||||
seed_oil
|
||||
>
|
||||
|
||||
# Fluids that are treated as oil for worlspawn and oil ore clusters. [default: [oil], [crude_oil]]
|
||||
S:FluidListOilWorldspawn <
|
||||
oil
|
||||
crude_oil
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0]
|
||||
S:ExplosiveChargeAdvancedMaxHardness=100.0
|
||||
|
||||
# Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0]
|
||||
S:ExplosiveChargeMaxHardness=30.0
|
||||
|
||||
# Only opped players can use the unsafe mode of guns, this OVERRIDES the permission setting 'techguns.allowunsafemode' [default: false]
|
||||
B:RestrictUnsafeModeToOP=false
|
||||
|
||||
# Base XP value for Upgrade Bench recipes (enchants) [range: 0 ~ 10000, default: 20]
|
||||
I:UpgradeXPCost=20
|
||||
|
||||
# Disable Radiation for players. Radiation system is WIP, only use in creative for testing [default: true]
|
||||
B:WIP_disableRadiationSystem=true
|
||||
|
||||
# Enable debug options and unfinished stuff, disable this for playing. [default: false]
|
||||
B:debug=false
|
||||
|
||||
# Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false]
|
||||
B:disableAutofeeder=false
|
||||
|
||||
# Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false]
|
||||
B:keepLavaRecipesWhenFuelIsPresent=false
|
||||
|
||||
# Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false]
|
||||
B:machinesNeedNoPower=false
|
||||
}
|
||||
|
||||
|
||||
"npc spawn" {
|
||||
# Biome Registry names (e.g: minecraft:mushroom_island) that are excluded from Techguns monster spawning [default: []]
|
||||
S:BiomeBlacklist <
|
||||
|
||||
>
|
||||
|
||||
# Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500]
|
||||
I:DistanceSpawnLevel0=500
|
||||
|
||||
# Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000]
|
||||
I:DistanceSpawnLevel1=1000
|
||||
|
||||
# Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500]
|
||||
I:DistanceSpawnLevel2=2500
|
||||
|
||||
# Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50]
|
||||
I:SpawnWeightBandit=50
|
||||
|
||||
# Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30]
|
||||
I:SpawnWeightCyberDemon=30
|
||||
|
||||
# Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3]
|
||||
I:SpawnWeightPsychoSteve=3
|
||||
|
||||
# Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
|
||||
I:SpawnWeightSkeletonSoldier=100
|
||||
|
||||
# Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
|
||||
I:SpawnWeightZombieFarmer=200
|
||||
|
||||
# Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200]
|
||||
I:SpawnWeightZombieMiner=200
|
||||
|
||||
# Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
|
||||
I:SpawnWeightZombiePigmanSoldier=100
|
||||
|
||||
# Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100]
|
||||
I:SpawnWeightZombieSoldier=100
|
||||
|
||||
# Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300]
|
||||
I:"Techguns Spawnweight NEther"=300
|
||||
|
||||
# Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600]
|
||||
I:"Techguns Spawnweight Overworld"=600
|
||||
}
|
||||
|
||||
|
||||
"ore drills" {
|
||||
# Mining Level for coal ore clusters [range: 0 ~ 10, default: 0]
|
||||
I:cluster_mininglevel_coal=0
|
||||
|
||||
# Mining Level for common gem ore clusters [range: 0 ~ 10, default: 1]
|
||||
I:cluster_mininglevel_common_gem=1
|
||||
|
||||
# Mining Level for common metal ore clusters [range: 0 ~ 10, default: 0]
|
||||
I:cluster_mininglevel_common_metal=0
|
||||
|
||||
# Mining Level for nether crystal ore clusters [range: 0 ~ 10, default: 2]
|
||||
I:cluster_mininglevel_nether_crystal=2
|
||||
|
||||
# Mining Level for oil clusters [range: 0 ~ 10, default: 2]
|
||||
I:cluster_mininglevel_oil=2
|
||||
|
||||
# Mining Level for rare metal ore clusters [range: 0 ~ 10, default: 1]
|
||||
I:cluster_mininglevel_rare_metal=1
|
||||
|
||||
# Mining Level for shiny gem ore clusters [range: 0 ~ 10, default: 3]
|
||||
I:cluster_mininglevel_shiny_gem=3
|
||||
|
||||
# Mining Level for shiny metal ore clusters [range: 0 ~ 10, default: 2]
|
||||
I:cluster_mininglevel_shiny_metal=2
|
||||
|
||||
# Mining Level for uranium ore clusters [range: 0 ~ 10, default: 3]
|
||||
I:cluster_mininglevel_uranium=3
|
||||
|
||||
# Ore Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 10.0]
|
||||
S:cluster_oremult_coal=10.0
|
||||
|
||||
# Ore Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0]
|
||||
S:cluster_oremult_common_gem=5.0
|
||||
|
||||
# Ore Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 5.0]
|
||||
S:cluster_oremult_common_metal=5.0
|
||||
|
||||
# Ore Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 4.0]
|
||||
S:cluster_oremult_nether_crystal=4.0
|
||||
|
||||
# Ore Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 4.0]
|
||||
S:cluster_oremult_oil=4.0
|
||||
|
||||
# Ore Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 2.5]
|
||||
S:cluster_oremult_rare_metal=2.5
|
||||
|
||||
# Ore Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
|
||||
S:cluster_oremult_shiny_gem=0.2
|
||||
|
||||
# Ore Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
|
||||
S:cluster_oremult_shiny_metal=1.0
|
||||
|
||||
# Ore Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5]
|
||||
S:cluster_oremult_uranium=0.5
|
||||
|
||||
# Power Multiplier for coal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.1]
|
||||
S:cluster_powermult_coal=0.1
|
||||
|
||||
# Power Multiplier for common gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
|
||||
S:cluster_powermult_common_gem=0.2
|
||||
|
||||
# Power Multiplier for common metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.2]
|
||||
S:cluster_powermult_common_metal=0.2
|
||||
|
||||
# Power Multiplier for nether crystal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.5]
|
||||
S:cluster_powermult_nether_crystal=0.5
|
||||
|
||||
# Power Multiplier for oil clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
|
||||
S:cluster_powermult_oil=1.0
|
||||
|
||||
# Power Multiplier for rare metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 0.4]
|
||||
S:cluster_powermult_rare_metal=0.4
|
||||
|
||||
# Power Multiplier for shiny gem ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
|
||||
S:cluster_powermult_shiny_gem=1.0
|
||||
|
||||
# Power Multiplier for shiny metal ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
|
||||
S:cluster_powermult_shiny_metal=1.0
|
||||
|
||||
# Power Multiplier for uranium ore clusters [range: 1.0E-4 ~ 1000.0, default: 1.0]
|
||||
S:cluster_powermult_uranium=1.0
|
||||
|
||||
# Multiplier to calculate value of furnace fuel burn time = RF for ore Drill. burnTime* <THIS_VALUE> = RF. Only for internal use of the ore Drill, no real RF generation. [range: 1.0 ~ 100000.0, default: 1000.0]
|
||||
S:oreDrillFuelMultiplier=1000.0
|
||||
|
||||
# Fuel value for Liquid Fuel for use in ore Drills, this is per Millibucket, not Bucket, so 1/1000 of bucket value [range: 1.0 ~ 100000.0, default: 100.0]
|
||||
S:oreDrillFuelValueFuel=100.0
|
||||
|
||||
# Multiplier to default rate on how many ores an ore drill produces [range: 0.001 ~ 1000.0, default: 1.0]
|
||||
S:oreDrillMultiplierOre=1.0
|
||||
|
||||
# Multiplier to default rate on how much power an ore drill requires [range: 0.0 ~ 1000.0, default: 1.0]
|
||||
S:oreDrillMultiplierPower=1.0
|
||||
}
|
||||
|
||||
|
||||
"world generation" {
|
||||
# When worldgen is enabled, include structure spawns that contain ore clusters. [default: true]
|
||||
B:SpawnOreClusterStructures=true
|
||||
|
||||
# Should Structures (military bases) be spawned in the world? [default: true]
|
||||
B:SpawnStructures=true
|
||||
|
||||
# Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 16 ~ 100000, default: 64]
|
||||
I:StructureSpawnWeightBig=64
|
||||
|
||||
# Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 8 ~ 100000, default: 32]
|
||||
I:StructureSpawnWeightMedium=32
|
||||
|
||||
# Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo <this Value> must be 0 [range: 4 ~ 100000, default: 16]
|
||||
I:StructureSpawnWeightSmall=16
|
||||
|
||||
# Generate Copper Ore, disable if other mod does [default: true]
|
||||
B:doOreGenCopper=true
|
||||
|
||||
# Generate Lead Ore, disable if other mod does [default: true]
|
||||
B:doOreGenLead=true
|
||||
|
||||
# Generate Tin Ore, disable if other mod does [default: true]
|
||||
B:doOreGenTin=true
|
||||
|
||||
# Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true]
|
||||
B:doOreGenTitanium=true
|
||||
|
||||
# Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true]
|
||||
B:doOreGenUranium=true
|
||||
}
|
||||
|
||||
|
38
config/worldedit/worldedit.properties
Normal file
38
config/worldedit/worldedit.properties
Normal file
@@ -0,0 +1,38 @@
|
||||
#Don't put comments; they get removed
|
||||
#Mon Apr 06 21:15:15 CEST 2020
|
||||
super-pickaxe-many-drop-items=true
|
||||
super-pickaxe-drop-items=true
|
||||
craftscript-dir=craftscripts
|
||||
max-brush-radius=6
|
||||
scripting-timeout=3000
|
||||
no-double-slash=false
|
||||
butcher-max-radius=-1
|
||||
profile=false
|
||||
max-radius=-1
|
||||
default-max-polyhedron-points=-1
|
||||
use-inventory-creative-override=false
|
||||
use-inventory=false
|
||||
shell-save-type=
|
||||
wand-item=271
|
||||
log-format=[%1$tY-%1$tm-%1$td %1$tH\:%1$tM\:%1$tS %4$s]\: %5$s%6$s%n
|
||||
history-size=15
|
||||
register-help=true
|
||||
butcher-default-radius=-1
|
||||
schematic-save-dir=schematics
|
||||
nav-wand-item=345
|
||||
max-polygon-points=20
|
||||
default-max-polygon-points=-1
|
||||
snapshots-dir=
|
||||
nav-use-glass=true
|
||||
use-inventory-override=false
|
||||
cheat-mode=false
|
||||
max-changed-blocks=-1
|
||||
default-max-changed-blocks=-1
|
||||
max-polyhedron-points=20
|
||||
allow-symbolic-links=false
|
||||
use-in-creative=false
|
||||
disallowed-blocks=6,26,27,28,31,32,34,36,37,38,39,40,46,50,51,55,59,66,69,75,76,93,94,77,81,83,7,14,15,16,56
|
||||
log-commands=false
|
||||
log-file=
|
||||
max-super-pickaxe-size=5
|
||||
nav-wand-distance=50
|
3
eula.txt
Normal file
3
eula.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).
|
||||
#Sun Apr 05 20:33:06 CEST 2020
|
||||
eula=true
|
BIN
forge-1.12.2-14.23.5.2847-universal.jar
Normal file
BIN
forge-1.12.2-14.23.5.2847-universal.jar
Normal file
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Binary file not shown.
BIN
libraries/com/typesafe/config/1.2.1/config-1.2.1.jar
Normal file
BIN
libraries/com/typesafe/config/1.2.1/config-1.2.1.jar
Normal file
Binary file not shown.
BIN
libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar
Normal file
BIN
libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar
Normal file
Binary file not shown.
BIN
libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar
Normal file
BIN
libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar
Normal file
Binary file not shown.
BIN
libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar
Normal file
BIN
libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar
Normal file
BIN
libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar
Normal file
Binary file not shown.
Binary file not shown.
BIN
libraries/org/jline/jline/3.5.1/jline-3.5.1.jar
Normal file
BIN
libraries/org/jline/jline/3.5.1/jline-3.5.1.jar
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user