* Update RT64 for multimonitor frame pacing issue and bump version number

* Add community discord server link to readme

* Bump version number to 1.2.2
This commit is contained in:
Wiseguy
2025-08-26 20:28:41 -04:00
committed by GitHub
parent 24704d86f1
commit 54950a1040
3 changed files with 4 additions and 2 deletions

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@@ -3,6 +3,8 @@ Zelda 64: Recompiled is a project that uses [N64: Recompiled](https://github.com
### [Check out the latest release here](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases/latest).
Join the [N64: Recompiled Community Discord](https://discord.gg/AWZThJ4dPf) to discuss this and other N64: Recompiled projects!
### **This repository and its releases do not contain game assets. The original game is required to build or run this project.**
<div align="left" valign="middle">

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@@ -56,7 +56,7 @@
#include "../../lib/rt64/src/contrib/stb/stb_image.h"
const std::string version_string = "1.2.1";
const std::string version_string = "1.2.2";
template<typename... Ts>
void exit_error(const char* str, Ts ...args) {