27 Commits

Author SHA1 Message Date
Alejandro Asenjo Nitti
42646e2cb1 Add discord banner embed (#668) 2025-10-04 20:39:51 -04:00
Wiseguy
54950a1040 1.2.2 (#652)
* Update RT64 for multimonitor frame pacing issue and bump version number

* Add community discord server link to readme

* Bump version number to 1.2.2
2025-08-26 20:28:41 -04:00
Wiseguy
b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00
Wiseguy
54997438de Update readme for randomizer link and portable mode 2025-05-04 13:25:16 -04:00
Wiseguy
01bccb9059 1.2.0 (#579) 2025-05-04 11:25:23 -04:00
squidbus
fd16c379ff Use Application Support directory on macOS. (#553) 2025-03-25 17:22:48 +01:00
Wiseguy
91db87632c Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
Wiseguy
5e3aac4b45 Update README.md to add multilang support in upcoming features 2024-07-02 15:10:24 -04:00
David Chavez
b086945b67 Add Blaze message to README (#397) 2024-06-17 00:51:21 +02:00
Reonu
32b0fc5f53 Update README to reflect new features (dual analog etc) (#276) 2024-05-26 15:25:03 -04:00
Reonu
23eb6b7eea Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

---------

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
Reonu
671d94a6d5 Add clarification regarding choosing other ROMs to readme (#210) 2024-05-20 01:07:18 -04:00
Mr-Wiseguy
6121e5aa3c Fix release link in README to always point to the latest release. 2024-05-18 23:34:02 -04:00
David Chavez
7e8782c114 Building Instructions & CI (#178)
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-18 04:23:48 +02:00
Reonu
29161d17f2 Add Linux workarounds to readme (#150) 2024-05-15 18:28:39 -04:00
Mr-Wiseguy
ada320a184 Fix link in README.md 2024-05-15 11:26:38 -04:00
Reonu
4873460b88 Add savefile location info to readme (#144) 2024-05-15 00:02:40 +01:00
Mr-Wiseguy
a72f4d6072 Update system requirements 2024-05-12 11:36:12 -04:00
Mr-Wiseguy
452d2af067 Update README.md 2024-05-11 13:28:38 -04:00
Mr-Wiseguy
b1109f66c1 Update README.md 2024-05-10 20:33:10 -04:00
Mr-Wiseguy
028fa7fd17 Add a libraries and referenced projects section to the readme 2024-05-10 16:27:10 -04:00
Mr-Wiseguy
c9c1726a8b Add link to releases in readme 2024-05-10 14:32:57 -04:00
Mr-Wiseguy
b18262c692 Update readme and general config descriptions, add GPLv3 license, bump verison number to 1.0.0 2024-05-10 00:07:09 -04:00
Mr-Wiseguy
c898edd749 Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2 2024-05-06 22:47:31 -04:00
Mr-Wiseguy
b89d9c8508 More readme changes 2024-05-06 20:09:01 -04:00
Mr-Wiseguy
8a035386c0 Update readme 2024-05-06 19:01:34 -04:00
Mr-Wiseguy
25461da8ab First draft of readme 2024-05-06 18:09:39 -04:00