[Maxwell]: Fix shaders compilation memory leak (#2606)

Co-authored-by: collecting <collecting@citron-emu.org>

"The ObjectPool<Statement> was never being cleared after use. When compiling complex shaders, this would allocate gigabytes of memory, causing the emulator to run out of RAM and be killed by the operating system. This is a critical fix that prevents out-of-memory crashes on all operating systems when playing games with complex shaders."

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2606
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
This commit is contained in:
Gamer64
2025-10-01 01:21:12 +02:00
committed by crueter
parent dfca07f4e3
commit 43a7470a7d

View File

@@ -991,6 +991,7 @@ IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::
Statement& root{goto_pass.RootStatement()};
IR::AbstractSyntaxList syntax_list;
TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info};
stmt_pool.ReleaseContents();
return syntax_list;
}