mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-10-06 00:02:44 +02:00
[vk, opengl] add lanczo and spline-1 filtering (#2534)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2534 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -166,7 +166,7 @@ ENUM(ResolutionSetup,
|
||||
Res7X,
|
||||
Res8X);
|
||||
|
||||
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, Area, MaxEnum);
|
||||
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Spline1, Gaussian, Lanczos, ScaleForce, Fsr, Area, MaxEnum);
|
||||
|
||||
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
|
||||
|
||||
|
@@ -572,7 +572,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
|
||||
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
|
||||
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
|
||||
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
|
||||
PAIR(ScalingFilter, Spline1, tr("Spline-1")),
|
||||
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
|
||||
PAIR(ScalingFilter, Lanczos, tr("Lanczos")),
|
||||
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
|
||||
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
|
||||
PAIR(ScalingFilter, Area, tr("Area")),
|
||||
|
@@ -38,8 +38,12 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::Spline1,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Spline-1"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::Lanczos,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Lanczos"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
|
@@ -1,5 +1,5 @@
|
||||
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
|
||||
|
||||
@@ -45,6 +45,8 @@ set(SHADER_FILES
|
||||
present_area.frag
|
||||
present_bicubic.frag
|
||||
present_gaussian.frag
|
||||
present_lanczos.frag
|
||||
present_spline1.frag
|
||||
queries_prefix_scan_sum.comp
|
||||
queries_prefix_scan_sum_nosubgroups.comp
|
||||
resolve_conditional_render.comp
|
||||
|
40
src/video_core/host_shaders/present_lanczos.frag
Normal file
40
src/video_core/host_shaders/present_lanczos.frag
Normal file
@@ -0,0 +1,40 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// https://en.wikipedia.org/wiki/Lanczos_resampling
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
layout (location = 0) out vec4 color;
|
||||
layout (binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
#define PI 3.1415926535897932384626433
|
||||
float sinc(float x) {
|
||||
return x == 0.0f ? 1.0f : sin(PI * x) / (PI * x);
|
||||
}
|
||||
float lanczos(vec2 v, float a) {
|
||||
float d = length(v);
|
||||
return sinc(d) / sinc(d / a);
|
||||
}
|
||||
vec4 textureLanczos(sampler2D textureSampler, vec2 p) {
|
||||
vec3 c_sum = vec3(0.0f);
|
||||
float w_sum = 0.0f;
|
||||
vec2 res = vec2(textureSize(textureSampler, 0));
|
||||
vec2 cc = floor(p * res) / res;
|
||||
// kernel size = (2r + 1)^2
|
||||
const int r = 3; //radius (1 = 3 steps)
|
||||
for (int x = -r; x <= r; x++)
|
||||
for (int y = -r; y <= r; y++) {
|
||||
vec2 kp = 0.5f * (vec2(x, y) / res); // 0.5 = half-pixel level resampling
|
||||
vec2 uv = cc + kp;
|
||||
float w = lanczos(kp, float(r));
|
||||
c_sum += w * texture(textureSampler, p + kp).rgb;
|
||||
w_sum += w;
|
||||
}
|
||||
return vec4(c_sum / w_sum, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
color = textureLanczos(color_texture, frag_tex_coord);
|
||||
}
|
24
src/video_core/host_shaders/present_spline1.frag
Normal file
24
src/video_core/host_shaders/present_spline1.frag
Normal file
@@ -0,0 +1,24 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// Spline (smooth linear inerpolation) with 1 texel fetch (needs bilinear to work)
|
||||
// Emulates bicubic without actually doing bicubic
|
||||
// See https://iquilezles.org/articles/texture, unfortunely there are issues with the original
|
||||
// where smoothstep "expansion" actually results in worse codegen (SPIRV-Opt does a direct conv to smoothstep)
|
||||
// TODO: Numerical analysis - fract is sawtooth func and floor, reuse params? Perhaps - no need for precision
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
layout (location = 0) out vec4 color;
|
||||
layout (binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
vec4 textureSpline1(sampler2D sam, vec2 uv) {
|
||||
float r = float(textureSize(sam, 0).x);
|
||||
vec2 x = fract(uv * r + 0.5);
|
||||
return texture(sam, (floor(uv * r + 0.5) + smoothstep(0.0, 1.0, x) - 0.5) / r);
|
||||
}
|
||||
|
||||
void main() {
|
||||
color = textureSpline1(color_texture, frag_tex_coord);
|
||||
}
|
@@ -89,6 +89,12 @@ void BlitScreen::CreateWindowAdapt() {
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
window_adapt = MakeGaussian(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::Spline1:
|
||||
window_adapt = MakeSpline1(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::Lanczos:
|
||||
window_adapt = MakeLanczos(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
window_adapt = MakeScaleForce(device);
|
||||
break;
|
||||
|
@@ -12,6 +12,7 @@
|
||||
#include "video_core/host_shaders/present_area_frag.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
||||
#include "video_core/host_shaders/present_lanczos_frag.h"
|
||||
#include "video_core/renderer_opengl/present/filters.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
@@ -27,6 +28,11 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
|
||||
HostShaders::OPENGL_PRESENT_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::PRESENT_SPLINE1_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::PRESENT_BICUBIC_FRAG);
|
||||
@@ -37,6 +43,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
|
||||
HostShaders::PRESENT_GAUSSIAN_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::PRESENT_LANCZOS_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(
|
||||
device, CreateBilinearSampler(),
|
||||
|
@@ -18,6 +18,8 @@ std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device);
|
||||
|
||||
|
@@ -12,6 +12,7 @@
|
||||
#include "video_core/host_shaders/present_area_frag_spv.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag_spv.h"
|
||||
#include "video_core/host_shaders/present_lanczos_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
|
||||
@@ -45,6 +46,11 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat fra
|
||||
BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
|
||||
BuildShader(device, PRESENT_SPLINE1_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) {
|
||||
// No need for handrolled shader -- if the VK impl can do it for us ;)
|
||||
if (device.IsExtFilterCubicSupported())
|
||||
@@ -59,6 +65,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat fra
|
||||
BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
|
||||
BuildShader(device, PRESENT_LANCZOS_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
|
||||
SelectScaleForceShader(device));
|
||||
|
@@ -18,7 +18,9 @@ class MemoryAllocator;
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
|
||||
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format);
|
||||
|
||||
|
@@ -43,9 +43,15 @@ void BlitScreen::SetWindowAdaptPass() {
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
window_adapt = MakeBicubic(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Spline1:
|
||||
window_adapt = MakeSpline1(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
window_adapt = MakeGaussian(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Lanczos:
|
||||
window_adapt = MakeLanczos(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
window_adapt = MakeScaleForce(device, swapchain_view_format);
|
||||
break;
|
||||
|
48
tools/lanczos_gen.c
Normal file
48
tools/lanczos_gen.c
Normal file
@@ -0,0 +1,48 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// clang -lm tools/lanczos_gen.c -o tools/lanczos_gen && ./tools/lanczos_gen
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
double sinc(double x) {
|
||||
return x == 0.0f ? 1.0f : sin(M_PI * x) / (M_PI * x);
|
||||
}
|
||||
|
||||
typedef struct vec2 {
|
||||
double x;
|
||||
double y;
|
||||
} vec2;
|
||||
|
||||
double lanczos(vec2 v, float a) {
|
||||
double d = sqrt(v.x * v.x + v.y * v.y);
|
||||
return sinc(d) / sinc(d / a);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
const int r = 3; //radius (1 = 3 steps)
|
||||
const int k_size = (r * 2 + 1) * (r * 2 + 1);
|
||||
double w_sum = 0.0f;
|
||||
// kernel size = (r * 2 + 1) ^ 2
|
||||
printf("const float w_kernel[%i] = float[] (\n ", k_size);
|
||||
double factor = 1.0f / ((double)r + 1.0f);
|
||||
for (int x = -r; x <= r; x++)
|
||||
for (int y = -r; y <= r; y++) {
|
||||
double w = lanczos((vec2){ .x = x, .y = y }, (double)r);
|
||||
printf("%lff, ", w);
|
||||
w_sum += w;
|
||||
}
|
||||
printf("\n);\n");
|
||||
printf("const vec2 w_pos[%i] = vec2[] (\n ", k_size);
|
||||
for (int x = -r; x <= r; x++)
|
||||
for (int y = -r; y <= r; y++) {
|
||||
vec2 kp = (vec2){
|
||||
.x = x * factor,
|
||||
.y = y * factor
|
||||
};
|
||||
printf("vec2(%lff, %lff), ", kp.x, kp.y);
|
||||
}
|
||||
printf("\n);\n");
|
||||
printf("const float w_sum = %lff;\n", w_sum);
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user