Files
visualboyadvance-m/todo.md
Rafael Kitover 3c30d59aba msys2 build improvements
* Enable ffmpeg by default only on linux and msys2, it will be disabled
for normal windows builds and on mac.

* Set SFML_STATIC_LIBRARIES only for normal non-msys2 windows builds,
because msys2 does not currently have static versions of the SFML
sub-libraries, e.g. system, network, etc.. Dynamic linking works fine
for now.

* Fix quoting for -DLOCALEDIR, on windows spaces were causing errors in
make on msys2.

* Update to upstream FindSFML.cmake .

* Add an ./installdeps-msys2 script to install all necessary tools and
libraries on msys2 for building both 64 and 32 bit windows Wx binaries.

* Add the dependencies/mingw-xaudio/include directory to
INCLUDE_DIRECTORIES so that XAudio compiles on msys2, as mingw-w64 does
not currently have XAudio headers. Also check that the user pulled the
git submodule in the process (the ./installdeps-msys2 script does this
for you.)

TODO:

* Generalize ./installdeps to work on more platforms.

* Make console Wx app in debug mode so that debug prints will work.

* Fix game keyboard input for msys2 builds.

* Add HiDPI support for Windows.

* Fix the -D*DIR defines to have the correct paths on windows.
2016-11-14 10:56:50 -08:00

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# The Visualboyadvance-M todo list for those that care
- [x] remove silly type defs, Come on... It's 2016
- [ ] Fix the updater in the wxwidgets interface, some people have been reporting issues of timing out with not internet.
- [ ] Fix the libretro interface
- [ ] Next will be removing the majority of the interface code and going straight libretro (Will make it easier to maintain one interface that's platform independent.
- [ ] add OnSize handler for GLDrawingPanel in wx back to reset the GL viewport, and set viewport on init as well
- [x] fix wx accels that are a game key with a modifier, e.g. ALT+ENTER when ENTER is a game key
- [ ] add an option to the video config dialog to choose native or non-native fullscreen for Mac (and check if the OS supports it)
- [ ] fix SFML cmake stuff so that static linking works on Mac
- [ ] update FindSDL2.cmake to use sdl2-config if available and pkg-config is not, get PR merged upstream
- [ ] optimize all options defaults for modern hardware
- [ ] fix filter options in wx to apply to both fullscreen and window mode
- [ ] update homebrew wxmac formula to also make static libs, this will allow static linking of wx, not really as necessary anymore but would still be nice
- [ ] submit Mac homebrew formula, and make sure everything for "make install" works on Mac
- [ ] update Mac .app plist stuffs
- [ ] make full set of quality icons
- [ ] update cmake code to allow building fully-redistributable binaries with msys2 on windows, possibly with an installer
- [ ] write a ./quickbuild script that installs all deps and builds the project, for mac, msys2, and some linux dists
- [ ] use SDL2 input introspection to automatically create a sane set of default control bindings
- [ ] fix the literally hundreds of fucking warnings, and start using -Wall
- [ ] set up automatic builds for all platforms
- [ ] see what code we can steal from other emu folks, e.g. filters etc.
- [ ] update config handling, to switch to XDG on linux etc.
- [ ] add simple 'mute audio' option for wx interface
- [ ] HiDPI support on Windows
- [ ] ./installdeps for more platforms
- [ ] console-mode Wx app on Windows in debug mode
- [ ] fix keyboard game input on msys2 builds
- [ ] fix the -D\*DIR defines to have the correct paths on various platforms
# Coding Guidelines (for those that want to help out and send a pull request.)
Coding guidelines, well I've switched to webkit's style meaning we use spaces and not hard tabs
C has 8 spaces to an indent and c++ 4 spaces for an indent as well. This makes for cleaner code to read and to maintain.