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[android, ci] disable workflows, update ERF desc, default flush_lines to on (#132)
title says it all Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
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.github/workflows/build.yml
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.github/workflows/build.yml
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@@ -2,9 +2,9 @@
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# some stuff needs cleaned up etc
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name: eden-build
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on:
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push:
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branches: [ "master" ]
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#on:
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# push:
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# branches: [ "master" ]
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# TODO: combine build.yml into trigger_release.yml
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jobs:
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.github/workflows/trigger_release.yml
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.github/workflows/trigger_release.yml
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@@ -1,8 +1,8 @@
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name: Build Application and Make Release
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on:
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push:
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tags: [ "*" ]
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#on:
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# push:
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# tags: [ "*" ]
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permissions:
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contents: write
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@@ -15,8 +15,7 @@
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<br>
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</h1>
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<h4 align="center"><b>Eden</b> is a open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
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<br>
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<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
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It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
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</h4>
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@@ -76,7 +75,7 @@ Any donations received will go towards things such as:
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* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
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* CI Infrastructure
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If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu), once public, and talk to Camille or any of our other developers.
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If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
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## License
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@@ -89,7 +89,7 @@
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<string name="frame_interpolation">Enhanced Frame Pacing</string>
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<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
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<string name="renderer_early_release_fences">Release fences early</string>
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<string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2.</string>
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<string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2. Other games, notably Unreal Engine games, may work improperly or not boot with this enabled.</string>
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<string name="veil_misc">CPU and Memory</string>
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<string name="use_sync_core">Synchronize Core Speed</string>
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@@ -705,7 +705,7 @@ struct Values {
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// Miscellaneous
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Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
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Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
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Setting<bool> log_flush_lines{linkage, true, "flush_lines", Category::Miscellaneous, Specialization::Default, true, true};
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Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
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Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
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Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
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