mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-10-05 15:52:45 +02:00
"docs but awesome" Combines most of the stuff that was repeated thrice over verbatim into a single common Build Instructions page, with additional caveats marked elsewhere. Prettifies some stuff too because why not. cc: @Lizzie @DraVee @MaranBr @SDK-Chan Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/488 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
160 lines
5.5 KiB
Markdown
160 lines
5.5 KiB
Markdown
# Building Eden
|
|
|
|
> [!WARNING]
|
|
> This guide is intended for developers ONLY. If you are not a developer or packager, you are unlikely to receive support.
|
|
|
|
This is a full-fledged guide to build Eden on all supported platforms.
|
|
|
|
## Dependencies
|
|
First, you must [install some dependencies](Deps.md).
|
|
|
|
## Clone
|
|
Next, you will want to clone Eden via the terminal:
|
|
|
|
```sh
|
|
git clone https://git.eden-emu.dev/eden-emu/eden.git
|
|
cd eden
|
|
```
|
|
|
|
Or use Qt Creator (Create Project -> Import Project -> Git Clone).
|
|
|
|
## Android
|
|
|
|
Android has a completely different build process than other platforms. See its [dedicated page](build/Android.md).
|
|
|
|
## Initial Configuration
|
|
|
|
If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
|
|
|
|
### Qt Creator
|
|
|
|
This is the recommended GUI method for Linux, macOS, and Windows.
|
|
|
|
<details>
|
|
<summary>Click to Open</summary>
|
|
|
|
> [!WARNING]
|
|
> On MSYS2, to use Qt Creator you are recommended to *also* install Qt from the online installer, ensuring to select the "MinGW" version.
|
|
|
|
Open the CMakeLists.txt file in your cloned directory via File -> Open File or Project (Ctrl+O), if you didn't clone Eden via the project import tool.
|
|
|
|
Select your desired "kit" (usually, the default is okay). RelWithDebInfo or Release is recommended:
|
|
|
|

|
|
|
|
Hit "Configure Project", then wait for CMake to finish configuring (may take a while on Windows).
|
|
|
|
</details>
|
|
|
|
### Command Line
|
|
|
|
This is recommended for *BSD, Solaris, Linux, and MSYS2. MSVC is possible, but not recommended.
|
|
|
|
<details>
|
|
<summary>Click to Open</summary>
|
|
|
|
Note that CMake must be in your PATH, and you must be in the cloned Eden directory. On Windows, you must also set up a Visual C++ development environment. This can be done by running `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat` in the same terminal.
|
|
|
|
Recommended generators:
|
|
|
|
- MSYS2: `MSYS Makefiles`
|
|
- MSVC: Install **[ninja](https://ninja-build.org/)** and use `Ninja`, OR use `Visual Studio 17 2022`
|
|
- macOS: `Ninja` (preferred) or `Xcode`
|
|
- Others: `Ninja` (preferred) or `UNIX Makefiles`
|
|
|
|
BUILD_TYPE should usually be `Release` or `RelWithDebInfo` (debug symbols--compiled executable will be large). If you are using a debugger and annoyed with stuff getting optimized out, try `Debug`.
|
|
|
|
Also see the [Options](Options.md) page for additional CMake options.
|
|
|
|
```sh
|
|
cmake -S . -B build -G "GENERATOR" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
|
|
```
|
|
|
|
If you are on Windows and prefer to use Clang:
|
|
|
|
```sh
|
|
cmake -S . -B build -G "GENERATOR" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
|
|
```
|
|
|
|
</details>
|
|
|
|
### [CLion](https://www.jetbrains.com/clion/)
|
|
|
|
<details>
|
|
<summary>Click to Open</summary>
|
|
|
|
* Clone the Repository:
|
|
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png" width="500">
|
|
|
|
---
|
|
|
|
### Building & Setup
|
|
|
|
* Once Cloned, You will be taken to a prompt like the image below:
|
|
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
|
|
|
|
* Set the settings to the image below:
|
|
* Change `Build type: Release`
|
|
* Change `Name: Release`
|
|
* Change `Toolchain Visual Studio`
|
|
* Change `Generator: Let CMake decide`
|
|
* Change `Build directory: build`
|
|
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
|
|
|
|
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
|
|
* Once this process has been completed (No loading bar bottom right), you can now build eden
|
|
* In the top right, click on the drop-down menu, select all configurations, then select eden
|
|
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
|
|
|
|
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
|
|
|
|
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
|
|
</details>
|
|
|
|
## Troubleshooting
|
|
|
|
If your initial configure failed:
|
|
- *Carefully* re-read the [dependencies guide](Deps.md)
|
|
- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
|
|
- Evaluate the error and find any related settings
|
|
- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
|
|
|
|
Otherwise, feel free to ask for help in Revolt or Discord.
|
|
|
|
## Caveats
|
|
|
|
Many platforms have quirks, bugs, and other fun stuff that may cause issues when building OR running. See the [Caveats page](Caveats.md) before continuing.
|
|
|
|
## Building & Running
|
|
|
|
### Qt Creator
|
|
|
|
Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
|
|
|
|
### Command Line
|
|
|
|
If you are not on Windows and are using the `UNIX Makefiles` generator, you must also add `-j$(nproc)` to this command.
|
|
|
|
```
|
|
cmake --build build
|
|
```
|
|
|
|
Your compiled executable will be in:
|
|
- `build/bin/eden.exe` for Windows,
|
|
- `build/bin/eden.app/Contents/MacOS/eden` for macOS,
|
|
- and `build/bin/eden` for others.
|
|
|
|
## Scripts
|
|
|
|
Some platforms have convenience scripts provided for building.
|
|
|
|
- **[Linux](scripts/Linux.md)**
|
|
- **[Windows](scripts/Windows.md)**
|
|
|
|
macOS scripts will come soon. |