[desktop] update sample shading fraction tooltip (#266)

more clear on what the slider doessssssssss

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/266
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
crueter
2025-08-16 00:42:54 +02:00
parent d61f0774be
commit 1f5f9d34d1
2 changed files with 2 additions and 2 deletions

View File

@@ -7,7 +7,7 @@
#include <boost/asio.hpp>
#include <boost/version.hpp>
#if BOOST_VERSION > 108300 && (!defined(_WINDOWS) || defined(YUZU_BOOST_v1)) && (!defined(ANDROID) || defined(YUZU_BOOST_v1))
#if BOOST_VERSION > 108300 && (!defined(_WINDOWS) && !defined(ANDROID)) || defined(YUZU_BOOST_v1)
#define USE_BOOST_v1
#endif

View File

@@ -367,7 +367,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr("Sample Shading"),
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
"Only Vulkan 1.1+ devices support this extension."));
"Higher values improve quality more but also reduce performance to a greater extent."));
// Renderer (Debug)